f9d323279a
isES() becomes isOpenGLES(). The library type enums are changed DesktopGL -> LibGL and GLES2 -> LibGLES. This removes the now unnecessary version number, the confusing "desktop" term and provides better readability. The old function/values are kept until the related qtdeclarative changes are integrated. Task-number: QTBUG-38564 Change-Id: Ibb0a1209985f1ce4bb9451f9b7b093c2b68a6505 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
807 lines
22 KiB
C++
807 lines
22 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtTest/QtTest>
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#include <QtCore/QtCore>
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#include <QtGui/QtGui>
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#include <private/qguiapplication_p.h>
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#include <qpa/qplatformintegration.h>
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#include <QtWidgets/QApplication>
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#include <QtOpenGL/QtOpenGL>
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#include "tst_qglthreads.h"
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#define RUNNING_TIME 5000
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tst_QGLThreads::tst_QGLThreads(QObject *parent)
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: QObject(parent)
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{
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}
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/*
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swapInThread
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The purpose of this testcase is to verify that it is possible to do rendering into
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a GL context from the GUI thread, then swap the contents in from a background thread.
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The usecase for this is to have the background thread do the waiting for vertical
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sync while the GUI thread is idle.
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Currently the locking is handled directly in the paintEvent(). For the actual usecase
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in Qt, the locking is done in the windowsurface before starting any drawing while
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unlocking is done after all drawing has been done.
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*/
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class SwapThread : public QThread
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{
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Q_OBJECT
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public:
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SwapThread(QGLWidget *widget)
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: m_context(widget->context())
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, m_swapTriggered(false)
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{
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moveToThread(this);
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}
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void run() {
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QTime time;
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time.start();
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while (time.elapsed() < RUNNING_TIME) {
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lock();
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waitForReadyToSwap();
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m_context->makeCurrent();
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m_context->swapBuffers();
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m_context->doneCurrent();
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m_context->moveToThread(qApp->thread());
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signalSwapDone();
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unlock();
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}
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m_swapTriggered = false;
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}
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void lock() { m_mutex.lock(); }
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void unlock() { m_mutex.unlock(); }
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void waitForSwapDone() { if (m_swapTriggered) m_swapDone.wait(&m_mutex); }
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void waitForReadyToSwap() { if (!m_swapTriggered) m_readyToSwap.wait(&m_mutex); }
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void signalReadyToSwap()
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{
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if (!isRunning())
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return;
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m_readyToSwap.wakeAll();
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m_swapTriggered = true;
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}
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void signalSwapDone()
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{
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m_swapTriggered = false;
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m_swapDone.wakeAll();
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}
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private:
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QGLContext *m_context;
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QMutex m_mutex;
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QWaitCondition m_readyToSwap;
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QWaitCondition m_swapDone;
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bool m_swapTriggered;
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};
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class ForegroundWidget : public QGLWidget
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{
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public:
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ForegroundWidget(const QGLFormat &format)
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: QGLWidget(format), m_thread(0)
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{
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setAutoBufferSwap(false);
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}
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void paintEvent(QPaintEvent *)
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{
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m_thread->lock();
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m_thread->waitForSwapDone();
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makeCurrent();
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QPainter p(this);
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p.fillRect(rect(), QColor(rand() % 256, rand() % 256, rand() % 256));
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p.setPen(Qt::red);
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p.setFont(QFont("SansSerif", 24));
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p.drawText(rect(), Qt::AlignCenter, "This is an autotest");
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p.end();
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doneCurrent();
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if (m_thread->isRunning()) {
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context()->moveToThread(m_thread);
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m_thread->signalReadyToSwap();
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}
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m_thread->unlock();
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update();
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}
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void setThread(SwapThread *thread) {
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m_thread = thread;
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}
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SwapThread *m_thread;
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};
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void tst_QGLThreads::swapInThread()
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{
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if (!QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::ThreadedOpenGL))
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QSKIP("No platformsupport for ThreadedOpenGL");
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QGLFormat format;
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format.setSwapInterval(1);
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ForegroundWidget widget(format);
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SwapThread thread(&widget);
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widget.setThread(&thread);
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widget.show();
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QVERIFY(QTest::qWaitForWindowExposed(&widget));
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thread.start();
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while (thread.isRunning()) {
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qApp->processEvents();
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}
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widget.hide();
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QVERIFY(true);
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}
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/*
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textureUploadInThread
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The purpose of this testcase is to verify that doing texture uploads in a background
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thread is possible and that it works.
