qt5base-lts/tests/auto/network/socket/qlocalsocket/tst_qlocalsocket.cpp
Thiago Macieira 674e79416f Fix incomplete override of QIODevice::open in QProcess and QLocalSocket
The rule for a new override is that it must still work if the old
implementation is called. The catch is that any class that derives from
QProcess and isn't recompiled will still have QIODevice::open in its
virtual table. That is equivalent to overriding open() and calling
QIODevice::open() (like the tests).

In Qt 5.0, QProcess::start() called QIODevice::open directly, not the
virtual open(), so there's no expectation that a user-overridden open()
be called. With that in mind, simply fix QProcess::start to not call the
virtual open at all.

Similarly with QLocalSocket, the calls to open were always non-virtual.

Task-number: QTBUG-32284
Change-Id: I88925f0ba08bc23c849658b54582744997e69a4c
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
2013-07-20 00:22:03 +02:00

1242 lines
39 KiB
C++

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#include <QtTest/QtTest>
#include <qtextstream.h>
#include <QtNetwork/qlocalsocket.h>
#include <QtNetwork/qlocalserver.h>
#ifdef Q_OS_UNIX
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <unistd.h> // for unlink()
#endif
Q_DECLARE_METATYPE(QLocalSocket::LocalSocketError)
Q_DECLARE_METATYPE(QLocalSocket::LocalSocketState)
Q_DECLARE_METATYPE(QLocalServer::SocketOption)
Q_DECLARE_METATYPE(QFile::Permissions)
class tst_QLocalSocket : public QObject
{
Q_OBJECT
public Q_SLOTS:
void init();
void cleanup();
private slots:
// basics
void server_basic();
void server_connectionsCount();
void socket_basic();
void listen_data();
void listen();
void listenAndConnect_data();
void listenAndConnect();
void connectWithOpen();
void connectWithOldOpen();
void sendData_data();
void sendData();
void readBufferOverflow();
void fullPath();
void hitMaximumConnections_data();
void hitMaximumConnections();
void setSocketDescriptor();
void threadedConnection_data();
void threadedConnection();
#ifndef QT_NO_PROCESS
void processConnection_data();
void processConnection();
#endif
void longPath();
void waitForDisconnect();
void waitForDisconnectByServer();
void removeServer();
void recycleServer();
void multiConnect();
void writeOnlySocket();
void writeToClientAndDisconnect();
void debug();
void bytesWrittenSignal();
void syncDisconnectNotify();
void asyncDisconnectNotify();
void verifySocketOptions();
void verifySocketOptions_data();
void verifyListenWithDescriptor();
void verifyListenWithDescriptor_data();
};
void tst_QLocalSocket::init()
{
qRegisterMetaType<QLocalSocket::LocalSocketState>("QLocalSocket::LocalSocketState");
qRegisterMetaType<QLocalSocket::LocalSocketError>("QLocalSocket::LocalSocketError");
qRegisterMetaType<QLocalServer::SocketOption>("QLocalServer::SocketOption");
qRegisterMetaType<QFile::Permissions>("QFile::Permissions");
}
void tst_QLocalSocket::cleanup()
{
}
class LocalServer : public QLocalServer
{
Q_OBJECT
public:
LocalServer() : QLocalServer()
{
connect(this, SIGNAL(newConnection()), this, SLOT(slotNewConnection()));
}
bool listen(const QString &name)
{
removeServer(name);
return QLocalServer::listen(name);
}
QList<int> hits;
protected:
void incomingConnection(quintptr socketDescriptor)
{
hits.append(socketDescriptor);
QLocalServer::incomingConnection(socketDescriptor);
}
private slots:
void slotNewConnection() {
QVERIFY(!hits.isEmpty());
QVERIFY(hasPendingConnections());
}
};
class LocalSocket : public QLocalSocket
{
Q_OBJECT
public:
LocalSocket(QObject *parent = 0) : QLocalSocket(parent)
{
connect(this, SIGNAL(connected()),
this, SLOT(slotConnected()));
connect(this, SIGNAL(disconnected()),
this, SLOT(slotDisconnected()));
connect(this, SIGNAL(error(QLocalSocket::LocalSocketError)),
this, SLOT(slotError(QLocalSocket::LocalSocketError)));
connect(this, SIGNAL(stateChanged(QLocalSocket::LocalSocketState)),
this, SLOT(slotStateChanged(QLocalSocket::LocalSocketState)));
connect(this, SIGNAL(readyRead()),
this, SLOT(slotReadyRead()));
}
private slots:
void slotConnected()
{
QCOMPARE(state(), QLocalSocket::ConnectedState);
}
void slotDisconnected()
{
QCOMPARE(state(), QLocalSocket::UnconnectedState);
}
void slotError(QLocalSocket::LocalSocketError newError)
