b26a52ec48
Change-Id: If63d37af4711c4332129d65b934269c33f041ea4 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
176 lines
10 KiB
Markdown
176 lines
10 KiB
Markdown
# Status
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Initial port is on-going. Some modules of QtBase are ported, incl. some of the platform modules. Many libraries, tests and examples are still missing.
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Basic functionality is there (moc, uic, etc.), but documentation, translations, etc. are missing.
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NOTE: YOU NEED CMAKE 3.14 or later.
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# Intro
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The CMake update offers an opportunity to revisit some topics that came up during the last few years.
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* The Qt build system does not support building host tools during a cross-compilation run. You need to build a Qt for your host machine first and then use the platform tools from that version. The decision to do this was reached independent of cmake: This does save resources on build machines as the host tools will only get built once.
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* 3rd-party dependencies are no longer built as part of Qt. zlib, libpng, etc. from src/3rdparty need
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to be supplied from the outside to the build now. You may find apt-get/brew/etc. useful for this. Otherwise you may consider using vcpkg as in the next section. The decision to remove 3rd party dependencies from Qt repositories was reached independent of the decision to use cmake, we just use the opportunity to implement this decision.
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* There is less need for bootstrapping. Only moc and rcc (plus the lesser known tracegen and qfloat16-tables) are linking against the bootstrap Qt library. Everything else can link against the full QtCore. This will include qmake, which is currently missing from a cmake build. This will change: Qmake is supported as a build system for applications *using* Qt going forward and will not go away anytime soon.
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* For the time being we try to keep qmake working so that we do not interfere too much with ongoing development.
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# Building against VCPKG
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You may use vcpkg to install dependencies needed to build QtBase.
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* ```git clone -b qt https://github.com/tronical/vcpkg```
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* Run ```bootstrap-vcpkg.bat``` or ```bootstrap-vcpkg.sh```
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* Set the ``VCPKG_DEFAULT_TRIPLET`` environment variable to
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* Linux: ``x64-linux``
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* macOS: ``x64-osx``
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* Windows: ``qt-x86-windows-static``
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* Build Qt dependencies: ``vcpkg install zlib pcre2 double-conversion harfbuzz freetype``
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* When running cmake in qtbase, pass ``-DCMAKE_TOOLCHAIN_FILE=/path/to/your/vcpkg/scripts/buildsystems/vcpkg.cmake``
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Previously CMAKE_PREFIX_PATH was mentioned instead of CMAKE_TOOLCHAIN_FILE. Setting CMAKE_PREFIX_PATH to the vcpkg installed folder is not enough, because then find_package is not overridden by vcpkg and cmake might not propagate all library dependencies for static packages (freetype is one such package).
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# Building VCPKG on macOS
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vcpkg doesn't currently buid on macOS with Xcode provided clang, due to missing filesystem headers. It's expected to be fixed in Xcode 11.
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See https://github.com/Microsoft/vcpkg/issues/4475 and https://github.com/Microsoft/vcpkg/issues/6068.
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Vcpkg can be built with homebrew provided gcc though.
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* Install homebrew: ```/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"```
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* Install gcc via homebrew: ``brew install gcc``
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After installing gcc, just follow the vcpkg instructions in the section above.
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# Building against homebrew on macOS
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Instead of using vcpkg, you can also use homebrew to get the 3rd party dependencies.
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* Install homebrew: ```/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"```
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* Build Qt dependencies: ``brew install pcre2 harfbuzz freetype``
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* Install cmake: ``brew install cmake``
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* When running cmake in qtbase, pass ``-DCMAKE_PREFIX_PATH=/usr/local``
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# Building
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The basic way of building with cmake is as follows:
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```
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cd {build directory}
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cmake {path to source directory}
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cmake --build .
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```
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``cmake --build`` is just a simple wrapper around the basic build tool that CMake generated a build system for. It works with any supported build backend supported by cmake, but you can also use the backend build tool directly, e.g. by running ``make`` in this case.
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CMake has a ninja backend that works quite well and is noticeably faster than make, so you may want to use that:
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```
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cd {build directory}
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cmake -GNinja {path to source directory}
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cmake --build . # ... or ninja ;-)
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```
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You can look into the generated ``build.ninja`` file if you're curious and you can also build targets directory such as ``ninja lib/libQt5Core.so``.
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When you're done with the build, you may want to install it, using ``ninja install`` or ``make install``. The installation prefix is chosen when running cmake though:
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```
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cd {build directory}
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cmake -GNinja -DCMAKE_INSTALL_PREFIX=/path/where/to/install {path to source directory}
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ninja
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ninja install
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```
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Make sure to remove CMakeCache.txt if you forgot to set the CMAKE_INSTALL_PREFIX on the first configuration, otherwise a second re-configuration will not pick up the new install prefix.
