8f44da1f55
There is no onscreen support for WinRT in the D3D11 backend yet. However, offscreen operations (rendering into a texture) should work. One catch is that there is no D3DCompile available for deployed WinRT apps. So ship the intermediate format (DXBC output from fxc) in the .qsb files. Change-Id: Ic0aba4b817c27d13dcf3af41bf7612d799382655 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> |
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image | ||
itemmodels | ||
kernel | ||
math3d | ||
painting | ||
qopengl | ||
qopenglconfig | ||
qvulkan | ||
rhi | ||
text | ||
util | ||
gui.pro |