The sysrootification of QMAKE_INCDIR_OPENGL on macOS must happen only
once. Commit 49ef3773 addressed this but stored the sysrootified
QMAKE_INCDIR_OPENGL in qt_lib_gui_private.pri. For installer packages,
these paths are the paths of the build machine and most likely wrong
on the user's machine.
This reverts commit 4949ef377349ba4dae840c2d5caa36e2d516707baa and
restores the sysrootification in sdk.prf. The original include paths
are assigned to QMAKE_EXPORT_INCDIR_OPENGL and stored as
QMAKE_INCDIR_OPENGL in qt_lib_gui_private.pri.
Fixes: QTBUG-75374
Task-number: QTBUG-73736
Change-Id: I4c0f65866d60660c632363dba3adc7ea2e344bfc
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
The sysrootification of OpenGL include paths must be done only once: at
configure time. The resolved paths are stored since 521a8539 and must not be
resolved again.
Turn the makeSpec-type opengl library into a custom-type one, and do
the sysrootification in the handler function.
Fixes: QTBUG-73736
Change-Id: I2933144057d6f01d8bfc7bda2c2df56c57303459
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
This reverts commit 37970d7b3e.
That commit broke the build on macOS, because the OpenGL headers aren't
resolved anymore at configure time.
Change-Id: Iec6ef009c9ea7e28b12eeca6b5eb06918bf49d98
Fixes: QTBUG-73827
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Since include paths are fully resolved, we must remove the code that prepends
the SDK path to the OpenGL include paths.
Change-Id: I80d74629c7fc989a89c3f1d95d6de43b4c1de17a
Fixes: QTBUG-73736
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
the 'info' variable was re-used too early. make a new one 'infoargs'
instead.
Task-number: QTBUG-67286
Change-Id: I77881ecbfce338d653358c5e5edac84e1c0c7de3
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
On Apple OSes, both compilers and linkers are given an absolute path.
For consistency, the same should be done with the C linkers.
The change is also a convenience to the MacPorts project,
which actively discourages ambiguous compiler names.
(https://trac.macports.org/wiki/UsingTheRightCompiler).
Change-Id: Ic1885aed825340696e9fde766788eebf51de3ff6
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Some users don't want to download the full Xcode installation which can
weigh upwards of 5 GB download and 20 GB installed.
[ChangeLog][macOS / iOS] Qt can now be built using just the Xcode
Command Line Tools, without needing to install the full Xcode IDE.
Task-number: QTBUG-35928
Task-number: QTBUG-41908
Change-Id: I6d13c9a03ab9087b3ab56e8547f53f0cc2806c7b
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
there appears to be no particular reason why this ended up in sdk.prf,
and it has become an actual problem now that the sdk is resolved from
default_pre.prf already, making it impossible for projects to override
the deployment target.
Task-number: QTBUG-56965
Change-Id: I8e319d10cdfb95acc1da1f431c8b8d4f76d1168e
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
uikit already implies !host_build, as host builds are executed with the
host spec. and the only darwin alternative to uikit is macos.
Change-Id: I6b47d68bad5d4427640901ff1e32dacf9a4e352b
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
A separate flag is no longer needed now that simulator and device builds
are not exclusive any more (*) - both 'simulator' and 'device' being set
at the same time is a sufficient indication (uikit/default_pre.prf sets
this up according to the simulator_and_device feature and the
QMAKE_MAC_SDK variable).
(*) xcodebuild mode actually still uses exclusive builds, but this is
activated locally in uikit/default_post.prf, and uikit/xcodebuild.prf
implements the actual build passes manually anyway, so this change does
not affect it.
Change-Id: Idf173a7bfeb984498d3a49ed6b8d1a16da6c2089
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
This essentially emulates Xcode behavior for QMAKE_BUNDLE_DATA.
This is mostly for our own internal use. No documentation is provided.
Variables introduced:
- QMAKE_ASSET_CATALOGS
- QMAKE_ASSET_CATALOGS_APP_ICON
- QMAKE_ASSET_CATALOGS_BUILD_PATH
- QMAKE_ASSET_CATALOGS_INSTALL_PATH
Change-Id: I9577415d637f022d05f301c5a0d799483cd2a963
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
This reduces unnecessary OS conditions in qmake since these platforms
are mutually exclusive, and also opens up their potential for use on
macOS to transparently support multi-arch builds like UIKit platforms.
