1. Use includes without module prefixes, as is the custom in examples.
2. No inline functions to make it more readable.
3. Pause animation on pressing P and document our signal connection a bit more.
Change-Id: I68dc3d4c74b639cf3fec17b63b7f49626db58bdb
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
A simple convenience class providing a QWindow that has a
paintEvent and supports opening a painter on itself. It
behaves exactly like QOpenGLWindow in this respect, which is not
surprising since they share the same base class (QPaintDeviceWindow).
QRasterWindow does not however have any OpenGL dependencies and will
be present in -no-opengl builds too.
[ChangeLog] Added QRasterWindow, a thin convenience wrapper for a
QWindow on which a QPainter can be opened.
Done-with: Jorgen Lind <jorgen.lind@digia.com>
Change-Id: I37e82720492945d7b85d5f713eea8d5f7556e511
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
[ChangeLog] Added QOpenGLWindow. This serves as a convenience class for
creating windows showing OpenGL content via an API similar to QGLWidget
and without any widget dependencies.
Done-with: Jorgen Lind <jorgen.lind@digia.com>
Task-number: QTBUG-36899
Change-Id: I52e9bc61acb129dbfd3841b3adeffab2dbcf7f05
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
QOpenGLWidget is now public.
In addition Qt::WA_AlwaysStackOnTop is introduced to support the
special case of semi-transparent QOpenGLWidget or QQuickWidget on
top of regular widgets.
hellogl_es2 becomes the qopenglwidget example. This example performs
painting both via QPainter and native GL commands and has the OpenGL
widget combined with other, normal widgets.
The widget stack receives some changes when it comes to renderToTexture
widgets like QQuickWidget and QOpenGLWidget. Calling update() will now
result in a paint event, which is essential for QOpenGLWidget since we
want it to behave like a regular widget. The dirty region handling is
extended specially for such widgets due to performance reasons.
(an OpenGL content update must not result in any backingstore painting,
and is thus handled as a different kind of dirtiness)
[ChangeLog] Added QOpenGLWidget. This widget serves as a replacement for QGLWidget.
Task-number: QTBUG-36899
Task-number: QTBUG-40086
Change-Id: Ibf7f82fea99b39edfffd2fc088e7e0eadbca25cf
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Q_DECL_OVERRIDE (which expands to 'override' for supported compiler)
helps to declare the intent (that it is an overridden function) and
force compilation error when there is no such virtual function in the
base class.
The examples should show the best practice of having it, as it may save
the programmer quite some time in case of change of API or typo in the
function name or arguments.
This change was done automatically with
clang-modernize -add-override -override-macros
And fixed MSVC compilation by removing inline for TorrentViewDelegate::paint
Change-Id: Ice66ae93fae571266f908703d5b8892b2c1ebb1a
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
Moved to qtbase/examples/xml/streambookmarks.
Files: qxmlstreambookmarks.qdoc and png files
Change-Id: I6edf975f1e0666a4283e65c933d31923695f8b4c
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
Rearrange the code so that QTableView::setSortingEnabled() is
called after setting up the sort filter. This ensures that
new entries added to the model always follow the column
header's sort order.
Task-number: QTBUG-39585
Change-Id: Iaec8aa9342981817a019473ba12bad52cdbdfbb8
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Conflicts:
mkspecs/qnx-x86-qcc/qplatformdefs.h
src/corelib/global/qglobal.h
src/network/socket/qnativesocketengine_winrt.cpp
src/plugins/platforms/android/androidjniaccessibility.cpp
src/plugins/platforms/windows/qwindowswindow.cpp
Manually adjusted:
mkspecs/qnx-armle-v7-qcc/qplatformdefs.h
to include 9ce697f2d5
Thanks goes to Sergio for the qnx mkspecs adjustments.
Change-Id: I53b1fd6bc5bc884e5ee2c2b84975f58171a1cb8e
Examples using OpenGL 1.x cannot be migrated. Therefore, similarly to ES
builds, we just disable them.
Change-Id: I76e888d2ecfb2582ae35853d9dcdd0cb686fddc6
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
- Open files passed on the command line.
- Point the file dialog to the pictures location
and use a filter string for the supported types.
- Set the window title according to file name.
Task-number: QTBUG-37203
Task-number: QTBUG-39287
Change-Id: I4e5e43875c3a7544c862c054181e75942939c1d5
Reviewed-by: David Faure <david.faure@kdab.com>
-added links to and from the overviews.