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*/
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class CreateAndUploadThread : public QThread
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{
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Q_OBJECT
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public:
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CreateAndUploadThread(QGLWidget *shareWidget, QSemaphore *semaphore)
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: m_semaphore(semaphore)
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{
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m_gl = new QGLWidget(0, shareWidget);
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moveToThread(this);
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}
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void moveContextToThread()
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{
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m_gl->context()->moveToThread(this);
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}
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~CreateAndUploadThread()
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{
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delete m_gl;
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}
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void run() {
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m_gl->makeCurrent();
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QTime time;
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time.start();
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while (time.elapsed() < RUNNING_TIME) {
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int width = 400;
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int height = 300;
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QImage image(width, height, QImage::Format_RGB32);
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QPainter p(&image);
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p.fillRect(image.rect(), QColor(rand() % 256, rand() % 256, rand() % 256));
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p.setPen(Qt::red);
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p.setFont(QFont("SansSerif", 24));
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p.drawText(image.rect(), Qt::AlignCenter, "This is an autotest");
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p.end();
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m_gl->bindTexture(image, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption);
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m_semaphore->acquire(1);
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createdAndUploaded(image);
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}
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}
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signals:
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void createdAndUploaded(const QImage &image);
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private:
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QGLWidget *m_gl;
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QSemaphore *m_semaphore;
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};
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class TextureDisplay : public QGLWidget
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{
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Q_OBJECT
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public:
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TextureDisplay(QSemaphore *semaphore)
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: m_semaphore(semaphore)
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{
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}
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void paintEvent(QPaintEvent *) {
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QPainter p(this);
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for (int i=0; i<m_images.size(); ++i) {
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p.drawImage(m_positions.at(i), m_images.at(i));
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m_positions[i] += QPoint(1, 1);
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}
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update();
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}
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public slots:
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void receiveImage(const QImage &image) {
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m_images << image;
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m_positions << QPoint(-rand() % width() / 2, -rand() % height() / 2);
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m_semaphore->release(1);
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if (m_images.size() > 100) {
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m_images.takeFirst();
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m_positions.takeFirst();
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}
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}
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private:
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QList <QImage> m_images;
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QList <QPoint> m_positions;
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QSemaphore *m_semaphore;
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};
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void tst_QGLThreads::textureUploadInThread()
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{
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if (!QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::ThreadedOpenGL))
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QSKIP("No platformsupport for ThreadedOpenGL");
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// prevent producer thread from queuing up too many images
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QSemaphore semaphore(100);
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TextureDisplay display(&semaphore);
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CreateAndUploadThread thread(&display, &semaphore);
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connect(&thread, SIGNAL(createdAndUploaded(QImage)), &display, SLOT(receiveImage(QImage)));
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display.show();
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QVERIFY(QTest::qWaitForWindowActive(&display));
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thread.moveContextToThread();
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thread.start();
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while (thread.isRunning()) {
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qApp->processEvents();
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}
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QVERIFY(true);
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}
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/*
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renderInThread
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This test sets up a scene and renders it in a different thread.
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For simplicity, the scene is simply a bunch of rectangles, but
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if that works, we're in good shape..
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*/
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static inline float qrandom() { return (rand() % 100) / 100.f; }
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void renderAScene(int w, int h)
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{
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if (QOpenGLContext::currentContext()->isOpenGLES()) {
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QGLFunctions funcs(QGLContext::currentContext());
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Q_UNUSED(w);
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Q_UNUSED(h);
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QGLShaderProgram program;
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program.addShaderFromSourceCode(QGLShader::Vertex, "attribute highp vec2 pos; void main() { gl_Position = vec4(pos.xy, 1.0, 1.0); }");