This is also more similar to what Xcode does, as the DEPLOYMENT_TARGET
variables are platform specific, while the ARCHS variable is not.
DEPLOYMENT_TARGET has a use case for being OS specific in qmake (host
tools vs targets), while ARCHS does not.
Change-Id: Icee838a39e84259c2089faff08cc11d5f849758d
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
This patch moves towards a more sensible layout for UIKit platforms,
where both the device and simulator architectures for binaries are
combined into a single Mach-O file instead of separating out the
simulator architecutures into separate _simulator.a files.
This approach is both more common in the iOS ecosystem at large and
significantly simplifies the implementation details for Qt, especially
with the upcoming support for shared libraries on UIKit platforms.
This patch takes advantage of the -Xarch compiler option to pass the
appropriate -isysroot, -syslibroot, and -m*-version-min compiler and
linker flags to the clang frontend, operating in exactly the same way
as a normal multi-arch build for device or simulator did previously.
Exclusive builds are still enabled for the xcodebuild wrapper Makefile,
which builds all four configurations of a UIKit Xcode project as before,
as expected.
A particularly advantageous benefit of this change is that it flows very
well with existing Xcode workflows, namely that:
- Slicing out unused architectures is handled completely automatically
for static builds, as an executable linking to a library with more
architectures than it itself is linked as, the unused architectures
will be ignored silently, resulting in the same behavior for users
(and the App Store won't let you submit Intel architectures either).
- Removing architectures from a fat binary using lipo does NOT
invalidate the code signature of that file or its container if it is a
bundle. This allows shared library and framework builds of Qt to work
mostly automatically as well, since an Xcode shell script build phase
can remove unused architectures from the embedded frameworks when that
is implemented, and if Qt ever starts signing its SDK releases, it
won't interfere with that either (though binaries are just resigned).
Change-Id: I6c3578c78f75845a2fcc85f3a5b728ec997dbe90
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
The actual blocker for precompiled headers is not the iOS/tvOS/watchOS
platforms, but the way qmake handled multiple-architecture builds on
Apple platforms.
This patch allows multi-arch builds to be performed while using
precompiled headers.
Since df91ef3d6c55692a0236f67b6c6b134a3bf84098 (April 2009), Clang has
had support for PCH files in the driver, which allows to use the
-include flag to automatically translate to -include-pch. We can then
take advantage of the fact that the -include option is allowed to not
be separate from its argument, which lets us take advantage of -Xarch to
specify a per-architecture precompiled header file.
This is done through some magic in the qmake Makefile generator which
"multiplexes" the PCH creation rule across multiple architectures and
replaces a series of tokens with the proper precompiled header paths
and architecture flags at usage point.
Change-Id: I76c8dc9cda7e218869c2919f023d9b04f311c6fd
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Pass -xplatform macx-tvos-clang to configure to build.
Builds device and simulator by default.
Added ‘uikit’ platform with the common setup.
Also added QT_PLATFORM_UIKIT define (undocumented).
qmake config defines tvos (but not ios).
tvOS is 64bits only (QT_ARCH is arm64) and requires bitcode to be
embedded in the binary. A new ‘bitcode’ configuration was added.
For ReleaseDevice builds (which get archived and push to the store),
bitcode is actually embedded (-fembed-bitcode passed to clang). For all
other configurations, only using bitcode markers to keep file size
down (-fembed-bitcode-marker).
Build disables Widgets in qtbase, and qtscript (unsupported,
would require fixes to JavaScriptCore source code).
Qpa same as on iOS but disables device orientation, status bar, clipboard,
menus, dialogs which are not supported on tvOS.
Change-Id: I645804fd933be0befddeeb43095a74d2c178b2ba
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
This fixes a regression introduced in
9daeb6fe9d.
Change-Id: I3100b307bb65c90bdc023be4993afaea666e409d
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Preparation for Apple tvOS support, which shares a lot with the iOS
platform.
