b7e3a9e504
Change-Id: I6066eb5309ff7e6e4e6fd1b8dff65957be6d5a55 Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
255 lines
11 KiB
Markdown
255 lines
11 KiB
Markdown
# Status
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Port is still on-going.
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Most of qtbase and qtsvg is ported.
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Other repositories are ported, but not under CI control yet.
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Some libraries, tests and examples are still missing.
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Note:
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You need CMake 3.16.0 or later for most platforms (due to new AUTOMOC json feature).
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You need CMake 3.17.0 to build Qt for iOS with the simulator_and_device feature.
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You need CMake 3.17.0 + Ninja to build Qt in debug_and_release mode on Windows / Linux.
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You need CMake 3.18.0 + Ninja to build Qt on macOS in debug_and_release mode when using frameworks.
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# Intro
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The CMake update offers an opportunity to revisit some topics that came up during the last few
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years.
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* The Qt build system does not support building host tools during a cross-compilation run. You need
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to build a Qt for your host machine first and then use the platform tools from that version. The
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decision to do this was reached independent of cmake: This does save resources on build machines
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as the host tools will only get built once.
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* For now Qt still ships and builds bundled 3rd party code, due to time constraints on getting
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all the necessary pieces together in order to remove the bundled code (changes are necessary
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not only in the build system but in other parts of the SDK like the Qt Installer).
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* There is less need for bootstrapping. Only moc and rcc (plus the lesser known tracegen and
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qfloat16-tables) are linking against the bootstrap Qt library. Everything else can link against
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the full QtCore. This will include qmake.
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Qmake is supported as a build system for applications *using* Qt going forward and will
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not go away anytime soon.
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* We keep the qmake-based Qt build system working so that we do not interfere too much with ongoing
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development.
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# Building against homebrew on macOS
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You may use brew to install dependencies needed to build QtBase.
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* Install homebrew:
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```/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"```
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* Build Qt dependencies: ``brew install pcre2 harfbuzz freetype``
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* Install cmake: ``brew install cmake``
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* When running cmake in qtbase, pass ``-DCMAKE_PREFIX_PATH=/usr/local``
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# Building
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The basic way of building with cmake is as follows:
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```
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cd {build directory}
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cmake -DCMAKE_INSTALL_PREFIX=/path/where/to/install {path to source directory}
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cmake --build .
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cmake --install .
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```
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You need one build directory per Qt module. The build directory can be a sub-directory inside the
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module ``qtbase/build`` or an independent directory ``qtbase_build``. The installation prefix is
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chosen when running cmake by passing ``-DCMAKE_INSTALL_PREFIX``. To build more than one Qt module,
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make sure to pass the same install prefix.
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``cmake --build`` and ``cmake --install`` are simple wrappers around the basic build tool that CMake
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generated a build system for. It works with any supported build backend supported by cmake, but you
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can also use the backend build tool directly, e.g. by running ``make``.
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CMake has a ninja backend that works quite well and is noticeably faster (and more featureful) than
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make, so you may want to use that:
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```
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cd {build directory}
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cmake -GNinja -DCMAKE_INSTALL_PREFIX=/path/where/to/install {path to source directory}
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cmake --build .
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cmake --install .
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```
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You can look into the generated ``build.ninja`` file if you're curious and you can also build
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targets directly, such as ``ninja lib/libQt6Core.so``.
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Make sure to remove CMakeCache.txt if you forgot to set the CMAKE_INSTALL_PREFIX on the first
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configuration, otherwise a second re-configuration will not pick up the new install prefix.
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You can use ``cmake-gui {path to build directory}`` or ``ccmake {path to build directory}`` to
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configure the values of individual cmake variables or Qt features. After changing a value, you need
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to choose the *configure* step (usually several times:-/), followed by the *generate* step (to
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generate makefiles/ninja files).
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## Developer Build
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When working on Qt itself, it can be tedious to wait for the install step. In that case you want to
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use the developer build option, to get as many auto tests enabled and no longer be required to make
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install:
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```
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cd {build directory}
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cmake -GNinja -DFEATURE_developer_build=ON {path to source directory}
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cmake --build .
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# do NOT make install
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```
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## Specifying configure.json features on the command line
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QMake defines most features in configure.json files, like -developer-build or -no-opengl.
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In CMake land, we currently generate configure.cmake files from the configure.json files into
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the source directory next to them using the helper script
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``path_to_qtbase_source/util/cmake/configurejson2cmake.py``. They are checked into the repository.
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If the feature in configure.json has the name "dlopen", you can specify whether to enable or disable that
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feature in CMake with a -D flag on the CMake command line. So for example -DFEATURE_dlopen=ON or
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-DFEATURE_sql_mysql=OFF. At the moment, if you change a FEATURE flag's value, you have to remove the
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CMakeCache.txt file and reconfigure with CMake. And even then you might stumble on some issues when
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reusing an existing build, because of an automoc bug in upstream CMake.
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## Building with CCache
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You can pass ``-DQT_USE_CCACHE=ON`` to make the build system look for ``ccache`` in your ``PATH``
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and prepend it to all C/C++/Objective-C compiler calls. At the moment this is only supported for the
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Ninja and the Makefile generators.
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## Cross Compiling
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Compiling for a target architecture that's different than the host requires one build of Qt for the
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host. This "host build" is needed because the process of building Qt involves the compilation of
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intermediate code generator tools, that in turn are called to produce source code that needs to be
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compiled into the final libraries. These tools are built using Qt itself and they need to run on the
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machine you're building on, regardless of the architecure you are targeting.
