This will allow to create nodes having an entry point for tuning, still
need to be exploited by the loaders and the shader generator. Coming in
further commits.
Change-Id: I8384b0f528c9919e9f8d35102adde2b307f08b80
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Nodes will allow to describe inputs, outputs or value transformations in
a shader graph.
Change-Id: I44f806d9595fd0e68fc9026cda2b4fa0a62af283
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
The ports will be used to connect nodes from our shader graphs.
Change-Id: I9d4fbb1f7bd8320c4373ebb166a4fe13bd1482c9
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
This is the first building block toward a node based generator for
shader programs.
QShaderFormat will be used by the other classes to qualify in which
format the code snippets and includes used are.
Change-Id: I11aefc6bb359832a853ed1b6bec302dc3516cfc4
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>