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program.addShaderFromSourceCode(QGLShader::Fragment, "uniform lowp vec4 color; void main() { gl_FragColor = color; }");
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program.bindAttributeLocation("pos", 0);
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program.bind();
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funcs.glEnableVertexAttribArray(0);
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for (int i=0; i<1000; ++i) {
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GLfloat pos[] = {
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(rand() % 100) / 100.f,
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(rand() % 100) / 100.f,
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(rand() % 100) / 100.f,
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(rand() % 100) / 100.f,
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(rand() % 100) / 100.f,
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(rand() % 100) / 100.f
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};
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funcs.glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, pos);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
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}
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} else {
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#ifndef QT_OPENGL_ES_2
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glViewport(0, 0, w, h);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(0, w, h, 0, 1, 100);
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glTranslated(0, 0, -1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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for (int i=0;i<1000; ++i) {
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glBegin(GL_TRIANGLES);
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glColor3f(qrandom(), qrandom(), qrandom());
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glVertex2f(qrandom() * w, qrandom() * h);
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glColor3f(qrandom(), qrandom(), qrandom());
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glVertex2f(qrandom() * w, qrandom() * h);
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glColor3f(qrandom(), qrandom(), qrandom());
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glVertex2f(qrandom() * w, qrandom() * h);
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glEnd();
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}
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#endif
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}
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}
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class ThreadSafeGLWidget : public QGLWidget
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{
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public:
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ThreadSafeGLWidget(QWidget *parent = 0) : QGLWidget(parent) {}
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void paintEvent(QPaintEvent *)
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{
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// ignored as we're anyway swapping as fast as we can
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};
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void resizeEvent(QResizeEvent *e)
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{
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mutex.lock();
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newSize = e->size();
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mutex.unlock();
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};
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QMutex mutex;
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QSize newSize;
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};
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class SceneRenderingThread : public QThread
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{
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Q_OBJECT
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public:
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SceneRenderingThread(ThreadSafeGLWidget *widget)
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: m_widget(widget)
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{
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moveToThread(this);
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m_size = widget->size();
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}
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void run() {
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QTime time;
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time.start();
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failure = false;
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while (time.elapsed() < RUNNING_TIME && !failure) {
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m_widget->makeCurrent();
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m_widget->mutex.lock();
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QSize s = m_widget->newSize;
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m_widget->mutex.unlock();
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if (s != m_size) {
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glViewport(0, 0, s.width(), s.height());
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}
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if (QGLContext::currentContext() != m_widget->context()) {
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failure = true;
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break;
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}
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glClear(GL_COLOR_BUFFER_BIT);
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int w = m_widget->width();
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int h = m_widget->height();
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renderAScene(w, h);
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int color;
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glReadPixels(w / 2, h / 2, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &color);
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m_widget->swapBuffers();
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}
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m_widget->doneCurrent();
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}
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bool failure;
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private:
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ThreadSafeGLWidget *m_widget;
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QSize m_size;
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};
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void tst_QGLThreads::renderInThread_data()
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{
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QTest::addColumn<bool>("resize");
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QTest::addColumn<bool>("update");
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QTest::newRow("basic") << false << false;
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QTest::newRow("with-resize") << true << false;
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QTest::newRow("with-update") << false << true;
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QTest::newRow("with-resize-and-update") << true << true;
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}
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void tst_QGLThreads::renderInThread()
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{
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if (!QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::ThreadedOpenGL))
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QSKIP("No platformsupport for ThreadedOpenGL");
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QFETCH(bool, resize);
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QFETCH(bool, update);
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ThreadSafeGLWidget widget;
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widget.resize(200, 200);
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SceneRenderingThread thread(&widget);
