qt5base-lts/examples/opengl/hellowindow/hellowindow.h
Michal Klocek 5786ac12f0 Fix hellowindow example
It seems this example never worked as expected.
It has a 'multiple' option which should show extra
windows with rendering taking place in different
thread, however although render is moved to other thread
render() function was never called in that thread.

Fix following things:
 * make rendering in other thread
 * stop requestUpdate if nothing is exposed
 * add timer so animation works at the same speed despite
   of number of windows (renderer B renders two windows)
 * wait for render to finish before triggering requestUdpate
 * remove mutex where not needed

Pick-to: 5.15
Change-Id: I420436bd28d0357534332dd55b088d634d906c14
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2020-05-25 17:37:57 +02:00

120 lines
3.9 KiB
C++

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#include <QWindow>
#include <QColor>
#include <QMutex>
#include <QOpenGLShaderProgram>
#include <QOpenGLBuffer>
#include <QSharedPointer>
#include <QTimer>
class HelloWindow;
class Renderer : public QObject
{
Q_OBJECT
public:
explicit Renderer(const QSurfaceFormat &format, Renderer *share = nullptr,
QScreen *screen = nullptr);
QSurfaceFormat format() const { return m_format; }
public slots:
void render(HelloWindow *surface, qreal angle, const QColor &color);
signals:
void requestUpdate();
private:
void initialize();
void createGeometry();
void createBubbles(int number);
void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
QVector<QVector3D> vertices;
QVector<QVector3D> normals;
int vertexAttr;
int normalAttr;
int matrixUniform;
int colorUniform;
bool m_initialized;
QSurfaceFormat m_format;
QOpenGLContext *m_context;
QOpenGLShaderProgram *m_program;
QOpenGLBuffer m_vbo;
QColor m_backgroundColor;
};
class HelloWindow : public QWindow
{
public:
explicit HelloWindow(const QSharedPointer<Renderer> &renderer, QScreen *screen = nullptr);
QColor color() const;
void updateColor();
protected:
bool event(QEvent *ev) override;
void exposeEvent(QExposeEvent *event) override;
void mousePressEvent(QMouseEvent *) override;
void render();
private:
int m_colorIndex;
QColor m_color;
const QSharedPointer<Renderer> m_renderer;
};