fe97af0c9a
Uses the two compute shaders from Qt Quick 3D. Demonstrates and tests both RGBA16F textures and using them (and doing load/store with mip levels individually) in combination with compute. Task-number: QTBUG-81213 Change-Id: I3f0f250d5997a26c857b7c45517684c63b44e58e Reviewed-by: Johan Helsing <johan.helsing@qt.io>
28 lines
497 B
Prolog
28 lines
497 B
Prolog
TEMPLATE = subdirs
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SUBDIRS += \
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hellominimalcrossgfxtriangle \
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compressedtexture_bc1 \
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compressedtexture_bc1_subupload \
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texuploads \
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msaatexture \
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msaarenderbuffer \
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cubemap \
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cubemap_scissor \
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multiwindow \
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multiwindow_threaded \
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triquadcube \
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offscreen \
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floattexture \
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float16texture_with_compute \
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mrt \
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shadowmap \
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computebuffer \
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computeimage \
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instancing
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qtConfig(widgets) {
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SUBDIRS += \
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qrhiprof
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}
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