Change-Id: I543d936b9973a60139889da2a3d4948914e9c2b2
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Instead of lumping both Objective-C (.m) and Objective-C++ (.mm) sources
into the same pile, passing them on to the same compiler as for C++ (CXX),
with the C++ flags (CXXFLAGS), we follow Apple's lead and treat them as
variants of the C and C++ languages separately, so that Objective-C
sources are built with CC and with CFLAGS, and Objective-C++ sources
with CXX, and CXXFLAGS.
This lets us remove a lot of duplicated flags and definitions from the
QMAKE_OBJECTIVE_CFLAGS variable, which in 99% of the cases just matched
the C++ equivalent. The remaining Objective-C/C++ flags are added to
CFLAGS/CXXFLAGS, as the compiler will just ignore them when running in
C/C++ mode. This matches Xcode, which also doesn't have a separate build
setting for Objective-C/C++ flags.
The Makefile qmake generator has been rewritten to support Objective-C/C++
fully, by not assuming that we're just iterating over the C and C++
extensions when dealing with compilation rules, precompiled headers, etc.
There's some duplicated logic in this code, as inherent by qmake's already
duplicated code paths, but this can be cleaned up when C++11 support is
mandatory and we can use lambda functions.
Task-number: QTBUG-36575
Change-Id: I4f06576d5f49e939333a2e03d965da54119e5e31
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
[ChangeLog][General Improvements] Qt's buildsystem now detects whether
the compiler supports C++14 and experimental support for C++1z. If the
compiler supports it, then Qt is automatically compiled using that
support.
\
This does not apply to user applications built using qmake: those are
still built with C++11 support only. To enable support for C++14 in your
application, add to your .pro file: CONFIG += c++14 (similarly for
C++1z).
Change-Id: Ib056b47dde3341ef9a52ffff13ef1f5d01c42596
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
Change-Id: I2e58c22301a433208718c26b362b4dda2b891f0e
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
Combining them could lead to intermediate builds having cached the
path, but not the version, resulting in later version checks failing.
Change-Id: Ia10f4268ce7b9e82c81627970236d68c00b80391
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Ensure the sdk is of recent enough version since:
1. we build Qt with the latest sdk version, so the app needs
to do the same to avoid compatibility problems e.g when linking.
2. using a launch screen to support iphone6 depends on sdk 8
3. Apple requires apps that are pushed to appstore to use the
latest version of the sdk.
Ideally we should store the sdk version used to build Qt, and
require that apps use the same version or newer. But this patch
will do until that is in place.
Change-Id: I18b06d09c1eda15122975b7169ca7a3372df6054
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
as this new cache category comes without side effects, we can
unconditionally create a cache whereever we are. this allows us to be
performant without explicit user action.
Task-number: QTBUG-31340
Change-Id: I6b88b20b61e8351aa8cbf94ad3eec65adac6e1d6
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Otherwise doing stuff like -spec macx-g++ when the default spec is clang
will not have an effect on the tools used.
Change-Id: Ia2769abfdd8c19f79d427b9f09707430e736305a
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
The Xcode and SDK settings are expensive to resolve, as we're using
system() calls to resolve them. We now try to detect the presence of
a .qmake.cache file (and inform the user that creating one would be
a good idea), and use the file to cache the various settings after
resolving them.
The Xcode logic had to be moved form xcode.conf as part of the mkspec,
into default_pre/post.prf, so that we could cache() the resolved values.
Task-number: QTBUG-30586
Change-Id: Ib5368cfee6f7e4a4a33f6be70d0e20d96896fe56
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
We now use an absolute path, to prevent picking up the wrong plutil binary.
In addition we pipe the possible stderr output of plutil and xpath to the
null device, so that the final QMAKE_MAC_PLATFORM_NAME will be empty in
case of any errors, and caught by the isEmpty() check below.
Change-Id: I8ad24bf63162a76410c2ae223dd2fc48e7886bbf
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
We always use the xcodebuild/xcrun/xcode-select binaries in /usr/bin,
as these will dispatch to the right binary based on what Xcode version
has been chosen using xcode-select -switch. This fixes an issue where
a tool was in the path from another Xcode installation. We can rely on
the tools as they are present on a clean Mac OS install.