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widget.show();
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QVERIFY(QTest::qWaitForWindowExposed(&widget));
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widget.doneCurrent();
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widget.context()->moveToThread(&thread);
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thread.start();
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int value = 10;
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while (thread.isRunning()) {
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if (resize)
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widget.resize(200 + value, 200 + value);
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if (update)
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widget.update(100 + value, 100 + value, 20, 20);
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qApp->processEvents();
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value = -value;
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QThread::msleep(100);
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}
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QVERIFY(!thread.failure);
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}
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class Device
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{
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public:
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virtual ~Device() {}
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virtual QPaintDevice *realPaintDevice() = 0;
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virtual void prepareDevice() {}
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virtual void moveToThread(QThread *) {}
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};
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class GLWidgetWrapper : public Device
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{
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public:
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GLWidgetWrapper() {
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widget.resize(150, 150);
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widget.show();
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QTest::qWaitForWindowExposed(&widget);
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widget.doneCurrent();
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}
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QPaintDevice *realPaintDevice() { return &widget; }
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void moveToThread(QThread *thread) { widget.context()->moveToThread(thread); }
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ThreadSafeGLWidget widget;
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};
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class PixmapWrapper : public Device
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{
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public:
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PixmapWrapper() { pixmap = new QPixmap(512, 512); }
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~PixmapWrapper() { delete pixmap; }
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QPaintDevice *realPaintDevice() { return pixmap; }
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QPixmap *pixmap;
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};
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class PixelBufferWrapper : public Device
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{
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public:
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PixelBufferWrapper() { pbuffer = new QGLPixelBuffer(512, 512); }
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~PixelBufferWrapper() { delete pbuffer; }
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QPaintDevice *realPaintDevice() { return pbuffer; }
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void moveToThread(QThread *thread) { pbuffer->context()->moveToThread(thread); }
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QGLPixelBuffer *pbuffer;
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};
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class FrameBufferObjectWrapper : public Device
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{
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public:
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FrameBufferObjectWrapper() {
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widget.makeCurrent();
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fbo = new QGLFramebufferObject(512, 512);
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widget.doneCurrent();
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}
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~FrameBufferObjectWrapper() { delete fbo; }
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QPaintDevice *realPaintDevice() { return fbo; }
|
|
void prepareDevice() { widget.makeCurrent(); }
|
|
void moveToThread(QThread *thread) { widget.context()->moveToThread(thread); }
|
|
|
|
ThreadSafeGLWidget widget;
|
|
QGLFramebufferObject *fbo;
|
|
};
|
|
|
|
|
|
class ThreadPainter : public QObject
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
ThreadPainter(Device *pd) : device(pd), fail(true) {
|
|
pixmap = QPixmap(40, 40);
|
|
pixmap.fill(Qt::green);
|
|
QPainter p(&pixmap);
|
|
p.drawLine(0, 0, 40, 40);
|
|
p.drawLine(0, 40, 40, 0);
|
|
}
|
|
|
|
public slots:
|
|
void draw() {
|
|
bool beginFailed = false;
|
|
QTime time;
|
|
time.start();
|
|
int rotAngle = 10;
|
|
device->prepareDevice();
|
|
QPaintDevice *paintDevice = device->realPaintDevice();
|
|
QSize s(paintDevice->width(), paintDevice->height());
|
|
while (time.elapsed() < RUNNING_TIME) {
|
|
QPainter p;
|
|
if (!p.begin(paintDevice)) {
|
|
beginFailed = true;
|
|
break;
|
|
}
|
|
p.translate(s.width()/2, s.height()/2);
|
|
p.rotate(rotAngle);
|
|
p.translate(-s.width()/2, -s.height()/2);
|
|
p.fillRect(0, 0, s.width(), s.height(), Qt::red);
|
|
QRect rect(QPoint(0, 0), s);
|
|
p.drawPixmap(10, 10, pixmap);
|
|
p.drawTiledPixmap(50, 50, 100, 100, pixmap);
|
|
p.drawText(rect.center(), "This is a piece of text");
|
|
p.end();
|
|
rotAngle += 2;
|
|
QThread::msleep(20);
|
|
}
|
|
|
|
device->moveToThread(qApp->thread());
|
|
|
|
fail = beginFailed;
|
|
QThread::currentThread()->quit();
|
|
}
|
|
|
|
bool failed() { return fail; }
|
|
|
|
private:
|
|
QPixmap pixmap;
|
|
Device *device;
|
|
bool fail;
|
|
};
|
|
|
|
template <class T>
|
|
class PaintThreadManager
|
|
{
|
|
public:
|
|
PaintThreadManager(int count) : numThreads(count)
|
|
{
|
|
for (int i=0; i<numThreads; ++i)
|
|
devices.append(new T);
|
|
// Wait until resize events are processed on the internal
|
|
// QGLWidgets of the buffers to suppress errors
|
|
// about makeCurrent() from the wrong thread.
|
|
QCoreApplication::processEvents();
|
|
for (int i=0; i<numThreads; ++i) {
|
|
devices.append(new T);
|
|
threads.append(new QThread);
|
|
painters.append(new ThreadPainter(devices.at(i)));
|
|
painters.at(i)->moveToThread(threads.at(i));
|
|
painters.at(i)->connect(threads.at(i), SIGNAL(started()), painters.at(i), SLOT(draw()));
|
|
devices.at(i)->moveToThread(threads.at(i));
|
|
}
|
|
}
|
|
|
|
~PaintThreadManager() {
|
|
qDeleteAll(threads);
|
|
qDeleteAll(painters);
|
|
qDeleteAll(devices);
|
|
}
|
|
|
|
|
|
void start() {
|
|
for (int i=0; i<numThreads; ++i)
|
|
threads.at(i)->start();
|
|
}
|
|
|
|
bool areRunning() {
|
|
bool running = false;
|
|
for (int i=0; i<numThreads; ++i){
|
|
if (threads.at(i)->isRunning())
|
|
running = true;
|
|
}
|
|
|
|
return running;
|
|
}
|
|
|
|
bool failed() {
|
|
for (int i=0; i<numThreads; ++i) {
|
|
if (painters.at(i)->failed())
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private:
|
|
QList<QThread *> threads;
|
|
QList<Device *> devices;
|
|
QList<ThreadPainter *> painters;
|
|
int numThreads;
|
|
};
|
|
|
|
/*
|
|
This test uses QPainter to draw onto different QGLWidgets in
|
|
different threads at the same time. The ThreadSafeGLWidget is
|
|
necessary to handle paint and resize events that might come from
|
|
the main thread at any time while the test is running. The resize
|
|
and paint events would cause makeCurrent() calls to be issued from
|
|
within the QGLWidget while the widget's context was current in
|
|
another thread, which would cause errors.
