9bc8acc6cb
So far the dependency keyword has been ignored for the new Windows 10 mkspecs. The difference to older manifest files is that there is already a <Dependency> section and hence we embed dependencies inside this one, as the format standard does not allow to have multiple of those. Change-Id: I1bf25979cc28d5c153215de5bb9cd6f37e9c50aa Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
173 lines
10 KiB
Plaintext
173 lines
10 KiB
Plaintext
# This performs basic variable replacement on the contents of the WinRT manifest template, as
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# specified by WINRT_MANIFEST. The resulting manifest file is written to the output directory.
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# While the most common options are covered by the default template, the developer is expected
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# to make an application-level copy of the template in order to customize the manifest further.
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# Afterwards, they can override the default template by assigning their template to WINRT_MANIFEST.
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#
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# All subkeys in WINRT_MANIFEST will be replaced if defined/found, so new variables can be easily
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# added. The following keys have default values and are present in the default templates:
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# WINRT_MANIFEST: The name of the input manifest file. Defaults to a file defined by the mkspec.
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# WINRT_MANIFEST.target: The name of the target (.exe). Defaults to TARGET.
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# WINRT_MANIFEST.identity: The unique ID of the app. Defaults to reusing the existing generated manifest's UUID, or generates a new UUID if none is present.
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# WINRT_MANIFEST.name: The name of the package as displayed to the user. Defaults to TARGET.
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# WINRT_MANIFEST.architecture: The target architecture. Defaults to VCPROJ_ARCH.
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# WINRT_MANIFEST.version: The version number of the package. Defaults to "1.0.0.0".
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# WINRT_MANIFEST.publisher: Display name of the publisher. Defaults to "Default publisher display name".
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# WINRT_MANIFEST.publisher_id: The publisher's distinguished name (default: CN=MyCN).
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# WINRT_MANIFEST.phone_product_id: The GUID of the product. Defaults to the value of WINRT_MANIFEST.identity. (Windows Phone only)
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# WINRT_MANIFEST.phone_publisher_id: The GUID of the publisher. Defaults to an invalid GUID. (Windows Phone only)
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# WINRT_MANIFEST.description: Package description. Defaults to "Default package description".
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# WINRT_MANIFEST.background: Tile background color. Defaults to "green".
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# WINRT_MANIFEST.foreground: Tile foreground (text) color (Windows 8/RT only). Defaults to "light".
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# WINRT_MANIFEST.logo_store: Logo image file for Windows Store. Default provided by the mkspec.
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# WINRT_MANIFEST.logo_small: Small logo image file. Default provided by the mkspec.
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# WINRT_MANIFEST.logo_medium: Medium logo image file. Default provided by the mkspec.
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# WINRT_MANIFEST.logo_large: Large logo image file. Default provided by the mkspec.
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# WINRT_MANIFEST.splash_screen: Splash screen image file. Default provided by the mkspec.
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# WINRT_MANIFEST.rotation_preference: Orientation specification. Default is empty. (portrait, landscape, landscapeFlipped)
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# WINRT_MANIFEST.iconic_tile_icon: Image file for the "iconic" tile template icon. Default provided by the mkspec.
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# WINRT_MANIFEST.iconic_tile_small: Image file for the small "iconic" tile template logo. Default provided by the mkspec.
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# WINRT_MANIFEST.default_language: Specifies the default language of the application
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# WINRT_MANIFEST.capabilities: Specifies capabilities to add to the capability list.
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# WINRT_MANIFEST.capabilities_device: Specifies device capabilities to add to the capability list. (location, webcam...)
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# WINRT_MANIFEST.dependencies: Specifies dependencies required by the package.
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# The manifest is generated for each build pass for normal apps, and only once for vcapps.
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# - Normal apps have their package root directory in the same place as the target (one for each build pass).
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# - Visual Studio requires a design-mode manifest in the same location as the vcproj.