Change-Id: I1d3cc1e92604f9be6d6f14639cb6322234edd696
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
xcrun will spit out errors to stderr and nothing to stdout if it fails
to find the tool in question. By checking for an empty return value and
skipping the sysrooting we guard against mangling the tool variable.
Change-Id: I68f59a6c8116696dd75cceed7b33ac666f3468b2
Reviewed-by: Eike Ziller <eike.ziller@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
This means we have to bump the deployment target to Lion (10.7), as the
LLVM 'libc++' C++ standard library does not support Snow Leopard (10.6).
For iOS the deployment target has to be bumped from 4.3 to 5.0, but we
don't enable C++11 by default yet as it's not tested enough on iOS.
Users who wish to deploy to 10.6 need to build their own Qt,
passing -no-c++11 to configure.
Change-Id: I7b5d20ab002db889d1091a4b7ff600f62caa7f06
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
For Mac OS X we currently specify build tools without an absolute path,
which means we end up using the ones in /usr/bin. This is wrong, we
should be using the tools from the toolchain of the chosen SDK.
For iOS we do specify an absolute path, by resolving the toolchain
path in the iOS makespecs.
To solve the situation on Mac OS X, we move the logic of resolving the
toolchain path to sdk.prf, and share it between OSX and iOS.
For configure we need to duplicate some of the logic from sdk.prf, as
configure pulls out QMAKE_CC and QMAKE_CXX for running some initial
tests and building qmake. The new macSDKify function also solves
the issue of missing sysroot and deployment version in the flags.
Change-Id: Ib1d239c9904cf3ccee5214b313cf6205869a1462
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
We now take advantage of the fact that xcodebuild -version allows you to
pass the key that you're interested in, to only print that single value.
This technique is used by Apple's own build scripts as well.
Change-Id: I57b8424590d4137a0e7f263a318e17ee2e0dfad4
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Instead of hard-coding the SDK and deployment target.
A host build will already use the host-makespec, so now that we
always build against an SDK, these mkspecs will have the SDK and
deployment target set.
Change-Id: I2b0343ae75f7de12081bab8346307b96b3883f62
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
We don't want to hit the network, as a flakey network or slow server will
hang the XML parsing. We assume the XML is well formed.
Change-Id: Idc4898a925a46222954bf633a04ea9fe148c6797
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
And use configure's -sdk argument to choose between the iphoneos and the
iphonesimulator SDK. xcodebuild -showsdks can be used to list the
available SDKs. Passing an SDK without a version postfix implies
the latest version of the SDK.
Change-Id: I881df754d522fc91aaa16ba3e39cf0c37a21a1f1
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Allows us to dynamically generate the command line option for iOS later,
and allows the user to override QMAKE_MACOSX_DEPLOYMENT_TARGET with the
expected effect on the command line options.
We unset PERL5LIB to ensure we get the system Perl libraries, since the
Mac OS 10.6 CI machine seems to have a broken XML::Parser::Expat from
macports/CPAN.
Change-Id: I04430c7b1daf9452d72f9a04a6b7f8d0d6926884
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Instead of setting -isysroot in both arch.test, compile.test, the various
mkspecs, and sdk.prf, we now propgate the chosen SDK as the qmake
variable QMAKE_MAC_SDK, which is then handled exclusivly in sdk.prf.
The QMAKE_MAC_SDK variable, and -sdk argument to configure, is expected
to be of the short-form name, eg macosx or iphoneos, not a full path, as
that's what Xcode also expects. We take care of translating that into
a full path for -isysroot/-syslibroot in sdk.prf, using xcodebuild as
a helper.
Change-Id: I281655b2fa5180c6e78ffdce36824e4a91447570
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
This is the beginning of revision history for this module. If you
want to look at revision history older than this, please refer to the
Qt Git wiki for how to use Git history grafting. At the time of
writing, this wiki is located here:
http://qt.gitorious.org/qt/pages/GitIntroductionWithQt
If you have already performed the grafting and you don't see any
history beyond this commit, try running "git log" with the "--follow"
argument.
Branched from the monolithic repo, Qt master branch, at commit
896db169ea224deb96c59ce8af800d019de63f12