473ed1c1aa
QOpenGLShaderProgram::hasOpenGLShaderPrograms tests whether QOpenGLFunctions::Shaders is provided for the given context. As the initialization code assumed OpenGL 2 this always was true. But unfortunately we still cannot assume that OpenGL 2 is universally supported. E.g. indirect rendering (no matter how bad that idea is) does not support OpenGL 2 on all hardware and the Shader related extensions are not available. This change makes sure that only when OpenGL 2 is available the features provided by OpenGL 2 are enabled. If OpenGL 2 is not available the extensions are tested. The checks are slightly reordered to not do the extension tests at all if OpenGL 2 is available. Task-number: QTBUG-39730 Change-Id: Ic775163e0dcc519925b1287f3c4ca5e8ebf101d5 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com> |
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3rdparty | ||
android | ||
angle | ||
concurrent | ||
corelib | ||
dbus | ||
gui | ||
network | ||
opengl | ||
openglextensions | ||
platformsupport | ||
plugins | ||
printsupport | ||
sql | ||
testlib | ||
tools | ||
widgets | ||
winmain | ||
xml | ||
src.pro |