{
QVERIFY(errorString() != "Unknown error");
QCOMPARE(error(), newError);
}
void slotStateChanged(QLocalSocket::LocalSocketState newState)
{
QCOMPARE(state(), newState);
}
void slotReadyRead()
{
QVERIFY(bytesAvailable() > 0);
}
};
// basic test make sure no segfaults and check default values
void tst_QLocalSocket::server_basic()
{
LocalServer server;
QSignalSpy spyNewConnection(&server, SIGNAL(newConnection()));
server.close();
QCOMPARE(server.errorString(), QString());
QCOMPARE(server.hasPendingConnections(), false);
QCOMPARE(server.isListening(), false);
QCOMPARE(server.maxPendingConnections(), 30);
QCOMPARE(server.nextPendingConnection(), (QLocalSocket*)0);
QCOMPARE(server.serverName(), QString());
QCOMPARE(server.fullServerName(), QString());
QCOMPARE(server.serverError(), QAbstractSocket::UnknownSocketError);
server.setMaxPendingConnections(20);
bool timedOut = true;
QCOMPARE(server.waitForNewConnection(3000, &timedOut), false);
QVERIFY(!timedOut);
QCOMPARE(server.listen(QString()), false);
QCOMPARE(server.hits.count(), 0);
QCOMPARE(spyNewConnection.count(), 0);
}
void tst_QLocalSocket::server_connectionsCount()
{
LocalServer server;
server.setMaxPendingConnections(10);
QCOMPARE(server.maxPendingConnections(), 10);
}
// basic test make sure no segfaults and check default values
void tst_QLocalSocket::socket_basic()
{
LocalSocket socket;
QSignalSpy spyConnected(&socket, SIGNAL(connected()));
QSignalSpy spyDisconnected(&socket, SIGNAL(disconnected()));
QSignalSpy spyError(&socket, SIGNAL(error(QLocalSocket::LocalSocketError)));
QSignalSpy spyStateChanged(&socket, SIGNAL(stateChanged(QLocalSocket::LocalSocketState)));
QSignalSpy spyReadyRead(&socket, SIGNAL(readyRead()));
QCOMPARE(socket.serverName(), QString());
QCOMPARE(socket.fullServerName(), QString());
socket.abort();
QVERIFY(socket.bytesAvailable() == 0);
QVERIFY(socket.bytesToWrite() == 0);
QCOMPARE(socket.canReadLine(), false);
socket.close();
socket.disconnectFromServer();
QCOMPARE(QLocalSocket::UnknownSocketError, socket.error());
QVERIFY(!socket.errorString().isEmpty());
QCOMPARE(socket.flush(), false);
QCOMPARE(socket.isValid(), false);
QVERIFY(socket.readBufferSize() == 0);
socket.setReadBufferSize(0);
//QCOMPARE(socket.socketDescriptor(), (qintptr)-1);
QCOMPARE(socket.state(), QLocalSocket::UnconnectedState);
QCOMPARE(socket.waitForConnected(0), false);
QCOMPARE(socket.waitForDisconnected(0), false);
QCOMPARE(socket.waitForReadyRead(0), false);
QCOMPARE(spyConnected.count(), 0);
QCOMPARE(spyDisconnected.count(), 0);
QCOMPARE(spyError.count(), 0);
QCOMPARE(spyStateChanged.count(), 0);
QCOMPARE(spyReadyRead.count(), 0);
}
void tst_QLocalSocket::listen_data()
{
QTest::addColumn<QString>("name");
QTest::addColumn<bool>("canListen");
QTest::addColumn<bool>("close");
QTest::newRow("null") << QString() << false << false;
QTest::newRow("tst_localsocket") << "tst_localsocket" << true << true;
QTest::newRow("tst_localsocket") << "tst_localsocket" << true << false;
}
// start a server that listens, but don't connect a socket, make sure everything is in order
void tst_QLocalSocket::listen()
{
LocalServer server;
QSignalSpy spyNewConnection(&server, SIGNAL(newConnection()));
QFETCH(QString, name);
QFETCH(bool, canListen);
QFETCH(bool, close);
QVERIFY2((server.listen(name) == canListen), server.errorString().toLatin1().constData());
// test listening
QCOMPARE(server.serverName(), name);
QVERIFY(server.fullServerName().contains(name));
QCOMPARE(server.isListening(), canListen);
QCOMPARE(server.hasPendingConnections(), false);
QCOMPARE(server.nextPendingConnection(), (QLocalSocket*)0);
QCOMPARE(server.hits.count(), 0);
QCOMPARE(spyNewConnection.count(), 0);
if (canListen) {
QVERIFY(server.errorString().isEmpty());
QCOMPARE(server.serverError(), QAbstractSocket::UnknownSocketError);
// already isListening
QVERIFY(!server.listen(name));
} else {
QVERIFY(!server.errorString().isEmpty());
QCOMPARE(server.serverError(), QAbstractSocket::HostNotFoundError);
}
QCOMPARE(server.maxPendingConnections(), 30);
bool timedOut = false;
QCOMPARE(server.waitForNewConnection(3000, &timedOut), false);
QCOMPARE(timedOut, canListen);
if (close)
server.close();
}
void tst_QLocalSocket::listenAndConnect_data()
{
QTest::addColumn<QString>("name");