-added information on how to run the example.
-updated copyright.
Task-number: QTBUG-33597
Change-Id: Ib049cb94f136caa6916878959ae830248bd236b5
Reviewed-by: Martin Smith <martin.smith@digia.com>
Reviewed-by: Nico Vertriest <nico.vertriest@digia.com>
- fix build on 10.6
- actually build it at all
Change-Id: Ib929f8b56e55f00191f7fcfb2be25975e46a1af2
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
-transferred group page from qtdoc repository
-added description in example pages
-set the example documentation to use the standard Qt thumbnail
-added an entry in the help index for the example page
Change-Id: I9d5747bc329b5ecc15acd2eb3139696931166c6f
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
I show this example during trainings, and parent() is too much like
QObject::parent(), QModelIndex::parent() and our model's parent()
[which calls this method], so it's less confusing if this is called
something clearer like parentItem().
Change-Id: I101342051349d94c4a3bc3d4bc332194d6779293
Reviewed-by: Stephen Kelly <stephen.kelly@kdab.com>
- Add a command line parser to properly evaluate help option and
directory argument, add options to disable gestures.
- Add logging category so that the user can actually see what is
happening.
- Scale large images.
- Use qreal instead of float.
- Minor polishing: set window title, position file dialog at
pictures location.
Task-number: QTBUG-37759
Task-number: QTBUG-37203
Change-Id: Ibaf54a13034b150386a8aee476f83a9eba298298
Reviewed-by: Indrajit Tapadar <indrajit.tapadar@digia.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Examples under examples/ipc were not part of any module
documentation. This change adds the above folder to
Qt Core documentation, and moves the corresponding
files so that the example documentation is built
correctly.
Change-Id: If1f34ce7ef04a02df8a87f820bb2e68ffa723dd4
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Change-Id: Icd150787f9ff0878fafd459b3741d1b1e008f8bc
Reviewed-by: Jake Petroules <jake.petroules@petroules.com>
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
Show how use QCommandLineParser with additional
parameter checking for custom options and positional
arguments.
Also explain how to display help in GUI applications.
Change-Id: I03513e09b7dd5b150259593da0af2ef2a281cab2
Reviewed-by: David Faure <david.faure@kdab.com>
This is causing compilation errors on some Windows CE
configurations:
mainwidget.cpp(130) : error C3861: 'setlocale': identifier not found
mainwidget.cpp(149) : error C3861: 'setlocale': identifier not found
Change-Id: Ie863cd7c9c53cfef4074dabffe157d9068654a1c
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Moved codecs folder to qtbase/examples
Corrected quote in dropsite.qdoc
Replaced snippet statement by include statement
Added doc for undocumented parameters
Task-number: QTBUG-34749
Change-Id: If4de95b8d39e5680fd0f63f8d2b6685a4b0a8052
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
No reason to restrict it to desktop only, the code works on ES2 too.
Task-number: QTBUG-35730
Change-Id: I915a88cbf3c95a941d6bafd88ed57fef0b6a25b9
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Platforms like eglfs will not allow opening more than one OpenGL-based
window. To prevent aborting the hellowindow example when invoked without
--single, enhance the capability check to include also WindowManagement
in addition to ThreadedOpenGL.
Change-Id: I147d90b31d9fd94912c36339d36af3f311aaa874
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
sub-attaq/boat_p.h:134:9: warning: private field 'key' is not used [-Wunused-private-field]
Change-Id: I3f4cb1325aaac71d2bf0e7807381742937d173f7
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
This introduces the ability to indirectly invoke all common GL1-GLES2
functions via QOpenGLFunctions. The GL1 functions are not yet resolved,
since this would not work anyway when linking to an OpenGL implementation
directly. However this may change later but that will be a completely
internal change without affecting any public APIs.
Also migrate some of the opengl examples to use QOpenGLFunctions for
everything. Once dynamic GL loading becomes available on some platforms,
these examples should continue to function without any changes since they
do not anymore invoke any OpenGL functions directly.
Task-number: QTBUG-36483
Change-Id: Ie630029651e5a4863a480aac5306edd67ee36813
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Remove the opengl proxy for now. Later it will either be moved into
a separate library or replaced by a QOpenGLFunctions-based approach.
