scuffed-code/icu4c/source/common/unicode/uobject.h
2002-07-30 20:55:20 +00:00

140 lines
4.5 KiB
C++

/*
******************************************************************************
*
* Copyright (C) 2002, International Business Machines
* Corporation and others. All Rights Reserved.
*
******************************************************************************
* file name: uobject.h
* encoding: US-ASCII
* tab size: 8 (not used)
* indentation:4
*
* created on: 2002jun26
* created by: Markus W. Scherer
*/
#ifndef __UOBJECT_H__
#define __UOBJECT_H__
#include "unicode/utypes.h"
U_NAMESPACE_BEGIN
/**
* \file
* \brief C++ API: Common ICU base class UObject.
*/
/** U_OVERRIDE_CXX_ALLOCATION - Define this to override operator new and
* delete in UObject. Enabled by default for ICU.
*
* Enabling forces all allocation of ICU object types to use ICU's
* memory allocation. On Windows, this allows the ICU DLL to be used by
* applications that statically link the C Runtime library, meaning that
* the app and ICU sill be using different heaps.
*/
#ifndef U_OVERRIDE_CXX_ALLOCATION
#define U_OVERRIDE_CXX_ALLOCATION 1
#endif
/**
* UObject is the common ICU base class.
* All other ICU C++ classes are derived from UObject (starting with ICU 2.2).
*
* This is primarily to make it possible and simple to override the
* C++ memory management by adding new/delete operators to this base class.
*
* To override ALL ICU memory management, including that from plain C code,
* replace the allocation functions declared in cmemory.h
*
* UObject contains pure virtual methods to allow derived classes like Format
* (which used to be base classes themselves before UObject was introduced)
* to have pure virtual methods.
*
* It is likely that a future ICU release will split UObject to
* separate out a new "more base" class for only the
* memory management customization, with UObject subclassing that new
* class and adding virtual methods for "boilerplate" functions.
* This will simplify the maintenance of ICU.
*
* @draft ICU 2.2
*/
class U_COMMON_API UObject {
public:
/**
* Destructor.
*
* @draft ICU 2.2
*/
virtual inline ~UObject() {}
#if U_OVERRIDE_CXX_ALLOCATION
/**
* Overrides for ICU4C C++ memory management.
* simple, non-class types are allocated using the macros in common/cmemory.h
* (uprv_malloc(), uprv_free(), uprv_realloc());
* they or something else could be used here to implement C++ new/delete
* for ICU4C C++ classes
* @draft ICU 2.2
*/
void *operator new(size_t size);
void *operator new[](size_t size);
/**
* Overrides for ICU4C C++ memory management.
* simple, non-class types are allocated using the macros in common/cmemory.h
* (uprv_malloc(), uprv_free(), uprv_realloc());
* they or something else could be used here to implement C++ new/delete
* for ICU4C C++ classes
* @draft ICU 2.2
*/
void operator delete(void *p);
void operator delete[](void *p);
#endif
/**
* ICU4C "poor man's RTTI", returns a UClassID for the actual ICU class.
*
* @draft ICU 2.2
*/
virtual inline UClassID getDynamicClassID() const = 0;
protected:
// the following functions are protected to prevent instantiation and
// direct use of UObject itself
// default constructor
// commented out because UObject is abstract (see getDynamicClassID)
// inline UObject() {}
// copy constructor
// commented out because UObject is abstract (see getDynamicClassID)
// inline UObject(const UObject &other) {}
#if U_ICU_VERSION_MAJOR_NUM>2 || (U_ICU_VERSION_MAJOR_NUM==2 && U_ICU_VERSION_MINOR_NUM>2)
// TODO post ICU 2.2
// some or all of the following "boilerplate" functions may be made public
// in a future ICU4C release when all subclasses implement them
// assignment operator
// (not virtual, see "Taligent's Guide to Designing Programs" pp.73..74)
// commented out because the implementation is the same as a compiler's default
// UObject &operator=(const UObject &other) { return *this; }
// comparison operators
virtual inline UBool operator==(const UObject &other) const { return this==&other; }
inline UBool operator!=(const UObject &other) const { return !operator==(other); }
// clone() commented out from the base class:
// some compilers do not support co-variant return types
// (i.e., subclasses would have to return UObject& as well, instead of SubClass&)
// virtual UObject *clone() const;
#endif
};
U_NAMESPACE_END
#endif