QTest::addColumn<bool>("canListen");
QTest::addColumn<int>("connections");
for (int i = 0; i < 3; ++i) {
int connections = i;
if (i == 2)
connections = 5;
QTest::newRow(QString("null %1").arg(i).toLatin1()) << QString() << false << connections;
QTest::newRow(QString("tst_localsocket %1").arg(i).toLatin1()) << "tst_localsocket" << true << connections;
}
}
void tst_QLocalSocket::listenAndConnect()
{
LocalServer server;
QSignalSpy spyNewConnection(&server, SIGNAL(newConnection()));
QFETCH(QString, name);
QFETCH(bool, canListen);
QCOMPARE(server.listen(name), canListen);
QTRY_COMPARE(server.serverError(),
canListen ? QAbstractSocket::UnknownSocketError : QAbstractSocket::HostNotFoundError);
// test creating connection(s)
QFETCH(int, connections);
QList<QLocalSocket*> sockets;
for (int i = 0; i < connections; ++i) {
LocalSocket *socket = new LocalSocket;
QSignalSpy spyConnected(socket, SIGNAL(connected()));
QSignalSpy spyDisconnected(socket, SIGNAL(disconnected()));
QSignalSpy spyError(socket, SIGNAL(error(QLocalSocket::LocalSocketError)));
QSignalSpy spyStateChanged(socket, SIGNAL(stateChanged(QLocalSocket::LocalSocketState)));
QSignalSpy spyReadyRead(socket, SIGNAL(readyRead()));
socket->connectToServer(name);
#if defined(QT_LOCALSOCKET_TCP)
QTest::qWait(250);
#endif
QCOMPARE(socket->serverName(), name);
QVERIFY(socket->fullServerName().contains(name));
sockets.append(socket);
if (canListen) {
QVERIFY(socket->waitForConnected());
QVERIFY(socket->isValid());
QCOMPARE(socket->errorString(), QString("Unknown error"));
QCOMPARE(socket->error(), QLocalSocket::UnknownSocketError);
QCOMPARE(socket->state(), QLocalSocket::ConnectedState);
//QVERIFY(socket->socketDescriptor() != -1);
QCOMPARE(spyError.count(), 0);
} else {
QVERIFY(!socket->errorString().isEmpty());
QVERIFY(socket->error() != QLocalSocket::UnknownSocketError);
QCOMPARE(socket->state(), QLocalSocket::UnconnectedState);
//QVERIFY(socket->socketDescriptor() == -1);
QCOMPARE(qvariant_cast<QLocalSocket::LocalSocketError>(spyError.first()[0]),
QLocalSocket::ServerNotFoundError);
}
QVERIFY(socket->bytesAvailable() == 0);
QVERIFY(socket->bytesToWrite() == 0);
QCOMPARE(socket->canReadLine(), false);
QCOMPARE(socket->flush(), false);
QCOMPARE(socket->isValid(), canListen);
QCOMPARE(socket->readBufferSize(), (qint64)0);
QCOMPARE(socket->waitForConnected(0), canListen);
QCOMPARE(socket->waitForReadyRead(0), false);
QTRY_COMPARE(spyConnected.count(), canListen ? 1 : 0);
QCOMPARE(spyDisconnected.count(), 0);
// error signals
QVERIFY(spyError.count() >= 0);
if (canListen) {
if (spyError.count() > 0)
QCOMPARE(qvariant_cast<QLocalSocket::LocalSocketError>(spyError.first()[0]),
QLocalSocket::SocketTimeoutError);
} else {
QCOMPARE(qvariant_cast<QLocalSocket::LocalSocketError>(spyError.first()[0]),
QLocalSocket::ServerNotFoundError);
}
// Check first and last state
QCOMPARE(qvariant_cast<QLocalSocket::LocalSocketState>(spyStateChanged.first()[0]),
QLocalSocket::ConnectingState);
if (canListen)
QCOMPARE(qvariant_cast<QLocalSocket::LocalSocketState>(spyStateChanged.last()[0]),
QLocalSocket::ConnectedState);
QCOMPARE(spyStateChanged.count(), 2);
QCOMPARE(spyReadyRead.count(), 0);
bool timedOut = true;
QCOMPARE(server.waitForNewConnection(3000, &timedOut), canListen);
QVERIFY(!timedOut);
QCOMPARE(server.hasPendingConnections(), canListen);
QCOMPARE(server.isListening(), canListen);
// NOTE: socket disconnecting is not tested here
// server checks post connection
if (canListen) {
QCOMPARE(server.serverName(), name);
QVERIFY(server.fullServerName().contains(name));
QVERIFY(server.nextPendingConnection() != (QLocalSocket*)0);
QTRY_COMPARE(server.hits.count(), i + 1);
QCOMPARE(spyNewConnection.count(), i + 1);
QVERIFY(server.errorString().isEmpty());
QCOMPARE(server.serverError(), QAbstractSocket::UnknownSocketError);
} else {
QVERIFY(server.serverName().isEmpty());
QVERIFY(server.fullServerName().isEmpty());
QVERIFY(server.nextPendingConnection() == (QLocalSocket*)0);
QCOMPARE(spyNewConnection.count(), 0);
QCOMPARE(server.hits.count(), 0);
QVERIFY(!server.errorString().isEmpty());
QCOMPARE(server.serverError(), QAbstractSocket::HostNotFoundError);
}
}
qDeleteAll(sockets.begin(), sockets.end());
server.close();
