Also fixes the handling of shareContext() for contexts and format() for windows
and makes QOffscreenSurface working.
Change-Id: I3c3374a9de14a5b8428de3e11d9d7e1285c5b9c7
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
A fullscreen window can have maximized flags being set so first check
the NetWmStateFullScreen flag.
Change-Id: Ia802abf3cfa4c784baa2d55088e3f53310f0362e
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
This reverts commit 636d2e3402.
The issue was caused by a bug in ANGLE, not a lack of hardware support.
Change-Id: If2a66cd023dc7f2329dc2812169042487eecd428
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
Having two versions of popup, one that takes a point and one that
takes a target rect, causes problems for client code if they use
the 'target rect' version since not all platforms override that
function.
So this patch will change the remaining platform that override
QPlatformmenu into using the new 'target rect' version.
Calling the old version that takes a point will still work, since
the base version will then convert the point into a zero-sized rect, and
forward the call to the 'target rect' version instead.
Change-Id: Icc8531d79270a4f24ec08b8ed95b18ed3db1ad4d
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
_NET_WM_STATE message can be received by a window in the minimized state.
Don't change the window state in this case.
Task-number: QTBUG-31117
Task-number: QTBUG-39376
Task-number: QTBUG-34430
Change-Id: Ic77a345e442891972b692803fab1e2f6aef30433
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
ToUnicode sometimes gives wrong results if it is used with a
keyboard buffer containing the ctrl modifier. Special cases
containing alt and control might trigger the third assignment
of a key, but if no alt modifier is used for the key event,
we temporarily disable the control modifier in order to obtain
the character with ToUnicode.
Task-number: QTBUG-35734
Change-Id: Ifd88c640541b42fa65ee1dc9b55af3386714b0b8
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Function EnumFontFamiliesEx with parameters (lfCharSet = DEFAULT_CHARSET, lfFaceName = '\0') enumerates only first installed font from many with same family name.
This patch calls EnumFontFamiliesEx twice:
1. Without family name to enumerate families;
2. With family name to enumerate fonts with same family.
Task-number: QTBUG-40828
Change-Id: Ic36a24a9e70f735a7324c05fe4b70f7c7e5710d0
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
This change enables us to reorder the stacking order used by the
layout. This is necessary if we want to influence the drawing order.
Lowering or raising views are done separately for native views and
Qt surface views, that is, the two different view "types" are moved
relative to other views of the same type and Native views are always
placed on top.
Change-Id: I01cbb88f8efee08877b5972cf330fd25266a2aa9
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
The static QJNIEnvironmentPrivate::findClass() function exposes the
cache and the class finding code in qjni.
Change-Id: I42043dc993cf9cace042faf763f2a647ba79d97f
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Reviewed-by: BogDan Vatra <bogdan@kde.org>
Adds:
- Improved geometry calculations (e.g, inside a parent)
- Change visibility
- proper stacking order. Native views now reserve the top of the stack
to ensure that they stay visible.
- React to application state changes.
Change-Id: I35de0396937fff37ffcd272c9a7d8e9873a91dfb
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
This introduces a combined brush/dash pattern which can be used to
perform faster dashed straight-line drawing. The dash pattern is
prerendered to a tiled bitmap brush, resulting in a significant speedup
for lines with many elements.
As the result of non-rectilinear lines may lose quality compared to the
native dashed renderer, the slow/high quality codepath can be activated
by setting the QPainter::HighQualityAntialiasing render hint.
Task-number: QTBUG-40604
Change-Id: I771e9a81c042b4d8b6891dc9280932696e5a0694
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
When the composition mode changes to a mode which is not supported by
Direct2D's primitive blending, the rendering follows the emulated (slow)
code path using rasterFill(). This allows the direct2d paint engine to
handle all composition modes supported by QImage.
Task-number: QTBUG-40602
Change-Id: I0ac0b5c89aab2483cb2ef7768d6dec8e16913249
Done-with: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Since we assign a fromValue to the scroll animation directly, the
UIViewAnimationOptionBeginFromCurrentState flag does not have
any effect. So we need to set the fromValue based on the current
presentation state explicit.
The reason why we need to ensure that we scroll from the current
state is to avoid screen 'jumping' as a result of the scroll function
being called many times during the same event loop cycle during after a
focus change (focus object/window change, cursor rect change etc).