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Build Qt regularly for your host system and install it into a directory of your choice using the
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``CMAKE_INSTALL_PREFIX`` variable. You are free to disable the build of tests and examples by
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passing ``-DBUILD_EXAMPLES=OFF`` and ``-DBUILD_TESTING=OFF``.
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With this installation of Qt in place, which contains all tools needed, we can proceed to create a
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new build of Qt that is cross-compiled to the target architecture of choice. You may proceed by
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setting up your environment. The CMake wiki has further information how to do that at
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<https://gitlab.kitware.com/cmake/community/wikis/doc/cmake/CrossCompiling>
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Yocto based device SDKs come with an environment setup script that needs to be sourced in your shell
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and takes care of setting up environment variables and a cmake alias with a toolchain file, so that
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you can call cmake as you always do.
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In order to make sure that Qt picks up the code generator tools from the host build, you need to
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pass an extra parameter to cmake:
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```
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-DQT_HOST_PATH=/path/to/your/host_build
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```
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The specified path needs to point to a directory that contains an installed host build of Qt.
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### Cross Compiling for Android
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In order to cross-compile Qt to Android, you need a host build (see instructions above) and an
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Android build. In addition, it is necessary to install the Android NDK.
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The environment for Android can be set up using the following steps:
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* Set the ``ANDROID_NDK_HOME`` environment variable to the path where you have installed the Android NDK.
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* Set the ``ANDROID_SDK_HOME`` environment variable to the path where you have installed the Android SDK.
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When running cmake in qtbase, pass
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``-DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake -DQT_HOST_PATH=/path/to/your/host/build -DANDROID_SDK_ROOT=$ANDROID_SDK_HOME -DCMAKE_INSTALL_PREFIX=$INSTALL_PATH``
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If you don't supply the configuration argument ``-DANDROID_ABI=...``, it will default to
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``armeabi-v7a``. To target other architectures, use one of the following values:
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* arm64: ``-DANDROID_ABI=arm64-v8``
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* x86: ``-DANDROID_ABI=x86``
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* x86_64: ``-DANDROID_ABI=x86_64``
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By default we set the android API level to 21. Should you need to change this supply the following
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configuration argument to the above CMake call: ``-DANDROID_NATIVE_API_LEVEL=${API_LEVEL}``
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### Cross compiling for iOS
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In order to cross-compile Qt to iOS, you need a host macOS build.
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When running cmake in qtbase, pass
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``-DCMAKE_SYSTEM_NAME=iOS -DQT_HOST_PATH=/path/to/your/host/build -DCMAKE_INSTALL_PREFIX=$INSTALL_PATH``
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If you don't supply the configuration argument ``-DQT_UIKIT_SDK=...``, it will default to
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``iphonesimulator``. To target another SDK / device type, use one of the following values:
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* iphonesimulator: ``-DQT_UIKIT_SDK=iphonesimulator``
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* iphoneos: ``-DQT_UIKIT_SDK=iphoneos``
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* simulator_and_device: ``-DQT_FORCE_SIMULATOR_AND_DEVICE=ON -DQT_UIKIT_SDK=``
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Depending on what value you pass to ``-DQT_UIKIT_SDK=`` a list of target architectures is chosen
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by default:
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* iphonesimulator: ``x86_64``
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* iphoneos: ``arm64``
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* simulator_and_device: ``arm64;x86_64``
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You can try choosing a different list of architectures by passing
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``-DCMAKE_OSX_ARCHITECTURES=x86_64;i386``.
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Note that if you choose different architectures compared to the default ones, the build might fail.
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Only do it if you know what you are doing.
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#### simulator_and_device special considerations
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To do a simulator_and_device build, an unreleased version of CMake is required (3.17.0).
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# Debugging CMake files
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CMake allows specifying the ``--trace`` and ``--trace-expand`` options, which work like
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``qmake -d -d``: As the cmake code is evaluated, the values of parameters and variables is shown.
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This can be a lot of output, so you may want to redirect it to a file using the
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``--trace-redirect=log.txt`` option.
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# Porting Help
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We have some python scripts to help with the conversion from qmake to cmake. These scripts can be
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found in ``utils/cmake``.
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## configurejson2cmake.py
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This script converts all ``configure.json`` in the Qt repository to ``configure.cmake`` files for
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use with CMake. We want to generate configure.cmake files for the foreseeable future, so if you need
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to tweak the generated configure.cmake files, please tweak the generation script instead.
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``configurejson2cmake.py`` is run like this: ``util/cmake/configurejson2cmake.py .`` in the
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top-level source directory of a Qt repository.
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## pro2cmake.py
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``pro2cmake.py`` generates a skeleton CMakeLists.txt file from a .pro-file. You will need to polish
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the resulting CMakeLists.txt file, but e.g. the list of files, etc. should be extracted for you.
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``pro2cmake.py`` is run like this: ``path_to_qtbase_source/util/cmake/pro2cmake.py some.pro``.
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## run_pro2cmake.py
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`` A small helper script to run pro2cmake.py on all .pro-files in a directory. Very useful to e.g.
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convert all the unit tests for a Qt module over to cmake;-)
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``run_pro2cmake.py`` is run like this: ``path_to_qtbase_source/util/cmake/run_pro2cmake.py some_dir``.
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## vcpkg support
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The initial port used vcpkg to provide 3rd party packages that Qt requires.
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At the moment the Qt CI does not use vcpkg anymore, and instead builds bundled 3rd party sources
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if no relevant system package is found.
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While the supporting code for building with vcpkg is still there, it is not tested at this time.
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## How to convert certain constructs
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| qmake | CMake |
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| ------ | ------ |
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| ``qtHaveModule(foo)`` | ``if(TARGET Qt::foo)`` |
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| ``qtConfig(foo)`` | ``if (QT_FEATURE_foo)`` |
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