QCOMPARE(server.hits.count(), (canListen ? connections : 0));
QCOMPARE(spyNewConnection.count(), (canListen ? connections : 0));
}
void tst_QLocalSocket::connectWithOpen()
{
LocalServer server;
QVERIFY(server.listen("tst_qlocalsocket"));
LocalSocket socket;
socket.setServerName("tst_qlocalsocket");
QVERIFY(socket.open());
bool timedOut = true;
QVERIFY(server.waitForNewConnection(3000, &timedOut));
#if defined(QT_LOCALSOCKET_TCP)
QTest::qWait(250);
#endif
QVERIFY(!timedOut);
socket.close();
server.close();
}
void tst_QLocalSocket::connectWithOldOpen()
{
class OverriddenOpen : public LocalSocket
{
public:
virtual bool open(OpenMode mode) Q_DECL_OVERRIDE
{ return QIODevice::open(mode); }
};
LocalServer server;
QCOMPARE(server.listen("tst_qlocalsocket"), true);
OverriddenOpen socket;
socket.connectToServer("tst_qlocalsocket");
bool timedOut = true;
QVERIFY(server.waitForNewConnection(3000, &timedOut));
#if defined(QT_LOCALSOCKET_TCP)
QTest::qWait(250);
#endif
QVERIFY(!timedOut);
socket.close();
server.close();
}
void tst_QLocalSocket::sendData_data()
{
listenAndConnect_data();
}
void tst_QLocalSocket::sendData()
{
QFETCH(QString, name);
QFETCH(bool, canListen);
LocalServer server;
QSignalSpy spy(&server, SIGNAL(newConnection()));
QCOMPARE(server.listen(name), canListen);
LocalSocket socket;
QSignalSpy spyConnected(&socket, SIGNAL(connected()));
QSignalSpy spyDisconnected(&socket, SIGNAL(disconnected()));
QSignalSpy spyError(&socket, SIGNAL(error(QLocalSocket::LocalSocketError)));
QSignalSpy spyStateChanged(&socket, SIGNAL(stateChanged(QLocalSocket::LocalSocketState)));
QSignalSpy spyReadyRead(&socket, SIGNAL(readyRead()));
// test creating a connection
socket.connectToServer(name);
bool timedOut = true;
QCOMPARE(server.waitForNewConnection(3000, &timedOut), canListen);
#if defined(QT_LOCALSOCKET_TCP)
QTest::qWait(250);
#endif
QVERIFY(!timedOut);
QCOMPARE(spyConnected.count(), canListen ? 1 : 0);
QCOMPARE(socket.state(), canListen ? QLocalSocket::ConnectedState : QLocalSocket::UnconnectedState);
// test sending/receiving data
if (server.hasPendingConnections()) {
QString testLine = "test";
for (int i = 0; i < 50000; ++i)
testLine += "a";
QLocalSocket *serverSocket = server.nextPendingConnection();
QVERIFY(serverSocket);
QCOMPARE(serverSocket->state(), QLocalSocket::ConnectedState);
QTextStream out(serverSocket);
QTextStream in(&socket);
out << testLine << endl;
bool wrote = serverSocket->waitForBytesWritten(3000);
if (!socket.canReadLine())
QVERIFY(socket.waitForReadyRead());
QVERIFY(socket.bytesAvailable() >= 0);
QCOMPARE(socket.bytesToWrite(), (qint64)0);
QCOMPARE(socket.flush(), false);
QCOMPARE(socket.isValid(), canListen);
QCOMPARE(socket.readBufferSize(), (qint64)0);
QCOMPARE(spyReadyRead.count(), 1);
QVERIFY(testLine.startsWith(in.readLine()));
QVERIFY(wrote || serverSocket->waitForBytesWritten(1000));
QCOMPARE(serverSocket->errorString(), QString("Unknown error"));
QCOMPARE(socket.errorString(), QString("Unknown error"));
}
socket.disconnectFromServer();
QCOMPARE(spyConnected.count(), canListen ? 1 : 0);
QCOMPARE(spyDisconnected.count(), canListen ? 1 : 0);
QCOMPARE(spyError.count(), canListen ? 0 : 1);
QCOMPARE(spyStateChanged.count(), canListen ? 4 : 2);
QCOMPARE(spyReadyRead.count(), canListen ? 1 : 0);
server.close();
QCOMPARE(server.hits.count(), (canListen ? 1 : 0));
QCOMPARE(spy.count(), (canListen ? 1 : 0));
}
void tst_QLocalSocket::readBufferOverflow()
{
const int readBufferSize = 128;
const int dataBufferSize = readBufferSize * 2;
const QString serverName = QLatin1String("myPreciousTestServer");
LocalServer server;
server.listen(serverName);
QVERIFY(server.isListening());
LocalSocket client;
client.setReadBufferSize(readBufferSize);
client.connectToServer(serverName);
bool timedOut = true;
QVERIFY(server.waitForNewConnection(3000, &timedOut));
QVERIFY(!timedOut);
QCOMPARE(client.state(), QLocalSocket::ConnectedState);
QVERIFY(server.hasPendingConnections());
QLocalSocket* serverSocket = server.nextPendingConnection();
char buffer[dataBufferSize];
memset(buffer, 0, dataBufferSize);
serverSocket->write(buffer, dataBufferSize);
#ifndef Q_OS_WIN
// The data is not immediately sent, but buffered.
// On Windows, the flushing is done asynchronously by a separate thread.
