skia2/tools/sk_app/win/WindowContextFactory_win.h

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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef WindowContextFactory_win_DEFINED
#define WindowContextFactory_win_DEFINED
#include <Windows.h>
#include <memory>
namespace sk_app {
class WindowContext;
struct DisplayParams;
namespace window_context_factory {
std::unique_ptr<WindowContext> MakeVulkanForWin(HWND, const DisplayParams&);
std::unique_ptr<WindowContext> MakeGLForWin(HWND, const DisplayParams&);
std::unique_ptr<WindowContext> MakeANGLEForWin(HWND, const DisplayParams&);
#ifdef SK_DIRECT3D
std::unique_ptr<WindowContext> MakeD3D12ForWin(HWND, const DisplayParams&);
#endif
#ifdef SK_DAWN
std::unique_ptr<WindowContext> MakeDawnD3D12ForWin(HWND, const DisplayParams&);
#endif
std::unique_ptr<WindowContext> MakeRasterForWin(HWND, const DisplayParams&);
} // namespace window_context_factory
} // namespace sk_app
#endif