d817da8797
Instead of unconditionally linking to Foundation, UIKit, and QuartzCore, we leave the dependencies for the iOS platform plugin, where the libs are actually used. Change-Id: Ie8cfad2c8230d1f1af6933b831e443fecb0c93f1 Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
31 lines
696 B
Plaintext
31 lines
696 B
Plaintext
#
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# Common build settings for all iOS configurations
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#
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QT_QPA_DEFAULT_PLATFORM = ios
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QMAKE_XCODE_CODE_SIGN_IDENTITY = "iPhone Developer"
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# iOS build tools
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QMAKE_CC = clang
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QMAKE_CXX = clang++
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QMAKE_FIX_RPATH = install_name_tool -id
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QMAKE_AR = ar cq
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QMAKE_RANLIB = ranlib -s
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QMAKE_LINK = $$QMAKE_CXX
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QMAKE_LINK_SHLIB = $$QMAKE_CXX
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# No OpenGL ES1
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QMAKE_INCDIR_OPENGL_ES1 =
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QMAKE_LIBDIR_OPENGL_ES1 =
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QMAKE_LIBS_OPENGL_ES1 =
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# OpenGL ES2
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QMAKE_INCDIR_OPENGL_ES2 =
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QMAKE_LIBDIR_OPENGL_ES2 =
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QMAKE_LIBS_OPENGL_ES2 = -framework OpenGLES
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# No desktop OpenGL
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QMAKE_INCDIR_OPENGL =
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QMAKE_LIBS_OPENGL =
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