// However, this operation will never complete as long as the data is not
// read by the other end, so the call below always times out.
// On Unix, the flushing is synchronous and thus needs to be done before
// attempting to read the data in the same thread. Buffering by the OS
// prevents the deadlock seen on Windows.
serverSocket->waitForBytesWritten();
#endif
// wait until the first 128 bytes are ready to read
QVERIFY(client.waitForReadyRead());
QCOMPARE(client.read(buffer, readBufferSize), qint64(readBufferSize));
// wait until the second 128 bytes are ready to read
QVERIFY(client.waitForReadyRead());
QCOMPARE(client.read(buffer, readBufferSize), qint64(readBufferSize));
// no more bytes available
QVERIFY(client.bytesAvailable() == 0);
}
// QLocalSocket/Server can take a name or path, check that it works as expected
void tst_QLocalSocket::fullPath()
{
QLocalServer server;
QString name = "qlocalsocket_pathtest";
#if defined(QT_LOCALSOCKET_TCP)
QString path = "QLocalServer";
#elif defined(Q_OS_WIN)
QString path = "\\\\.\\pipe\\";
#else
QString path = "/tmp";
#endif
QString serverName = path + '/' + name;
QVERIFY2(server.listen(serverName), server.errorString().toLatin1().constData());
QCOMPARE(server.serverName(), serverName);
QCOMPARE(server.fullServerName(), serverName);
LocalSocket socket;
socket.connectToServer(serverName);
QCOMPARE(socket.serverName(), serverName);
QCOMPARE(socket.fullServerName(), serverName);
socket.disconnectFromServer();
#ifdef QT_LOCALSOCKET_TCP
QTest::qWait(250);
#endif
QCOMPARE(socket.serverName(), QString());
QCOMPARE(socket.fullServerName(), QString());
}
void tst_QLocalSocket::hitMaximumConnections_data()
{
QTest::addColumn<int>("max");
QTest::newRow("none") << 0;
QTest::newRow("1") << 1;
QTest::newRow("3") << 3;
}
void tst_QLocalSocket::hitMaximumConnections()
{
QFETCH(int, max);
LocalServer server;
QString name = "tst_localsocket";
server.setMaxPendingConnections(max);
QVERIFY2(server.listen(name), server.errorString().toLatin1().constData());
int connections = server.maxPendingConnections() + 1;
QList<QLocalSocket*> sockets;
for (int i = 0; i < connections; ++i) {
LocalSocket *socket = new LocalSocket;
sockets.append(socket);
socket->connectToServer(name);
}
bool timedOut = true;
QVERIFY(server.waitForNewConnection(3000, &timedOut));
QVERIFY(!timedOut);
QVERIFY(server.hits.count() > 0);
qDeleteAll(sockets.begin(), sockets.end());
}
// check that state and mode are kept
void tst_QLocalSocket::setSocketDescriptor()
{
LocalSocket socket;
qintptr minusOne = -1;
socket.setSocketDescriptor(minusOne, QLocalSocket::ConnectingState, QIODevice::Append);
QCOMPARE(socket.socketDescriptor(), minusOne);
QCOMPARE(socket.state(), QLocalSocket::ConnectingState);
QVERIFY((socket.openMode() & QIODevice::Append) != 0);
}
class Client : public QThread
{
public:
void run()
{
QString testLine = "test";
LocalSocket socket;
QSignalSpy spyReadyRead(&socket, SIGNAL(readyRead()));
socket.connectToServer("qlocalsocket_threadtest");
QVERIFY(socket.waitForConnected(1000));
// We should *not* have this signal yet!
QCOMPARE(spyReadyRead.count(), 0);
socket.waitForReadyRead();
QCOMPARE(spyReadyRead.count(), 1);
QTextStream in(&socket);
QCOMPARE(in.readLine(), testLine);
socket.close();
}
};
class Server : public QThread
{
public:
int clients;
QMutex mutex;
QWaitCondition wc;
void run()
{
QString testLine = "test";
LocalServer server;
server.setMaxPendingConnections(10);
QVERIFY2(server.listen("qlocalsocket_threadtest"),
server.errorString().toLatin1().constData());
mutex.lock();
wc.wakeAll();
mutex.unlock();
int done = clients;
while (done > 0) {
bool timedOut = true;
QVERIFY(server.waitForNewConnection(7000, &timedOut));
QVERIFY(!timedOut);
QLocalSocket *serverSocket = server.nextPendingConnection();
QVERIFY(serverSocket);
QTextStream out(serverSocket);
out << testLine << endl;
QCOMPARE(serverSocket->state(), QLocalSocket::ConnectedState);
QVERIFY2(serverSocket->waitForBytesWritten(), serverSocket->errorString().toLatin1().constData());
QCOMPARE(serverSocket->errorString(), QString("Unknown error"));
--done;
delete serverSocket;
}
QCOMPARE(server.hits.count(), clients);
}
};
void tst_QLocalSocket::threadedConnection_data()
{
QTest::addColumn<int>("threads");
QTest::newRow("1 client") << 1;
QTest::newRow("2 clients") << 2;
QTest::newRow("5 clients") << 5;
#ifndef Q_OS_WINCE
QTest::newRow("10 clients") << 10;
QTest::newRow("20 clients") << 20;
#endif
}
void tst_QLocalSocket::threadedConnection()
{
QFETCH(int, threads);
Server server;
server.clients = threads;
server.mutex.lock();
server.start();
server.wc.wait(&server.mutex);
server.mutex.unlock();
QList<Client*> clients;
for (int i = 0; i < threads; ++i) {
clients.append(new Client());
clients.last()->start();
}
server.wait();
while (!clients.isEmpty()) {
QVERIFY(clients.first()->wait(3000));
delete clients.takeFirst();
}
}
#ifndef QT_NO_PROCESS
void tst_QLocalSocket::processConnection_data()
{
QTest::addColumn<int>("processes");
QTest::newRow("1 client") << 1;
QTest::newRow("2 clients") << 2;
QTest::newRow("5 clients") << 5;
QTest::newRow("30 clients") << 30;
}
class ProcessOutputDumper
{
public:
ProcessOutputDumper(QProcess *p = 0)
: process(p)
{}
~ProcessOutputDumper()
{
if (process)
fputs(process->readAll().data(), stdout);
}
void clear()
{
process = 0;
}
private:
QProcess *process;
};
/*!