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!isEmpty(WINRT_MANIFEST): \
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if(build_pass:equals(TEMPLATE, "app"))| \
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if(!build_pass:equals(TEMPLATE, "vcapp")) {
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manifest_file.input = $$WINRT_MANIFEST
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contains(TEMPLATE, "vc.*") {
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BUILD_DIR = $$OUT_PWD
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} else {
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load(resolve_target)
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BUILD_DIR = $$dirname(QMAKE_RESOLVED_TARGET)
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}
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contains(TEMPLATE, "vc.*"): \
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manifest_file.output = $$BUILD_DIR/Package.appxmanifest
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else: \
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manifest_file.output = $$BUILD_DIR/AppxManifest.xml
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# Provide the C-runtime dependency
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equals(TEMPLATE, "app") {
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VCLIBS = Microsoft.VCLibs.$$replace(MSVC_VER, \\., ).00
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winphone: VCLIBS = $${VCLIBS}.Phone
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CONFIG(debug, debug|release): \
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VCLIBS = $${VCLIBS}.Debug
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else: \
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VCLIBS = $${VCLIBS}
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contains(MSVC_VER, "14.0"): VCLIBS = "$${VCLIBS}\" MinVersion=\"14.0.0.0\" Publisher=\"CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US"
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WINRT_MANIFEST.dependencies += $$VCLIBS
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}
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# Provide default values for required variables
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isEmpty(WINRT_MANIFEST.target): WINRT_MANIFEST.target = $$TARGET
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isEmpty(WINRT_MANIFEST.identity) {
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# Reuse the existing UUID if possible
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UUID_CACHE = $$OUT_PWD/.qmake.winrt_uuid_$$TARGET
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exists($$UUID_CACHE) {
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include($$UUID_CACHE)
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} else {
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WINRT_UUID = $$system(uuidgen)
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isEmpty(WINRT_UUID): error("Unable to generate a UUID. Make sure uuidgen is in your PATH.")
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WINRT_UUID = "WINRT_MANIFEST.identity = $$WINRT_UUID"
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write_file($$UUID_CACHE, WINRT_UUID)|error("Unable to write the UUID cache; aborting.")
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eval($$WINRT_UUID)
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}
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}
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isEmpty(WINRT_MANIFEST.name): WINRT_MANIFEST.name = $$TARGET
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isEmpty(WINRT_MANIFEST.architecture): WINRT_MANIFEST.architecture = $$VCPROJ_ARCH
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isEmpty(WINRT_MANIFEST.version): WINRT_MANIFEST.version = 1.0.0.0
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isEmpty(WINRT_MANIFEST.publisher): WINRT_MANIFEST.publisher = Default publisher display name
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isEmpty(WINRT_MANIFEST.publisherid): WINRT_MANIFEST.publisherid = CN=$$(USERNAME)
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isEmpty(WINRT_MANIFEST.phone_product_id): WINRT_MANIFEST.phone_product_id = $$WINRT_MANIFEST.identity
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isEmpty(WINRT_MANIFEST.phone_publisher_id): WINRT_MANIFEST.phone_publisher_id = 00000000-0000-0000-0000-000000000000
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isEmpty(WINRT_MANIFEST.description): WINRT_MANIFEST.description = Default package description
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isEmpty(WINRT_MANIFEST.background): WINRT_MANIFEST.background = green
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isEmpty(WINRT_MANIFEST.foreground): WINRT_MANIFEST.foreground = light
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isEmpty(WINRT_MANIFEST.default_language): WINRT_MANIFEST.default_language = en
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INDENT = "$$escape_expand(\\r\\n) "
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VS_XML_NAMESPACE = "m2"
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winphone: VS_XML_NAMESPACE = "m3"
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WINRT_MANIFEST.rotation_preference = $$unique(WINRT_MANIFEST.rotation_preference)
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!isEmpty(WINRT_MANIFEST.rotation_preference) {
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MANIFEST_ROTATION += "<$${VS_XML_NAMESPACE}:InitialRotationPreference>"
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for(ROTATION, WINRT_MANIFEST.rotation_preference): \
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MANIFEST_ROTATION += " <$${VS_XML_NAMESPACE}:Rotation Preference=\"$$ROTATION\" />"
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MANIFEST_ROTATION += "</$${VS_XML_NAMESPACE}:InitialRotationPreference>"
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WINRT_MANIFEST.rotation_preference = $$join(MANIFEST_ROTATION, $$INDENT, $$INDENT)
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}
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INDENT = "$$escape_expand(\\r\\n) "
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# Capabilities are given as a string list and may change with the configuration (network, sensors, etc.)
