scuffed-code/icu4c/source/i18n/i18n.dsp

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1999-08-16 21:50:52 +00:00
# Microsoft Developer Studio Project File - Name="i18n" - Package Owner=<4>
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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2001-11-20 00:55:51 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\choicfmt.h
"..\..\include\unicode\choicfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\datefmt.cpp
# End Source File
# Begin Source File
SOURCE=.\unicode\datefmt.h
1999-08-16 21:50:52 +00:00
!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\datefmt.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\datefmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
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# Begin Custom Build
InputPath=.\unicode\datefmt.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\datefmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\datefmt.h
"..\..\include\unicode\datefmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\datefmt.h
"..\..\include\unicode\datefmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\dcfmtsym.cpp
# End Source File
# Begin Source File
SOURCE=.\unicode\dcfmtsym.h
1999-08-16 21:50:52 +00:00
!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\dcfmtsym.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\dcfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
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# Begin Custom Build
InputPath=.\unicode\dcfmtsym.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\dcfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\dcfmtsym.h
"..\..\include\unicode\dcfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\dcfmtsym.h
"..\..\include\unicode\dcfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\decimfmt.cpp
# End Source File
# Begin Source File
SOURCE=.\unicode\decimfmt.h
1999-08-16 21:50:52 +00:00
!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\decimfmt.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\decimfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
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# Begin Custom Build
InputPath=.\unicode\decimfmt.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\decimfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\decimfmt.h
"..\..\include\unicode\decimfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\decimfmt.h
"..\..\include\unicode\decimfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\digitlst.cpp
# End Source File
# Begin Source File
SOURCE=.\digitlst.h
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# Begin Source File
SOURCE=.\dtfmtsym.cpp
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# Begin Source File
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1999-08-16 21:50:52 +00:00
!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\dtfmtsym.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\dtfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\dtfmtsym.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\dtfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\dtfmtsym.h
"..\..\include\unicode\dtfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\dtfmtsym.h
"..\..\include\unicode\dtfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\unicode\fieldpos.h
1999-08-16 21:50:52 +00:00
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# Begin Custom Build
InputPath=.\unicode\fieldpos.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\fieldpos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\fieldpos.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\fieldpos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\fieldpos.h
"..\..\include\unicode\fieldpos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\fieldpos.h
"..\..\include\unicode\fieldpos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\fmtable.cpp
# End Source File
# Begin Source File
SOURCE=.\unicode\fmtable.h
1999-08-16 21:50:52 +00:00
!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\fmtable.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\fmtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\fmtable.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\fmtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\fmtable.h
"..\..\include\unicode\fmtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\fmtable.h
"..\..\include\unicode\fmtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\format.cpp
# End Source File
# Begin Source File
SOURCE=.\unicode\format.h
1999-08-16 21:50:52 +00:00
!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\format.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\format.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\format.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\format.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\format.h
"..\..\include\unicode\format.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\format.h
"..\..\include\unicode\format.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gregocal.cpp
# End Source File
# Begin Source File
SOURCE=.\unicode\gregocal.h
1999-08-16 21:50:52 +00:00
!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\gregocal.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\gregocal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\gregocal.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\gregocal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\gregocal.h
"..\..\include\unicode\gregocal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\gregocal.h
"..\..\include\unicode\gregocal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gregoimp.cpp
# End Source File
# Begin Source File
SOURCE=.\gregoimp.h
# End Source File
# Begin Source File
SOURCE=.\japancal.cpp
# End Source File
# Begin Source File
SOURCE=.\japancal.h
# End Source File
# Begin Source File
SOURCE=.\msgfmt.cpp
# End Source File
# Begin Source File
SOURCE=.\unicode\msgfmt.h
!IF "$(CFG)" == "i18n - Win32 Release"
1999-08-16 21:50:52 +00:00