Create external processes that produce and consume.
*/
void tst_QLocalSocket::processConnection()
{
#ifdef Q_OS_WIN
const QString exeSuffix = QStringLiteral(".exe");
#else
const QString exeSuffix;
#endif
QString socketProcess = QStringLiteral("socketprocess/socketprocess") + exeSuffix;
QVERIFY(QFile::exists(socketProcess));
QFETCH(int, processes);
QStringList serverArguments = QStringList() << "--server" << QString::number(processes);
QProcess producer;
ProcessOutputDumper producerOutputDumper(&producer);
QList<QProcess*> consumers;
producer.start(socketProcess, serverArguments);
QVERIFY2(producer.waitForStarted(-1), qPrintable(producer.errorString()));
for (int i = 0; i < processes; ++i) {
QStringList arguments = QStringList() << "--client";
QProcess *p = new QProcess;
consumers.append(p);
p->start(socketProcess, arguments);
}
while (!consumers.isEmpty()) {
QProcess *consumer = consumers.takeFirst();
ProcessOutputDumper consumerOutputDumper(consumer);
consumer->waitForFinished(20000);
QCOMPARE(consumer->exitStatus(), QProcess::NormalExit);
QCOMPARE(consumer->exitCode(), 0);
consumerOutputDumper.clear();
consumer->terminate();
delete consumer;
}
producer.waitForFinished(15000);
producerOutputDumper.clear();
}
#endif
void tst_QLocalSocket::longPath()
{
#ifndef Q_OS_WIN
QString name;
for (int i = 0; i < 256; ++i)
name += 'a';
LocalServer server;
QVERIFY(!server.listen(name));
LocalSocket socket;
socket.connectToServer(name);
QCOMPARE(socket.state(), QLocalSocket::UnconnectedState);
#endif
}
void tst_QLocalSocket::waitForDisconnect()
{
QString name = "tst_localsocket";
LocalServer server;
QVERIFY(server.listen(name));
LocalSocket socket;
socket.connectToServer(name);
QVERIFY(socket.waitForConnected(3000));
QVERIFY(server.waitForNewConnection(3000));
QLocalSocket *serverSocket = server.nextPendingConnection();
QVERIFY(serverSocket);
socket.disconnectFromServer();
QTime timer;
timer.start();
QVERIFY(serverSocket->waitForDisconnected(3000));
QVERIFY(timer.elapsed() < 2000);
}
void tst_QLocalSocket::waitForDisconnectByServer()
{
QString name = "tst_localsocket";
LocalServer server;
QVERIFY(server.listen(name));
LocalSocket socket;
QSignalSpy spy(&socket, SIGNAL(disconnected()));
QVERIFY(spy.isValid());
socket.connectToServer(name);
QVERIFY(socket.waitForConnected(3000));
QVERIFY(server.waitForNewConnection(3000));
QLocalSocket *serverSocket = server.nextPendingConnection();
QVERIFY(serverSocket);
serverSocket->close();
QVERIFY(serverSocket->state() == QLocalSocket::UnconnectedState);
QVERIFY(socket.waitForDisconnected(3000));
QCOMPARE(spy.count(), 1);
}
void tst_QLocalSocket::removeServer()
{
// this is a hostile takeover, but recovering from a crash results in the same
QLocalServer server, server2;
QVERIFY(QLocalServer::removeServer("cleanuptest"));
QVERIFY(server.listen("cleanuptest"));
#ifndef Q_OS_WIN
// on Windows, there can be several sockets listening on the same pipe
// on Unix, there can only be one socket instance
QVERIFY(! server2.listen("cleanuptest"));
#endif
QVERIFY(QLocalServer::removeServer("cleanuptest"));
QVERIFY(server2.listen("cleanuptest"));
}
void tst_QLocalSocket::recycleServer()
{
QLocalServer server;
QLocalSocket client;
QVERIFY(server.listen("recycletest1"));
client.connectToServer("recycletest1");
QVERIFY(client.waitForConnected(201));
QVERIFY(server.waitForNewConnection(201));
QVERIFY(server.nextPendingConnection() != 0);
server.close();
client.disconnectFromServer();
qApp->processEvents();
QVERIFY(server.listen("recycletest2"));
client.connectToServer("recycletest2");
QVERIFY(client.waitForConnected(202));
QVERIFY(server.waitForNewConnection(202));
QVERIFY(server.nextPendingConnection() != 0);
}
void tst_QLocalSocket::multiConnect()
{
QLocalServer server;
QLocalSocket client1;
QLocalSocket client2;
QLocalSocket client3;
QVERIFY(server.listen("multiconnect"));
client1.connectToServer("multiconnect");
client2.connectToServer("multiconnect");
client3.connectToServer("multiconnect");
