qt5base-lts/examples/opengl/hellowindow/main.cpp
Friedemann Kleint b3717fc7f0 OpenGL examples: Introduce QCommandLineParser
Task-number: QTBUG-60626
Change-Id: I6d102327c89206fcdce10f3ac04e112270b11ad2
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2017-09-05 10:54:15 +00:00

173 lines
7.0 KiB
C++

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#include "hellowindow.h"
#include <qpa/qplatformintegration.h>
#include <QCommandLineParser>
#include <QCommandLineOption>
#include <QGuiApplication>
#include <QScreen>
#include <QThread>
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QCoreApplication::setApplicationName("Qt HelloWindow GL Example");
QCoreApplication::setOrganizationName("QtProject");
QCoreApplication::setApplicationVersion(QT_VERSION_STR);
QCommandLineParser parser;
parser.setApplicationDescription(QCoreApplication::applicationName());
parser.addHelpOption();
parser.addVersionOption();
QCommandLineOption multipleOption("multiple", "Create multiple windows");
parser.addOption(multipleOption);
QCommandLineOption multipleSampleOption("multisample", "Multisampling");
parser.addOption(multipleSampleOption);
QCommandLineOption multipleScreenOption("multiscreen", "Run on multiple screens");
parser.addOption(multipleScreenOption);
QCommandLineOption timeoutOption("timeout", "Close after 10s");
parser.addOption(timeoutOption);
parser.process(app);
// Some platforms can only have one window per screen. Therefore we need to differentiate.
const bool multipleWindows = parser.isSet(multipleOption);
const bool multipleScreens = parser.isSet(multipleScreenOption);
QScreen *screen = QGuiApplication::primaryScreen();
QRect screenGeometry = screen->availableGeometry();
QSurfaceFormat format;
format.setDepthBufferSize(16);
if (parser.isSet(multipleSampleOption))
format.setSamples(4);
QPoint center = QPoint(screenGeometry.center().x(), screenGeometry.top() + 80);
QSize windowSize(400, 320);
int delta = 40;
QList<QWindow *> windows;
QSharedPointer<Renderer> rendererA(new Renderer(format));
HelloWindow *windowA = new HelloWindow(rendererA);
windowA->setGeometry(QRect(center, windowSize).translated(-windowSize.width() - delta / 2, 0));
windowA->setTitle(QStringLiteral("Thread A - Context A"));
windowA->setVisible(true);
windows.prepend(windowA);
QList<QThread *> renderThreads;
if (multipleWindows) {
QSharedPointer<Renderer> rendererB(new Renderer(format, rendererA.data()));
QThread *renderThread = new QThread;
rendererB->moveToThread(renderThread);
renderThreads << renderThread;
HelloWindow *windowB = new HelloWindow(rendererA);
windowB->setGeometry(QRect(center, windowSize).translated(delta / 2, 0));
windowB->setTitle(QStringLiteral("Thread A - Context A"));
windowB->setVisible(true);
windows.prepend(windowB);
HelloWindow *windowC = new HelloWindow(rendererB);
windowC->setGeometry(QRect(center, windowSize).translated(-windowSize.width() / 2, windowSize.height() + delta));
windowC->setTitle(QStringLiteral("Thread B - Context B"));
windowC->setVisible(true);
windows.prepend(windowC);
}
if (multipleScreens) {
for (int i = 1; i < QGuiApplication::screens().size(); ++i) {
QScreen *screen = QGuiApplication::screens().at(i);
QSharedPointer<Renderer> renderer(new Renderer(format, rendererA.data(), screen));
QThread *renderThread = new QThread;
renderer->moveToThread(renderThread);
renderThreads.prepend(renderThread);
QRect screenGeometry = screen->availableGeometry();
QPoint center = screenGeometry.center();
QSize windowSize = screenGeometry.size() * 0.8;
HelloWindow *window = new HelloWindow(renderer, screen);
window->setGeometry(QRect(center, windowSize).translated(-windowSize.width() / 2, -windowSize.height() / 2));
QChar id = QChar('B' + i);
window->setTitle(QStringLiteral("Thread ") + id + QStringLiteral(" - Context ") + id);
window->setVisible(true);
windows.prepend(window);
}
}
for (int i = 0; i < renderThreads.size(); ++i) {
QObject::connect(qGuiApp, &QGuiApplication::lastWindowClosed, renderThreads.at(i), &QThread::quit);
renderThreads.at(i)->start();
}
// Quit after 10 seconds. For platforms that do not have windows that are closeable.
if (parser.isSet(timeoutOption))
QTimer::singleShot(10000, qGuiApp, &QCoreApplication::quit);
const int exitValue = app.exec();
for (int i = 0; i < renderThreads.size(); ++i) {
renderThreads.at(i)->quit(); // some platforms may not have windows to close so ensure quit()
renderThreads.at(i)->wait();
}
qDeleteAll(windows);
qDeleteAll(renderThreads);
return exitValue;
}