# Begin Custom Build
InputPath=.\unicode\msgfmt.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\msgfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\msgfmt.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\msgfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\msgfmt.h
"..\..\include\unicode\msgfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\msgfmt.h
"..\..\include\unicode\msgfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\nfrlist.h
# End Source File
# Begin Source File
SOURCE=.\nfrs.cpp
# End Source File
# Begin Source File
SOURCE=.\nfrs.h
# End Source File
# Begin Source File
SOURCE=.\nfrule.cpp
# End Source File
# Begin Source File
SOURCE=.\nfrule.h
# End Source File
# Begin Source File
SOURCE=.\nfsubs.cpp
# End Source File
# Begin Source File
SOURCE=.\nfsubs.h
# End Source File
# Begin Source File
SOURCE=.\numfmt.cpp
# End Source File
# Begin Source File
SOURCE=.\unicode\numfmt.h
1999-08-16 21:50:52 +00:00
!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\numfmt.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\numfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\numfmt.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\numfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\numfmt.h
"..\..\include\unicode\numfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\numfmt.h
"..\..\include\unicode\numfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\olsontz.cpp
# End Source File
# Begin Source File
SOURCE=.\olsontz.h
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# Begin Source File
SOURCE=.\rbnf.cpp
# End Source File
# Begin Source File
SOURCE=.\unicode\rbnf.h
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# Begin Custom Build
InputPath=.\unicode\rbnf.h
"..\..\include\unicode\rbnf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\rbnf.h
"..\..\include\unicode\rbnf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\rbnf.h
"..\..\include\unicode\rbnf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\rbnf.h
"..\..\include\unicode\rbnf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simpletz.cpp
# End Source File
# Begin Source File
SOURCE=.\unicode\simpletz.h
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# Begin Custom Build
InputPath=.\unicode\simpletz.h
"..\..\include\unicode\simpletz.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\simpletz.h
"..\..\include\unicode\simpletz.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
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# Begin Custom Build
InputPath=.\unicode\simpletz.h
"..\..\include\unicode\simpletz.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\simpletz.h
"..\..\include\unicode\simpletz.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\smpdtfmt.cpp
# End Source File
# Begin Source File
SOURCE=.\unicode\smpdtfmt.h
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# Begin Custom Build
InputPath=.\unicode\smpdtfmt.h
"..\..\include\unicode\smpdtfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\smpdtfmt.h
"..\..\include\unicode\smpdtfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\smpdtfmt.h
"..\..\include\unicode\smpdtfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\smpdtfmt.h
"..\..\include\unicode\smpdtfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\timezone.cpp
# End Source File
# Begin Source File
SOURCE=.\unicode\timezone.h
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# Begin Custom Build
InputPath=.\unicode\timezone.h
"..\..\include\unicode\timezone.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\timezone.h
"..\..\include\unicode\timezone.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
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# Begin Custom Build
InputPath=.\unicode\timezone.h
"..\..\include\unicode\timezone.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\timezone.h
"..\..\include\unicode\timezone.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ucal.cpp
1999-08-16 21:50:52 +00:00
# End Source File
# Begin Source File
SOURCE=.\unicode\ucal.h
1999-08-16 21:50:52 +00:00
!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\ucal.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\ucal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\ucal.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\ucal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\ucal.h
"..\..\include\unicode\ucal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\ucal.h
"..\..\include\unicode\ucal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ucurr.cpp
# End Source File
# Begin Source File
SOURCE=.\unicode\ucurr.h
1999-08-16 21:50:52 +00:00
!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\ucurr.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\ucurr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\ucurr.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\ucurr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\ucurr.h
"..\..\include\unicode\ucurr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\ucurr.h
"..\..\include\unicode\ucurr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ucurrimp.h
# End Source File
# Begin Source File
SOURCE=.\udat.cpp
# End Source File
# Begin Source File
SOURCE=.\unicode\udat.h
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# Begin Custom Build
InputPath=.\unicode\udat.h
"..\..\include\unicode\udat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\udat.h
"..\..\include\unicode\udat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\udat.h
"..\..\include\unicode\udat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\udat.h
"..\..\include\unicode\udat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\umsg.cpp
# End Source File
# Begin Source File
SOURCE=.\unicode\umsg.h
1999-08-16 21:50:52 +00:00
!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\umsg.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\umsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\umsg.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\umsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\umsg.h
"..\..\include\unicode\umsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
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