QVERIFY(client1.waitForConnected(201));
QVERIFY(client2.waitForConnected(202));
QVERIFY(client3.waitForConnected(203));
QVERIFY(server.waitForNewConnection(201));
QVERIFY(server.nextPendingConnection() != 0);
QVERIFY(server.waitForNewConnection(202));
QVERIFY(server.nextPendingConnection() != 0);
QVERIFY(server.waitForNewConnection(203));
QVERIFY(server.nextPendingConnection() != 0);
}
void tst_QLocalSocket::writeOnlySocket()
{
QLocalServer server;
QVERIFY(server.listen("writeOnlySocket"));
QLocalSocket client;
client.connectToServer("writeOnlySocket", QIODevice::WriteOnly);
QVERIFY(client.waitForConnected());
QVERIFY(server.waitForNewConnection(200));
QLocalSocket* serverSocket = server.nextPendingConnection();
QVERIFY(serverSocket);
QCOMPARE(client.bytesAvailable(), qint64(0));
QCOMPARE(client.state(), QLocalSocket::ConnectedState);
}
void tst_QLocalSocket::writeToClientAndDisconnect()
{
QLocalServer server;
QLocalSocket client;
QSignalSpy readChannelFinishedSpy(&client, SIGNAL(readChannelFinished()));
QVERIFY(server.listen("writeAndDisconnectServer"));
client.connectToServer("writeAndDisconnectServer");
QVERIFY(client.waitForConnected(200));
QVERIFY(server.waitForNewConnection(200));
QLocalSocket* clientSocket = server.nextPendingConnection();
QVERIFY(clientSocket);
char buffer[100];
memset(buffer, 0, sizeof(buffer));
QCOMPARE(clientSocket->write(buffer, sizeof(buffer)), (qint64)sizeof(buffer));
clientSocket->waitForBytesWritten();
clientSocket->close();
server.close();
QTRY_COMPARE(readChannelFinishedSpy.count(), 1);
QCOMPARE(client.read(buffer, sizeof(buffer)), (qint64)sizeof(buffer));
client.waitForDisconnected();
QCOMPARE(client.state(), QLocalSocket::UnconnectedState);
}
void tst_QLocalSocket::debug()
{
// Make sure this compiles
qDebug() << QLocalSocket::ConnectionRefusedError << QLocalSocket::UnconnectedState;
}
class WriteThread : public QThread
{
Q_OBJECT
public:
void run() {
QLocalSocket socket;
socket.connectToServer("qlocalsocket_readyread");
if (!socket.waitForConnected(3000))
exec();
connect(&socket, SIGNAL(bytesWritten(qint64)),
this, SLOT(bytesWritten(qint64)), Qt::QueuedConnection);
socket.write("testing\n");
exec();
}
public slots:
void bytesWritten(qint64) {
exit();
}
private:
};
/*
Tests the emission of the bytesWritten(qint64)
signal.
Create a thread that will write to a socket.
If the bytesWritten(qint64) signal is generated,
the slot connected to it will exit the thread,
indicating test success.
*/
void tst_QLocalSocket::bytesWrittenSignal()
{
QLocalServer server;
QVERIFY(server.listen("qlocalsocket_readyread"));
WriteThread writeThread;
writeThread.start();
bool timedOut = false;
QVERIFY(server.waitForNewConnection(3000, &timedOut));
QVERIFY(!timedOut);
QTest::qWait(2000);
QVERIFY(writeThread.wait(2000));
}
void tst_QLocalSocket::syncDisconnectNotify()
{
QLocalServer server;
QVERIFY(server.listen("syncDisconnectNotify"));
QLocalSocket client;
client.connectToServer("syncDisconnectNotify");
QVERIFY(server.waitForNewConnection());
QLocalSocket* serverSocket = server.nextPendingConnection();
QVERIFY(serverSocket);
delete serverSocket;
QCOMPARE(client.waitForReadyRead(), false);
}
void tst_QLocalSocket::asyncDisconnectNotify()
{
QLocalServer server;
QVERIFY(server.listen("asyncDisconnectNotify"));
QLocalSocket client;
QSignalSpy disconnectedSpy(&client, SIGNAL(disconnected()));
client.connectToServer("asyncDisconnectNotify");
QVERIFY(server.waitForNewConnection());
QLocalSocket* serverSocket = server.nextPendingConnection();
QVERIFY(serverSocket);
delete serverSocket;
QTRY_VERIFY(!disconnectedSpy.isEmpty());
}
void tst_QLocalSocket::verifySocketOptions_data()
{
#ifdef Q_OS_LINUX
QTest::addColumn<QString>("service");
QTest::addColumn<QLocalServer::SocketOption>("opts");
QTest::addColumn<QFile::Permissions>("perms");
QFile::Permissions p = QFile::ExeOwner|QFile::WriteOwner|QFile::ReadOwner |
QFile::ExeUser|QFile::WriteUser|QFile::ReadUser;