Change-Id: Id98f43d60ec5d028b113361dab953569accf9b3f
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Since keyboard rect should be in window coordinates, it needs to
change when focus window changes.
Change-Id: I052aa5cadf182841d7c4eb114ebd1ea5317ff39c
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
After changes to how we scroll the screen, we need to change
the implementation for calculating the keyboard rect as well.
Change-Id: I7f468d55f6e29604b9c276deccd9926e071552a9
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
It turns out that setting visibility means whether or not the
menu should appear visible in a parent menu, and not to
actually show or hide the popup. This means that the only way
to show a popup is to call showPopup, which also makes
it simpler since we then always get a parent window as
argument that we can activate and get a focus object from.
Change-Id: Ie3866b5664294f9aa4d694fa422e8116e9c75ced
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
There might be menu types later that should show them, but
for now we just hide them.
Change-Id: Iac31e3204d8dcfd5beb5a2d5a372478ca811776c
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
On Windows, if a window was previously staying on top then it needs to be
explicitly told to have HWND_NOTOPMOST set when it is recreated. If it was
not staying on top before the flag has no effect so it is safe to always
set it in this case.
Task-number: QTBUG-30359
Change-Id: I8be546886d6ae61032113c241f5903bcce04c163
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
The rotation will already result in laying out of the root viewcontroller,
so we don't need to send explicit geometry changes for the statubar change.
The properties of the screen at that point are also not consistent, as the
screen is about to rotate.
Change-Id: I1b45bee1c1224ca56f9e37068d68c4ee1bfeb9b6
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
We detect changes to the statusbar height, eg. when the in-call 40px tall
statusbar is active, and ensure that the root viewcontroller view is laid
out again with new screen properties applied. To make the layout match
the animation of the statusbar height we apply the layout inside a
animation block.
Change-Id: I751d9d1273e833ef052a3a4f3d2777e1dffec7dd
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Instead of doing manual translation of the local touch point to global
screen (QScreen) coordinates we take advantage of the fact that QWindow
already has a position that's adjusted for all of the view-controller
offsets in its parent hierarchy.
Change-Id: Ib34173db5ac053c20712dfff469c4a1286f2a324
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
As we now have a root viewcontroller that always has a geometry that matches
the containing UIWindow, we don't need to do any fancy calculations when
mapping between the two.
Change-Id: I08a7b9992be7b7238cbad2a2da20488bba1c0939
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
The logic of how to deal with top level windows in the presence of rotation
or status bar changes should be confined to our custom QIOSViewController
that acts as a desktop manager for regular Qt applications.
We no longer treat windows with full-screen or maximized geometry but without
the matching window state flag as being targeted for auto-resizing. In the
future we might detect this case and warn the user that windows should have
the appropriate flags to be able to auto-resize on orientation changes.
Change-Id: Ibab09de5cf37e77c356fbf51a54a2fcec4bb5c51
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Instead of custom logic to detect portrait/landscape and the height of
the status bar. The latter would fail when the statusbar/orientation was
set explicitly through [UIApplication setStatusBarOrientation], as the
statusbar would not follow the normal behavior of covering the top part
of the screen. The new code also handles upside-down portrait mode, as
well as iOS8's behavior of reporting screen bounds and application
frame in interface orientation instead of device orientation.
Change-Id: I54e3b99246a32e17aaba13960f456fa823768fd8
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Instead of updating screen properties (and hence laying out top level
windows) in willAnimateRotationToInterfaceOrientation, we do it in
the more catch-all viewWillLayoutSubviews, which also handles changes
to the orientation while the application is in the background, as well
as changes to the statusbar frame/size, eg. while being in a call.
Change-Id: Ib4a08af2f3a56db426a10ff1ed819867895b5a5a
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
We opt to use sublayerTransform instead of changing the root view's
bounds, so that we can keep the root view at the same position and
size regardless of statusbar height and visibility.
Change-Id: I3f04a4587f1108084208aefa990f91a130fb47b8
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
QWindowsTheme::standardPixmap() takes a size parameter which is in user
space coordinates. This patch causes it to calculate the size in device
pixels, to get the image from the OS in the correct resolution and to
set the devicePixelratio of the returned pixmap accordingly.
Change-Id: Ifad5d0a26d5fd5945e37e432787d63ee79269295
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Since we already tell direct2d that we are using pixel sizes in the
QWindowsDirect2DDeviceContextPrivate constructor and thereby enable
scaling inside direct2d, there is no need to scale the font size again.
