05fc3aef53
Replace the current license disclaimer in files by a SPDX-License-Identifier. Files that have to be modified by hand are modified. License files are organized under LICENSES directory. Task-number: QTBUG-67283 Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
31 lines
632 B
C++
31 lines
632 B
C++
// Copyright (C) 2017 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#ifndef SHADER_H
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#define SHADER_H
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#include <QVulkanInstance>
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#include <QFuture>
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struct ShaderData
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{
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bool isValid() const { return shaderModule != VK_NULL_HANDLE; }
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VkShaderModule shaderModule = VK_NULL_HANDLE;
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};
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class Shader
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{
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public:
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void load(QVulkanInstance *inst, VkDevice dev, const QString &fn);
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ShaderData *data();
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bool isValid() { return data()->isValid(); }
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void reset();
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private:
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bool m_maybeRunning = false;
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QFuture<ShaderData> m_future;
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ShaderData m_data;
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};
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#endif
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