QTest::newRow("user") << "userPerms" << QLocalServer::UserAccessOption << p;
p = QFile::ExeGroup|QFile::WriteGroup|QFile::ReadGroup;
QTest::newRow("group") << "groupPerms" << QLocalServer::GroupAccessOption << p;
p = QFile::ExeOther|QFile::WriteOther|QFile::ReadOther;
QTest::newRow("other") << "otherPerms" << QLocalServer::OtherAccessOption << p;
p = QFile::ExeOwner|QFile::WriteOwner|QFile::ReadOwner|
QFile::ExeUser|QFile::WriteUser|QFile::ReadUser |
QFile::ExeGroup|QFile::WriteGroup|QFile::ReadGroup|
QFile::ExeOther|QFile::WriteOther|QFile::ReadOther;
QTest::newRow("all") << "worldPerms" << QLocalServer::WorldAccessOption << p;
#endif
}
void tst_QLocalSocket::verifySocketOptions()
{
// These are only guaranteed to be useful on linux at this time
#ifdef Q_OS_LINUX
QFETCH(QString, service);
QFETCH(QLocalServer::SocketOption, opts);
QFETCH(QFile::Permissions, perms);
QLocalServer::removeServer(service);
QLocalServer server;
server.setSocketOptions(opts);
QVERIFY2(server.listen(service), "service failed to start listening");
// find the socket
QString fullServerPath = QDir::cleanPath(QDir::tempPath());
fullServerPath += QLatin1Char('/') + service;
QFile socketFile(fullServerPath);
QVERIFY2(perms == socketFile.permissions(), "permissions on the socket don't match");
#endif
}
void tst_QLocalSocket::verifyListenWithDescriptor()
{
#ifdef Q_OS_UNIX
QFETCH(QString, path);
QFETCH(bool, abstract);
QFETCH(bool, bound);
qDebug() << "socket" << path << abstract;
int listenSocket;
if (bound) {
// create the unix socket
listenSocket = ::socket(PF_UNIX, SOCK_STREAM, 0);
QVERIFY2(listenSocket != -1, "failed to create test socket");
// Construct the unix address
struct ::sockaddr_un addr;
addr.sun_family = PF_UNIX;
QVERIFY2(sizeof(addr.sun_path) > ((uint)path.size() + 1), "path to large to create socket");
::memset(addr.sun_path, 0, sizeof(addr.sun_path));
if (abstract)
::memcpy(addr.sun_path+1, path.toLatin1().data(), path.toLatin1().size());
else
::memcpy(addr.sun_path, path.toLatin1().data(), path.toLatin1().size());
if (path.startsWith(QLatin1Char('/'))) {
::unlink(path.toLatin1());
}
QVERIFY2(-1 != ::bind(listenSocket, (sockaddr *)&addr, sizeof(sockaddr_un)), "failed to bind test socket to address");
// listen for connections
QVERIFY2(-1 != ::listen(listenSocket, 50), "failed to call listen on test socket");
} else {
int fds[2];
QVERIFY2(-1 != ::socketpair(PF_UNIX, SOCK_STREAM, 0, fds), "failed to create socket pair");
listenSocket = fds[0];
close(fds[1]);
}
QLocalServer server;
QVERIFY2(server.listen(listenSocket), "failed to start create QLocalServer with local socket");
#ifdef Q_OS_LINUX
if (!bound) {
QVERIFY(server.serverName().at(0) == QLatin1Char('@'));
QVERIFY(server.fullServerName().at(0) == QLatin1Char('@'));
} else if (abstract) {
QVERIFY2(server.fullServerName().at(0) == QLatin1Char('@'), "abstract sockets should start with a '@'");
} else {
QCOMPARE(server.fullServerName(), path);
if (path.contains(QLatin1String("/"))) {
QVERIFY2(server.serverName() == path.mid(path.lastIndexOf(QLatin1Char('/'))+1), "server name invalid short name");
} else {
QVERIFY2(server.serverName() == path, "servier name doesn't match the path provided");
}
}
#else
QVERIFY(server.serverName().isEmpty());
QVERIFY(server.fullServerName().isEmpty());
#endif
#endif
}
void tst_QLocalSocket::verifyListenWithDescriptor_data()
{
#ifdef Q_OS_UNIX
QTest::addColumn<QString>("path");
QTest::addColumn<bool>("abstract");
QTest::addColumn<bool>("bound");
QTest::newRow("normal") << QDir::tempPath() + QLatin1String("/testsocket") << false << true;
#ifdef Q_OS_LINUX
QTest::newRow("abstract") << QString::fromLatin1("abstractsocketname") << true << true;
QTest::newRow("abstractwithslash") << QString::fromLatin1("abstractsocketwitha/inthename") << true << true;
#endif
QTest::newRow("no path") << QString::fromLatin1("/invalid/no path name specified") << true << false;
#endif
}
QTEST_MAIN(tst_QLocalSocket)
#include "tst_qlocalsocket.moc"