Change-Id: Id9c9ed4d2848bcd09f997e41fb87802a3fe2432b
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
qwinrtscreen(1010): 'd': local variable is initialized but not referenced
Change-Id: Ic21a9bc087d8418ad9f01b263677438a4db8f493
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
A tablet which can also do touch will show up as several XInput
devices. The touch device should be treated as a touch pad, not as
a tablet.
[ChangeLog][Platform Specific Changes][X11 / XCB] Wacom touch
devices are not mistaken for additional graphics tablets
Task-number: QTBUG-39572
Change-Id: I7a61a4c0d82925080edb0175b7d03870748f55ce
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
1cdcf64ad5 recently introduced a rendering
bug whereby certain clips would be handled incorrectly.
Change-Id: I3f486819c66b1d665243c8dc1e9d077dd2f64f25
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
When a platform menu is used then it would hard code the icon size to
16x16. Instead of using the hard coded value then PM_SmallIconSize should
be used instead.
Change-Id: I27540ebc4397501e8f57686a118c28cd7167c0a1
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Instead of coupling the visibility of the virtual keyboard to
the first-responder status of the currently active QUIView, we
now treat first-responder as a separate state, tied directly
to QWindow activation. This fits better with the concept of
first-responders in iOS, as a UIView can become first-responder
without dealing with text input, eg when dealing with touch
events or menu actions.
The decision point on whether or not to show the virtual
keyboard is then handled by implementing the conformsToProtocol
method and selectively returning YES for the UIKeyInput protocol.
iOS internally calls _requiresKeyboardWhenFirstResponder on the
UIResponder to determine this, but since we can't override a
private method (like WKContentView in WebKit does) we have to
rely on the fact that the implementation of the method uses the
protocol conformance to make its decision.
Once the virtual keyboard is up, we then need to react to changes
to its configuration, such as keyboard type or the type of return
key. Normally this would be a simple call to [view reloadInputViews],
but iOS will not reload the built-in keyboards unless the UIResponder
returns YES for _requiresKeyboardResetOnReload. Since we again can't
override this private method (like WebKit does), we work around it
by taking advantage of the fact that iOS will treat any change to
the first-responder as a reason to do a keyboard reset. By using
a stand-alone UIResponder for text input we can init and destroy
these responders as needed, so that every call to reloadInputViews
will trigger a reset, as the responder has not been seen before.
We keep track of changes to the input-method-query, and detect
whether or not we need to bring up a new UIResponder for text
handling.
As part of this refactoring we now tie the visibility of the
virtual keyboard to the presence of a focus object that has
input-methods enabled. This means that we automatically will
track changes to input-elements through the focus changes,
and reconfigure or hide the keyboard as appropriate. As a
result the hide() method of QInputMethod becomes a no-op on
iOS.
Change-Id: I4c4834df490bc8b0bac32aeedbd819780bd5aaba
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
A window width constraint coded in Qt4.8 was accidentally applied
to the height in Qt5. Upon further review, it does not seem that
this constraint is needed, in any case. Different versions of
Windows have different minimum window widths (8.1 had 124px
instead of 112), and setting a smaller value seems to cause no
harm.
Task-number: QTBUG-32820
Change-Id: I21ad6d406abf7344aff54d32b41974265aa9ea81
Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com>
Some IMEs will perform an insertNewLine when Return/Enter is pressed while
composing text as well as causing the edit to finish. By handling this it
will ensure that the extra enter/return event is sent when the IME
requests it.
Task-id: QTBUG-39125
Change-Id: Ice6eded68e6b1dc51703a38316f76f78099923da
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
GetGlyphOutline Windows API returns wrong values when used with an
OpenType PS font and in GGO_NATIVE mode. It causes problem when
exporting to PDF. The fix changes the GetGlyphOutline call to use
GGO_METRICS instead.
Task-number: QTBUG-12799
Change-Id: I47d6d16b6e7819b51bc444420ada4a47d5f24f4e
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
In OS X, certain keyboard layouts (such as Japanese) do not produce
unicode character conversions for Escape and other keys. In these cases
the code uses a fallback scan code check to map the key. The scan code
mapping had the function keys, but there are several other important
keys it can map.
Task-number: QTBUG-41090
Change-Id: I624793c9bb28ae8c98b54539c277943905cac7e2
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>