38 lines
1.1 KiB
Metal
38 lines
1.1 KiB
Metal
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _outputStruct;
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thread Outputs* _out = &_outputStruct;
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bool expr1 = float4(_fragCoord.x, _fragCoord.y, 0.0, _fragCoord.w).x > 0.0;
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bool expr2 = float4(_fragCoord.x, _fragCoord.y, 0.0, _fragCoord.w).y > 0.0;
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if (expr1) {
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_out->sk_FragColor.x = 1.0;
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} else if (!expr1) {
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_out->sk_FragColor.x = 3.0;
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} else if (expr2) {
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_out->sk_FragColor.x = 4.0;
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} else if (expr2) {
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_out->sk_FragColor.x = 5.0;
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} else {
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_out->sk_FragColor.x = 6.0;
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}
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if (expr1) {
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_out->sk_FragColor.x = 1.0;
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} else if (!expr1) {
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_out->sk_FragColor.x = 3.0;
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} else if (expr2) {
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_out->sk_FragColor.x = 4.0;
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} else if (expr2) {
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_out->sk_FragColor.x = 5.0;
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} else {
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_out->sk_FragColor.x = 6.0;
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}
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return *_out;
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}
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