This means that the -opengl dynamic configuration is not usable
for the time being. The rest of the enablers remain in place.
The convenience function QOpenGLFunctions::isES() is now moved to
QOpenGLContext and is changed to check the renderable type. This is
extremely useful since besides supporting dynamic GL it solves also
the problem of GL_ARB_ES2_compatibility (i.e. it triggers the real ES
path when creating an ES-compatible context with a desktop OpenGL
implementation).
Task-number: QTBUG-36483
Task-number: QTBUG-37172
Change-Id: I045be3fc16e9043e1528cf48e6bf0903da4fa7ca
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Besides serving as an example for performing OpenGL rendering inside
a window container in a way that it works across all GL versions,
this is an extremely useful tool for developers and users alike
since it allows quick and easy checking of what sort of context a
particular driver returns for a particular QSurfaceFormat.
NB! Depending on the OpenGL driver, some surprises can be expected.
The handling of core/compatibility profiles, the fwdcompat bit,
the supported GLSL versions, etc. tend to be somewhat different
across the different OpenGL implementations.
Task-number: QTBUG-37071
Change-Id: Iae4328e66cd0bb19f74a77fefef93ea5a3221e31
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
This patch ignores:
- Docs for obsolete types themselves
- Comparisons between new and obsolete types
Change-Id: Id9b1e628255113e7c44520abe0f8a4e0db4a283d
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Task-number: QTBUG-37027
Change-Id: Id18ee9c44650de9c434a82d3d10cf48e6ba9e78c
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
The patch introduces a new build configuration on Windows which
can be requested by passing -opengl dynamic to configure.
Platforms other than Windows (including WinRT) are not affected.
The existing Angle and desktop configurations are not affected.
These continue to function as before and Angle remains the default.
In the future, when all modules have added support for the dynamic
path, as described below, the default configuration could be changed
to be the dynamic one. This would allow providing a single set of
binaries in the official builds instead of the current two.
When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are
never defined. Instead, the code path that has traditionally been
desktop GL only becomes the dynamic path that has to do runtime
checks. Qt modules and applications are not linked to opengl32.dll or
libegl/glesv2.dll in this case. Instead, QtGui exports all necessary
egl/egl/gl functions which will, under the hood, forward all requests
to a dynamically loaded EGL/WGL/GL implementation.
Porting guide (better said, changes needed to prepare your code to
work with dynamic GL builds when the fallback to Angle is utilized):
1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to
differentiate between desktop and ES where needed. Keep in mind that
it is the desktop GL header (plus qopenglext.h) that is included,
not the GLES one.
QtGui's proxy will handle some differences, for example calling
glClearDepth will route to glClearDepthf when needed. The built-in
eglGetProcAddress is able to retrieve pointers for standard GLES2
functions too so code resolving OpenGL 2 functions will function
in any case.
2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds,
but never "angle" or "opengles2".
3. The preprocessor define QT_OPENGL_DYNAMIC is also available in
dynamic builds. The usage of this is strongly discouraged and should
not be needed anywhere except for QtGui and the platform plugin.
4. Code in need of the library handle can use
QOpenGLFunctions::platformGLHandle().
The decision on which library to load is currently based on a simple
test that creates a dummy window/context and tries to resolve an
OpenGL 2 function. If this fails, it goes for Angle. This seems to work
well on Win7 PCs for example that do not have proper graphics drivers
providing OpenGL installed but are D3D9 capable using the default drivers.
Setting QT_OPENGL to desktop or angle skips the test and forces
usage of the given GL. There are also two new application attributes
that could be used for the same purpose.
If Angle is requested but the libraries are not present, desktop is
tried. If desktop is requested, or if angle is requested but nothing
works, the EGL/WGL functions will still be callable but will return 0.
This conveniently means that eglInitialize() and such will report a failure.
Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will
tell which implementation is chosen.
The textures example application is ported to OpenGL 2, the GL 1
code path is removed.
[ChangeLog][QtGui] Qt builds on Windows can now be configured for
dynamic loading of the OpenGL implementation. This can be requested
by passing -opengl dynamic to configure. In this mode no modules will
link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will
dynamically choose between desktop and Angle during the first GL/EGL/WGL
call. This allows deploying applications with a single set of Qt libraries
with the ability of transparently falling back to Angle in case the
opengl32.dll is not suitable, due to missing graphics drivers for example.
Task-number: QTBUG-36483
Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>