|
|
*/
|
|
void tst_QGLThreads::painterOnGLWidgetInThread()
|
|
{
|
|
if (!QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::ThreadedOpenGL))
|
|
QSKIP("No platformsupport for ThreadedOpenGL");
|
|
if (!((QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_2_0) ||
|
|
(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_ES_Version_2_0))) {
|
|
QSKIP("The OpenGL based threaded QPainter tests requires OpenGL/ES 2.0.");
|
|
}
|
|
|
|
PaintThreadManager<GLWidgetWrapper> painterThreads(5);
|
|
painterThreads.start();
|
|
|
|
while (painterThreads.areRunning()) {
|
|
qApp->processEvents();
|
|
QThread::msleep(100);
|
|
}
|
|
QVERIFY(!painterThreads.failed());
|
|
}
|
|
|
|
/*
|
|
This test uses QPainter to draw onto different QPixmaps in
|
|
different threads at the same time.
|
|
*/
|
|
void tst_QGLThreads::painterOnPixmapInThread()
|
|
{
|
|
if (!QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::ThreadedOpenGL)
|
|
|| !QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::ThreadedPixmaps))
|
|
QSKIP("No platformsupport for ThreadedOpenGL or ThreadedPixmaps");
|
|
#ifdef Q_WS_X11
|
|
QSKIP("Drawing text in threads onto X11 drawables currently crashes on some X11 servers.");
|
|
#endif
|
|
PaintThreadManager<PixmapWrapper> painterThreads(5);
|
|
painterThreads.start();
|
|
|
|
while (painterThreads.areRunning()) {
|
|
qApp->processEvents();
|
|
QThread::msleep(100);
|
|
}
|
|
QVERIFY(!painterThreads.failed());
|
|
}
|
|
|
|
/* This test uses QPainter to draw onto different QGLPixelBuffer
|
|
objects in different threads at the same time.
|
|
*/
|
|
void tst_QGLThreads::painterOnPboInThread()
|
|
{
|
|
if (!QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::ThreadedOpenGL))
|
|
QSKIP("No platformsupport for ThreadedOpenGL");
|
|
if (!((QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_2_0) ||
|
|
(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_ES_Version_2_0))) {
|
|
QSKIP("The OpenGL based threaded QPainter tests requires OpenGL/ES 2.0.");
|
|
}
|
|
|
|
if (!QGLPixelBuffer::hasOpenGLPbuffers()) {
|
|
QSKIP("This system doesn't support pbuffers.");
|
|
}
|
|
|
|
PaintThreadManager<PixelBufferWrapper> painterThreads(5);
|
|
painterThreads.start();
|
|
|
|
while (painterThreads.areRunning()) {
|
|
qApp->processEvents();
|
|
QThread::msleep(100);
|
|
}
|
|
QVERIFY(!painterThreads.failed());
|
|
}
|
|
|
|
/* This test uses QPainter to draw onto different
|
|
QGLFramebufferObjects (bound in a QGLWidget's context) in different
|
|
threads at the same time.
|
|
*/
|
|
void tst_QGLThreads::painterOnFboInThread()
|
|
{
|
|
if (!QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::ThreadedOpenGL))
|
|
QSKIP("No platformsupport for ThreadedOpenGL");
|
|
if (!((QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_2_0) ||
|
|
(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_ES_Version_2_0))) {
|
|
QSKIP("The OpenGL based threaded QPainter tests requires OpenGL/ES 2.0.");
|
|
}
|
|
|
|
if (!QGLFramebufferObject::hasOpenGLFramebufferObjects()) {
|
|
QSKIP("This system doesn't support framebuffer objects.");
|
|
}
|
|
|
|
PaintThreadManager<FrameBufferObjectWrapper> painterThreads(5);
|
|
painterThreads.start();
|
|
|
|
while (painterThreads.areRunning()) {
|
|
qApp->processEvents();
|
|
QThread::msleep(100);
|
|
}
|
|
QVERIFY(!painterThreads.failed());
|
|
}
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
QApplication::setAttribute(Qt::AA_X11InitThreads);
|
|
QApplication app(argc, argv);
|
|
QTEST_DISABLE_KEYPAD_NAVIGATION \
|
|
|
|
tst_QGLThreads tc;
|
|
return QTest::qExec(&tc, argc, argv);
|
|
}
|
|
|
|
#include "tst_qglthreads.moc"
|