qt5base-lts/mkspecs/common/ios/qmake.conf
Tor Arne Vestbø c45595d648 Use tools from the SDK's toolchain instead of the ones in /usr/bin
For Mac OS X we currently specify build tools without an absolute path,
which means we end up using the ones in /usr/bin. This is wrong, we
should be using the tools from the toolchain of the chosen SDK.

For iOS we do specify an absolute path, by resolving the toolchain
path in the iOS makespecs.

To solve the situation on Mac OS X, we move the logic of resolving the
toolchain path to sdk.prf, and share it between OSX and iOS.

For configure we need to duplicate some of the logic from sdk.prf, as
configure pulls out QMAKE_CC and QMAKE_CXX for running some initial
tests and building qmake. The new macSDKify function also solves
the issue of missing sysroot and deployment version in the flags.

Change-Id: Ib1d239c9904cf3ccee5214b313cf6205869a1462
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
2013-03-13 18:40:26 +01:00

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#
# Common build settings for all iOS configurations
#
QT_QPA_DEFAULT_PLATFORM = ios
QMAKE_XCODE_CODE_SIGN_IDENTITY = "iPhone Developer"
# iOS build tools
QMAKE_CC = clang
QMAKE_CXX = clang++
QMAKE_FIX_RPATH = install_name_tool -id
QMAKE_AR = ar cq
QMAKE_RANLIB = ranlib -s
QMAKE_LINK = $$QMAKE_CXX
QMAKE_LINK_SHLIB = $$QMAKE_CXX
# Basic iOS frameworks needed for any GUI app
QMAKE_LFLAGS += -framework Foundation -framework UIKit -framework QuartzCore -lz
# No OpenGL ES1
QMAKE_INCDIR_OPENGL_ES1 =
QMAKE_LIBDIR_OPENGL_ES1 =
QMAKE_LIBS_OPENGL_ES1 =
# OpenGL ES2
QMAKE_INCDIR_OPENGL_ES2 =
QMAKE_LIBDIR_OPENGL_ES2 =
QMAKE_LIBS_OPENGL_ES2 = -framework OpenGLES
# No desktop OpenGL
QMAKE_INCDIR_OPENGL =
QMAKE_LIBS_OPENGL =