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You can use ``cmake-gui {path to build directory}`` or ``ccmake {path to build directory}`` to configure the values of individual cmake variables or Qt features. After changing a value, you need to choose the *configure* step (usually several times:-/), followed by the *generate* step (to generate makefiles/ninja files).
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## Specifying configure.json features on the command line
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QMake defines most features in configure.json files, like -developer-build or -no-opengl.
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In CMake land, we currently generate configure.cmake files from the configure.json files. If the feature in configure.json has the name "dlopen", you can specify whether to enable or disable that feature in CMake with a -D flag on the CMake command line. So for example -DFEATURE_dlopen=ON or -DFEATURE_sql_mysql=OFF. At the moment, if you change a FEATURE flag's value, you have to remove the CMakeCache.txt file and reconfigure with CMake. And even then you might stumble on some issues when reusing an existing build, because of an automoc bug in upstream CMake.
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## Ninja reconfiguration bug
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If you use the Ninja generator, there's a bug that after the first CMake configuration, if you run ninja, it will do the reconfiguration step again. This is quite annoying and time consuming.
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There is an open pull request that fixes the issue at https://github.com/ninja-build/ninja/pull/1527. You can build your own Ninja executable until the request is merged.
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```
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cd {some directory}
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git clone https://github.com/ninja-build/ninja.git
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cd ninja && mkdir build && cd build
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git remote add fix git@github.com:mathstuf/ninja.git && git fetch --all
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git cherry-pick 29a565f18e01ce83ca14801f4684cd2acaf00d4c
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../configure.py --bootstrap
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cp ninja /usr/local/bin/ninja
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```
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## Building with CCache
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You can pass ``-DQT_USE_CCACHE=ON`` to make the build system look for ``ccache`` in your ``PATH`` and prepend it to all C/C++/Objective-C compiler calls. At the moment this is only supported for the Ninja and the Makefile generators.
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## Cross Compiling
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Compiling for a target architecture that's different than the host requires one build of Qt for the host. This "host build" is needed because the process of building Qt involves the compilation of intermediate code generator tools, that in turn are called to produce source code that needs to be compiled into the final libraries. These tools are built using Qt itself and they need to run on the machine you're building on, regardless of the architecure you are targeting.
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Build Qt regularly for your host system and install it into a directory of your choice using the ``CMAKE_INSTALL_PREFIX`` variable. You are free to disable the build of tests and examples by setting ``BUILD_EXAMPLES=OFF`` and ``BUILD_TESTING=OFF``.
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With this installation of Qt in place, which contains all tools needed, we can proceed to create a new build of Qt that is cross-compiled to the target architecture of choice. You may proceed by setting up your environment. The CMake wiki has further information how to do that at
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<https://gitlab.kitware.com/cmake/community/wikis/doc/cmake/CrossCompiling>
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Yocto based device SDKs come with an environment setup script that needs to be sourced in your shell and takes care of setting up environment variables and a cmake alias with a toolchain file, so that you can call cmake as you always do.
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In order to make sure that Qt picks up the code generator tools from the host build, you need to pass an extra parameter to cmake:
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```
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-DQT_HOST_PATH=/path/to/your/host_build
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```
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The specified path needs to point to a directory that contains an installed host build of Qt.
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# Debugging CMake files
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CMake allows specifying the ``--trace`` and ``--trace-expand`` options, which work like ``qmake -d -d``: As the cmake code is evaluated, the values of parameters and variables is shown. This can be a lot of output, so you may want to redirect it to a file.
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# Porting Help
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We have some python scripts to help with the conversion from qmake to cmake. These scripts can be found in ``utils/cmake``.
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## configurejson2cmake.py
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This script converts all ``configure.json`` in the Qt repository to ``configure.cmake`` files for use with CMake. We want to generate configure.cmake files for the foreseeable future, so if you need to tweak the generated configure.cmake files, please tweak the generation script instead.
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``configurejson2cmake.py`` is run like this: ``util/cmake/configurejson2cmake.py .`` in the top-level source directory of a Qt repository.
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## pro2cmake.py
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``pro2cmake.py`` generates a skeleton CMakeLists.txt file from a .pro-file. You will need to polish the resulting CMakeLists.txt file, but e.g. the list of files, etc. should be extracted for you.
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``pro2cmake.py`` is run like this: ``/path/to/pro2cmake.py some.pro``.
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## run_pro2cmake.py
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`` A small helper script to run pro2cmake.py on all .pro-files in a directory. Very useful to e.g. convert all the unit tests for a Qt module over to cmake;-)
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``run_pro2cmake.py`` is run like this: ``/path/to/run_pro2cmake.py some_dir``.
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## How to convert certain constructs
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| qmake | CMake |
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| ------ | ------ |
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| ``qtHaveModule(foo)`` | ``if(TARGET Qt::foo)`` |
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| ``qtConfig(foo)`` | ``if (QT_FEATURE_foo)`` |
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