skia2/tests/sksl/shared/golden/ShortCircuitBoolFolding.metal

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Metal
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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
bool expr1 = float4(_fragCoord.x, _fragCoord.y, 0.0, _fragCoord.w).x > 0.0;
bool expr2 = float4(_fragCoord.x, _fragCoord.y, 0.0, _fragCoord.w).y > 0.0;
if (expr1) {
_out->sk_FragColor.x = 1.0;
} else if (!expr1) {
_out->sk_FragColor.x = 3.0;
} else if (expr2) {
_out->sk_FragColor.x = 4.0;
} else if (expr2) {
_out->sk_FragColor.x = 5.0;
} else {
_out->sk_FragColor.x = 6.0;
}
if (expr1) {
_out->sk_FragColor.x = 1.0;
} else if (!expr1) {
_out->sk_FragColor.x = 3.0;
} else if (expr2) {
_out->sk_FragColor.x = 4.0;
} else if (expr2) {
_out->sk_FragColor.x = 5.0;
} else {
_out->sk_FragColor.x = 6.0;
}
return *_out;
}