scuffed-code/icu4c/source/common/common.dsp

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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
"..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
# Begin Custom Build
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1999-08-16 21:50:52 +00:00
"..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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1999-08-16 21:50:52 +00:00
# End Custom Build
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1999-08-16 21:50:52 +00:00
# Begin Custom Build
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1999-08-16 21:50:52 +00:00
"..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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1999-08-16 21:50:52 +00:00
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# End Source File
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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# Begin Custom Build
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1999-08-16 21:50:52 +00:00
"..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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1999-08-16 21:50:52 +00:00
# End Custom Build
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1999-08-16 21:50:52 +00:00
# Begin Custom Build
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# Begin Custom Build
InputPath=.\unicode\resbund.h
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SOURCE=.\unicode\schriter.h
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# Begin Custom Build
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# Begin Custom Build
InputPath=.\unicode\schriter.h
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# Begin Custom Build
InputPath=.\unicode\schriter.h
"..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# Begin Custom Build
InputPath=.\unicode\schriter.h
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1999-08-16 21:50:52 +00:00
# Begin Source File
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InputPath=.\unicode\strenum.h
"..\..\include\unicode\strenum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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InputPath=.\unicode\strenum.h
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# Begin Custom Build
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# Begin Custom Build
InputPath=.\unicode\ubidi.h
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1999-08-16 21:50:52 +00:00
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# Begin Custom Build
InputPath=.\unicode\ubidi.h
"..\..\include\unicode\ubidi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# Begin Custom Build
InputPath=.\unicode\ubidi.h
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1999-08-16 21:50:52 +00:00
!ENDIF
# End Source File
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# Begin Custom Build
InputPath=.\unicode\ubrk.h
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# Begin Custom Build
InputPath=.\unicode\ubrk.h
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InputPath=.\unicode\ubrk.h
"..\..\include\unicode\ubrk.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Source File
# Begin Source File
SOURCE=.\unicode\uchar.h
1999-08-16 21:50:52 +00:00
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# Begin Custom Build
InputPath=.\unicode\uchar.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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1999-08-16 21:50:52 +00:00
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# Begin Custom Build
InputPath=.\unicode\uchar.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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1999-08-16 21:50:52 +00:00
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# Begin Custom Build
InputPath=.\unicode\uchar.h
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# Begin Custom Build
InputPath=.\unicode\uchar.h
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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# Begin Custom Build
InputPath=.\unicode\uchriter.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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1999-08-16 21:50:52 +00:00
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# Begin Custom Build
InputPath=.\unicode\uchriter.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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1999-08-16 21:50:52 +00:00
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# Begin Custom Build
InputPath=.\unicode\uchriter.h
"..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
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# Begin Custom Build
InputPath=.\unicode\uchriter.h
"..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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1999-08-16 21:50:52 +00:00
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\unicode\uclean.h
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# Begin Custom Build
InputPath=.\unicode\uclean.h
"..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# Begin Custom Build
InputPath=.\unicode\uclean.h
"..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# Begin Custom Build
InputPath=.\unicode\uclean.h
"..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
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# Begin Custom Build
InputPath=.\unicode\uclean.h
"..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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1999-08-16 21:50:52 +00:00
SOURCE=.\ucmp8.h
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1999-08-16 21:50:52 +00:00
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# Begin Custom Build
InputPath=.\unicode\ucnv.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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1999-08-16 21:50:52 +00:00
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# Begin Custom Build
InputPath=.\unicode\ucnv.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
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# Begin Custom Build
InputPath=.\unicode\ucnv.h
"..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
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# Begin Custom Build
InputPath=.\unicode\ucnv.h
"..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
1999-08-16 21:50:52 +00:00
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ucnv_bld.h
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1999-08-16 21:50:52 +00:00
SOURCE=.\unicode\ucnv_cb.h
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InputPath=.\unicode\ucnv_cb.h
"..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# Begin Custom Build
InputPath=.\unicode\ucnv_cb.h
"..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# Begin Custom Build
InputPath=.\unicode\ucnv_cb.h
"..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
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# Begin Custom Build
InputPath=.\unicode\ucnv_cb.h
"..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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1999-08-16 21:50:52 +00:00
# End Source File
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1999-08-16 21:50:52 +00:00
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# Begin Custom Build
InputPath=.\unicode\ucnv_err.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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1999-08-16 21:50:52 +00:00
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# Begin Custom Build
InputPath=.\unicode\ucnv_err.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
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# Begin Custom Build
InputPath=.\unicode\ucnv_err.h
"..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
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# Begin Custom Build
InputPath=.\unicode\ucnv_err.h
"..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
SOURCE=.\ucnv_io.h
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2000-07-13 00:11:43 +00:00
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SOURCE=.\unicode\uconfig.h
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"..\..\include\unicode\uconfig.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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SOURCE=.\unicode\ures.h
1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
"..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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1999-08-16 21:50:52 +00:00
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1999-08-16 21:50:52 +00:00
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# End Source File
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SOURCE=.\ustrfmt.h
# End Source File
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SOURCE=.\unicode\ustring.h
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!IF "$(CFG)" == "common - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\ustring.h
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"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
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# End Custom Build
!ELSEIF "$(CFG)" == "common - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\ustring.h
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"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
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# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\ustring.h
"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\ustring.h
"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
1999-08-16 21:50:52 +00:00
!ENDIF
# End Source File
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SOURCE=.\unicode\utf.h
!IF "$(CFG)" == "common - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\utf.h
"..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\utf.h
"..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\utf.h
"..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\utf.h
"..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
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SOURCE=.\unicode\utf16.h
!IF "$(CFG)" == "common - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\utf16.h
"..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\utf16.h
"..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\utf16.h
"..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\utf16.h
"..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\unicode\utf32.h
!IF "$(CFG)" == "common - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\utf32.h
"..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\utf32.h
"..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\utf32.h
"..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\utf32.h
"..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\unicode\utf8.h
!IF "$(CFG)" == "common - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\utf8.h
"..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\utf8.h
"..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\utf8.h
"..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\utf8.h
"..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
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SOURCE=.\unicode\utf_old.h
!IF "$(CFG)" == "common - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\utf_old.h
"..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\utf_old.h
"..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\utf_old.h
"..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\utf_old.h
"..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\util.h
# End Source File
# Begin Source File
SOURCE=.\utrie.h
# End Source File
# Begin Source File
SOURCE=.\unicode\utypes.h
1999-08-16 21:50:52 +00:00
!IF "$(CFG)" == "common - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\utypes.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\utypes.h
1999-08-16 21:50:52 +00:00
"..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
1999-08-16 21:50:52 +00:00
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\utypes.h
"..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\utypes.h
"..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
1999-08-16 21:50:52 +00:00
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\uvector.h
# End Source File
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SOURCE=.\unicode\uversion.h
!IF "$(CFG)" == "common - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\uversion.h
"..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\uversion.h
"..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\uversion.h
"..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\uversion.h
"..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ENDIF
1999-08-16 21:50:52 +00:00
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\common.rc
# End Source File
1999-08-16 21:50:52 +00:00
# End Group
# End Target
# End Project