let the syncqt + qt_module_header.prf pair handle generation of
forwarding headers.
in qtbase this is ineffective to some degree, as the need to create
QtCore's forwarding headers early for QtBootstrap requires qtbase.pro
already doing the real work, but at least we get the verification that
nothing breaks.
Other Modules (TM) will need the full functionality.
Change-Id: Ifd3dfa05c4c8a91698a365160edb6dabc84e553f
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
less platform-specific code. the qfeatures.h generation is already here.
Change-Id: Ied69fb431eed5816fbff63b33be431ee913c2bc8
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
since ever we've thrown out the phonon hack, each header is synced to
only one location (CamelCase headers notwithstanding).
Change-Id: Idfef33db9410908aefe309bc7a3edeae5fc5a671
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
no need to have two mechanisms for the same thing.
the values of %classnames can be comma-separated lists now, so one
header can have multiple classes assigned. conversely, if an extracted
class name reverse-maps to a different file name, it is omitted.
Change-Id: Ia0a35d64764b6376f33b77bbfe59e1df70a3cf1a
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
This has apparently never worked for any negative value. That's because
the compiler sign-extends the incoming expectedValue to fill the 32-bit
register, instead of zero-extending it, and it also expects any returned
values to also be sign-extended.
Task-number: QTBUG-37031
Change-Id: I836eddba7b1acc56bb0ac1d41de7001d06255b9b
Reviewed-by: Sergio Ahumada <sahumada@blackberry.com>
Similary to QWidget's windowTitleChanged, QWindow should also have a
windowTitleChanges signal that's emitted when the title changed and declared
as notify signal for the title property, so that QML bindings can be written
against it.
Change-Id: I6f107c6f0b43d6a959bc2ef96492e1f3e4c28bfe
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
The source was never set for OS-synthesized events, causing duplicated
touch clicks to occur in Quick 2 applications.
Task-number: QTBUG-31386
Change-Id: Ib6d1405815dfb8e57d6446c72a7d6e2a044281ea
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Make the range for detecting relative (mouse mode) configureable
using -platform windows:tabletabsoluterange=50
Task-number: QTBUG-36937
Change-Id: I44f928e53cb41b246c44554ec7f71bfbdf03c147
Reviewed-by: Arthur Krebsbach <Arthur.Krebsbach@Wacom.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
when the event comes from the windowing system
Task-number: QTBUG-31117
Change-Id: Id136ad8c39c9284cbd6ad126ee71ac655f8f91ef
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
SPDY sends multiple header values for the same header key by null-byte
separating them.
This patch maps the multiple values the same way
qnetworkreplyhttpimpl.cpp
does. With this patch applied we can now log on to GMail using SPDY.
Change-Id: I03656ad1695d13b5c3ed252794dc6c89c67c7b97
Reviewed-by: Peter Hartmann <phartmann@blackberry.com>
Popup window positions where offset on retina MacBooks
with an connected external monitor.
Fix this by cleaning up the coordinate conversion
functions:
Remove the qt_mac_flipRect overload which tries
to position the window according screen size. This
functionality does not belong inside a coordinate/
type conversion function. Also, it was using the windows's
screen instead of the main screen which is incorrect.
"Y flipping": Use the height of the first screen in
[NSScreen screens], which is documented to always
be the screen that contains the coordinate system
origin. Remove the usages of QApplication::primaryScreen()
("Don't use Qt to implement Qt").
Task-number: QTBUG-36672
Change-Id: I2354d31361f5a4c2c80035cf4c7def939218406f
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
Improvements
* Cursor atlas has been recreated using 32x32 cursors which avoids
artifacts introduced from downscaling of the busy cursor
* A white outline has been added to the cursors to improve visibility
on black backgrounds
* Hot spot positions have been tweaked; in particular,
Qt::PointingHandCursor now has a correct hot spot at the tip of the
index finger instead of the center
The assert which checks that the number of hot spots equals the number
of cursors had an off-by-one error as the first cursor is
Qt::ArrowCursor which has an enum value of 0. To determine the number
of cursors, 1 needs to be added to Qt::LastCursor.
Change-Id: I266b6d4cc47d42219854aa5b7e2d8344eb3a920a
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Make sure QPlatformWindow::setGeometry is called for
the QWindow::fromWinId() case where there is no
QNSView.
Change-Id: I72dd11a0eb0f3cfbd09b87ffeac86f2a826e0192
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Qt warns on all touchpad evens when running in a VM.
This appears to be harmless. Remove the warning.
Also, qWarnings are ideally messages to the application
developer about incorrect use of Qt API. In this case
there is nothing the application developer can do
and a qWarning is not really appropriate.
Task-number: QTBUG-36484
Change-Id: I8a50f5a15010f1f064509b83ef4f239b008e0f2b
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Prevent errors when building Qt statically with RTTI enabled:
warning C4743: 'const std::ios_base::failure::`vftable'' has different size in 'qtbase\src\3rdparty\angle\src\libGLESv2\Context.cpp' and '(...)': 16 and 12 bytes
Task-number: QTBUG-36951
Change-Id: Ie0501b986be8610c8293cd5c1aa42b502d7c27a1
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Native text rendering is now functional on core profile too,
as long as the driver allows compiling GL2-style shaders.