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WINRT_MANIFEST.capabilities = $$unique(WINRT_MANIFEST.capabilities)
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WINRT_MANIFEST.capabilities_device = $$unique(WINRT_MANIFEST.capabilities_device)
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!isEmpty(WINRT_MANIFEST.capabilities)|!isEmpty(WINRT_MANIFEST.capabilities_device) {
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MANIFEST_CAPABILITIES += "<Capabilities>"
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for(CAPABILITY, WINRT_MANIFEST.capabilities): \
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MANIFEST_CAPABILITIES += " <Capability Name=\"$$CAPABILITY\" />"
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for(CAPABILITY, WINRT_MANIFEST.capabilities_device): \
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MANIFEST_CAPABILITIES += " <DeviceCapability Name=\"$$CAPABILITY\" />"
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MANIFEST_CAPABILITIES += "</Capabilities>"
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WINRT_MANIFEST.capabilities = $$join(MANIFEST_CAPABILITIES, $$INDENT, $$INDENT)
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}
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# Dependencies are given as a string list. The CRT dependency is added automatically above.
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# For MSVC2015 the dependencies are added in conjunction with TargetDeviceFamily
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WINRT_MANIFEST.dependencies = $$unique(WINRT_MANIFEST.dependencies)
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!isEmpty(WINRT_MANIFEST.dependencies) {
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for(DEPENDENCY, WINRT_MANIFEST.dependencies): \
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MANIFEST_DEPENDENCIES += " <PackageDependency Name=\"$$DEPENDENCY\" />"
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WINRT_MANIFEST.dependencies = $$join(MANIFEST_DEPENDENCIES, $$INDENT, $$INDENT)
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}
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# Provide default icons where needed
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isEmpty(WINRT_ASSETS_PATH): WINRT_ASSETS_PATH = $$[QT_HOST_DATA/get]/mkspecs/common/winrt_winphone/assets
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TEMPLATE_CONTENTS = $$cat($$WINRT_MANIFEST, lines)
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ICONS_FOUND = $$find(TEMPLATE_CONTENTS, \\\$\\\$\\{WINRT_MANIFEST\\.(logo|tile)_)
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ICONS_FOUND ~= s/.*\\\$\\\$\\{WINRT_MANIFEST\\.((logo|tile)_[^\}]+)\\}.*/\\1/g
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for (ICON_NAME, ICONS_FOUND) {
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ICON_FILE = $$eval(WINRT_MANIFEST.$$ICON_NAME)
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isEmpty(ICON_FILE) {
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equals(ICON_NAME, "logo_310x150"): ICON_FILE = $$eval(WINRT_MANIFEST.logo_wide)
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else: equals(ICON_NAME, "logo_150x150"): ICON_FILE = $$eval(WINRT_MANIFEST.logo_large)
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# Windows Phone specifics
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else: equals(ICON_NAME, "logo_480x800"): ICON_FILE = $$eval(WINRT_MANIFEST.logo_splash)
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else: equals(ICON_NAME, "logo_71x71"): ICON_FILE = $$eval(WINRT_MANIFEST.logo_medium)
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else: equals(ICON_NAME, "logo_44x44"): ICON_FILE = $$eval(WINRT_MANIFEST.logo_small)
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# Windows RT specifics
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else: equals(ICON_NAME, "logo_620x300"): ICON_FILE = $$eval(WINRT_MANIFEST.logo_splash)
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else: equals(ICON_NAME, "logo_70x70"): ICON_FILE = $$eval(WINRT_MANIFEST.logo_medium)
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else: equals(ICON_NAME, "logo_30x30"): ICON_FILE = $$eval(WINRT_MANIFEST.logo_small)
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}
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isEmpty(ICON_FILE): ICON_FILE = $$WINRT_ASSETS_PATH/$${ICON_NAME}.png
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icon_$${ICON_NAME}.input = $$ICON_FILE
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icon_$${ICON_NAME}.output = $$BUILD_DIR/assets/$$basename(ICON_FILE)
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icon_$${ICON_NAME}.CONFIG = verbatim
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QMAKE_SUBSTITUTES += icon_$${ICON_NAME}
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WINRT_MANIFEST.$${ICON_NAME} = assets/$$basename(ICON_FILE)
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}
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!contains(TEMPLATE, "vc.*") {
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winrt_manifest_install.files = $$manifest_file.output
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winrt_manifest_install.path = $$target.path
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winrt_assets_install.files = $$BUILD_DIR/assets/*
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winrt_assets_install.path = $$target.path/assets
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INSTALLS += winrt_manifest_install winrt_assets_install
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}
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QMAKE_SUBSTITUTES += manifest_file
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}
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