qt5base-lts/tests/manual/rhi/rhi.pro
Laszlo Agocs fe97af0c9a rhi: Add manual test for RGBA16F and compute
Uses the two compute shaders from Qt Quick 3D. Demonstrates
and tests both RGBA16F textures and using them (and doing
load/store with mip levels individually) in combination with
compute.

Task-number: QTBUG-81213
Change-Id: I3f0f250d5997a26c857b7c45517684c63b44e58e
Reviewed-by: Johan Helsing <johan.helsing@qt.io>
2020-01-13 15:52:46 +01:00

28 lines
497 B
Prolog

TEMPLATE = subdirs
SUBDIRS += \
hellominimalcrossgfxtriangle \
compressedtexture_bc1 \
compressedtexture_bc1_subupload \
texuploads \
msaatexture \
msaarenderbuffer \
cubemap \
cubemap_scissor \
multiwindow \
multiwindow_threaded \
triquadcube \
offscreen \
floattexture \
float16texture_with_compute \
mrt \
shadowmap \
computebuffer \
computeimage \
instancing
qtConfig(widgets) {
SUBDIRS += \
qrhiprof
}