Task-number: QTBUG-36993
Change-Id: I83f3cafae714427dda807921ee79e5a64e55cc64
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
It is not going to work with core profile otherwise.
This fixes one of the several problems that make native
text rendering in Quick impossible with OpenGL core profile.
The GL2 paint engine path is not changed, that continues to use
client side pointers.
Task-number: QTBUG-36993
Change-Id: Icfbd6efc894a79a3a84568fb792c1cb6692469cb
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Add comments to explain the magic placeholders for default
permissions and features, and move the INTERNET and
WRITE_EXTERNAL_STORAGE permissions from the manifest so that
we use the same mechanism for all default permissions.
Change-Id: Ia62dd4314c1c10eb201b5203772ffe88b1ce7a04
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
This provides a way for androiddeployqt to pregenerate the
entry list cache for the assets file engine, greatly improving
performance the first time a directory is read. If the file
is not present, the cache will operate as before.
Some numbers from testing on Samsung Galaxy 2, doing
QDir::entryList() on a directory inside the assets folder:
10 files
--------
Before:
280 ms for first read,
5 ms for subsequent reads
After:
2 ms for reading pregenerated cache
5 ms for first read
5 ms for subsequent reads
2000 files
----------
Before:
1000 ms for first read,
150 ms for subsequent reads
After:
5 ms for reading pregenerated cache
150 ms for first read
150 ms for subsequent reads
4000 files
----------
Before:
3000 ms for first read
300 ms for subsequent reads
After:
8 ms for reading pregenerated cache
300 ms for first read
300 ms for subsequent reads
[ChangeLog][Android] Speed up first time directory listing
in assets by using pregenerated entry list.
Task-number: QTBUG-33704
Change-Id: I3973a1d823b8b38e88a2cc7843326cbe885f8bc2
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
This is more consistent with e.g. qt.conf, where section names also
start with an upper case character.
Change-Id: I9ddaf72baeb9334d081807412512242d5d46cbbf
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Improve the sharing of the devMode between the QPrintEngine and the
print dialogs, in particular start to change the dialogs from directly
accessing the QPrintEngine internals.
Change-Id: Ieb4649c19b936433c85207297a0b6e59356c3880
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
The use of the driver name and port name in the DEVNAMES structure
is no longer required within the Windows print engine and dialogs.
The CreateDC docs clearly state any driver value passed in for a
printer is ignored. The PRINTDLGEX docs also state only the name
is actually used. The use of the port name is not required as the
DeviceCapabilities api works fine with just the printer name and
the FILE: port can be manually handled.
Change-Id: I7765d73d4a31b1a3c5dab55ee4cfd3580bcf9ad7
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Bump the ANGLE version and remove the extra info not required by
universal binaries.
Change-Id: I59983d28e1936fb42aa2def4ca785219b0c38996
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
As a safety precaution, ANGLE writes the commit hash, optimization level,
and adapter ID to its binary format. However, this hurts portability
between systems by making shader pre-compilation/caching artificially
system-specific.
The shader compiler doesn't take the target adapter into account, and the
optimization level information discarded by ANGLE anyway. So, allow ANGLE
to bypass these checks on systems where precompilation is required (i.e.
WinRT). The default mechanism still applies unless
ANGLE_ENABLE_UNIVERSAL_BINARY is passed as a define.
Change-Id: Iec6d833fd7010ed163978557238f00e7ac6ae416
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
This brings Qt's copy of ANGLE up to ANGLE master, which contains a number
of bugfixes as well as restructuring for the upcoming ES 3.0 support. This
version brings considerable stability improvements to the D3D11 renderer.
The static translator project files have been merged to align with the
ANGLE source tree.
Two new patches have been applied to fix errors in upstream ANGLE:
- 0011-ANGLE-Fix-compilation-error-on-MinGW-caused-by-trace.patch
The event trace header in ANGLE's third_party directory has an unused
template which causes a compilation error on MinGW. Disable this part
of the code.
- 0012-ANGLE-fix-semantic-index-lookup.patch
The sorted semantic index table was returning a direct mapping to the
new indices, instead of the old indices. This caused a mismatch in the
GL type lookup for the translated attribute.
All other patches have been rebased, removed if no longer needed,
and renamed to clear up the application order:
- 0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch
No changes.
- 0001-Fix-compilation-with-MinGW-mingw-tdm64-gcc-4.8.1.patch
No changes. Renamed to 0002.
- 0001-Fix-compilation-with-MinGW-gcc-64-bit.patch
No changes. Renamed to 0003.
- 0001-Make-it-possible-to-link-ANGLE-statically-for-single.patch
Modified patch to adapt to new DLL loading structure. Renamed to 0004.
- 0005-Fix-build-when-SSE2-is-not-available.patch
No changes.
- 0011-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch
No changes. Renamed to 0006.
- 0006-Make-DX9-DX11-mutually-exclusive.patch
Made the patch less invasive by allowing D3D9 code to run unless
explicitly disabled (e.g. on WinRT, where it doesn't compile). This
makes the patch smaller and allows Desktop Windows to compile both
D3D9 and D3D11 codepaths. Renamed to 0007.
- 0015-ANGLE-Dynamically-load-D3D-compiler-from-a-list-of-k.patch
No changes. Renamed to 0008.
- 0012-ANGLE-Support-WinRT.patch
Made D3D11_level9 initialization only possible if D3D9 is disabled.
This makes sure Desktop PCs use the old D3D9 codepath instead of
the less-tested D3D11_level9 codepath. Renamed to 0009.
- 0013-Enable-D3D11-for-feature-level-9-cards.patch
Conveniently smaller patch due to buffer implementation improvements
upstream. Renamed to 0010.
- 0014-ANGLE-D3D11-Alwayls-execute-QueryInterface.patch
This was a fix for patch 0009, so was integrated there. Removed.
- 0016-ANGLE-D3D11-Fix-build-on-desktop-Windows.patch
This was a fix for patch 0009, so it was integrated there. Removed.
- 0001-ANGLE-Fix-compilation-with-MSVC2013.patch
Fixed upstream. Removed.
- 0007-ANGLE-Fix-typedefs-for-Win64.patch
Fixed upstream. Removed.
- 0004-Fix-black-screen-after-minimizing-OpenGL-window-with.patch
The issue has been fixed in Qt itself. Removed.
- 0008-DX11-Prevent-assert-when-view-is-minimized-or-.patch
The cause of the problem was the same as patch 0004, but for the
D3D11 codepath. Removed.
Change-Id: Id69484ab3a3e013050741c462fb1b06dfb0fd112
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
If a QDesktopWidget is created before any other window, its underlying
QPlatformWindow will be granted the root window role. Windows created
afterwards will become children of the root window, preventing the app from
being rendered, since the Qt::Desktop windows never get posted and therefore
flushed.
This patch prevents a Qt::Desktop window (related to QDesktopWidget) from
becoming the root window. This does not affect QDesktopWidget functionality.
Change-Id: I02c9946a3979b2227afbd2e5d485ba80efa1b997
Reviewed-by: Fabian Bumberger <fbumberger@rim.com>
We can't resolve a "basic entry point" such as glGetPointerv on Windows'
Desktop GL. Apparently NVIDIA drivers let us do that, but ATI ones don't.
Change-Id: I8e8a54b5dcd3fe87f2bd677d1d0cf08b3e8c11c4
Reviewed-by: Thomas Steen
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
This reverts commit a4ff400e25.
The patch caused a regression for bold fonts which is currently
blocking the alpha of Qt 5.3, so lets revert it and try
resubmitting a fixed version later to avoid delaying any release.
Task-number: QTBUG-36929
Change-Id: I8d474b09b2270eb2f861853e60605429be08e2d9
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
There is no need to even try to run the tests if the network test
server is not present.
Add a validation in initTestCase() since all test functions depend
on the network test server.
Change-Id: I8eca376a718ab5b6e1cc2c57f2e045dd0b58f52b
Reviewed-by: Richard J. Moore <rich@kde.org>
When running a amd64 VS shell we must not call the x86_amd64
cross-compiler, because it won't be able to start.
Instead we're calling the native amd64 compiler now.
Change-Id: I6968cde3b24c1938b6e0d82f513e49724455f3cc
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
This patch ignores:
- Docs for obsolete types themselves
- Comparisons between new and obsolete types
Change-Id: Id9b1e628255113e7c44520abe0f8a4e0db4a283d
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
These are non-ambigue NLF characters that should only imply the
sctructure of the document.
For details, see http://www.unicode.org/reports/tr13/ .
The issue could be reproduced with use of multi-line QML Text element.
Change-Id: Ibb4d5cd26bc0ac6b79a4cb549e6a3cd7633bd071
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
QApplication::closeAllWindows() is documented to close
all top-level windows. If the widget has WA_DontShowOnScreen
set then that is a strong indication that this widget
is, in fact, not a top-level window.
[ChangeLog][QtWidgets][Mac] QWidgets embedded in
QGraphicsProxyWidget are no longer sent close events
when the app is closed.
Task-number: QTBUG-33716
Change-Id: I0925ed67a2d2088ca9f950a4a43bc2729b88a86c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Also drop mentioning of 'F', which is (though supported) not mentioned
in the linked section.
Change-Id: I9bf763f25b8b0309c338adbf3d63d94678ecee5e
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Worst case this can cause the various OpenGL
initialization functions to fail due to the lack
of a valid GL context.
Task-number: QTBUG-35342
Task-number: QTBUG-31451
Change-Id: I08256ad51acb5370c8c6d44b556572eadd6a9c1d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
The QGLWidget destructor sequence is such that the
GL context will be deleted before the window is hidden.
This would leave QCocoaWindow with a stale m_glContext
pointer.
Clear QCocoaWindow's context pointer on context
deletion.
Task-number: QTBUG-36820
Change-Id: I710e3813f9ce90ddd37ad7b406693f0c58a1436d
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>