23 lines
783 B
C++
23 lines
783 B
C++
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/*
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* Copyright 2019 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "modules/particles/include/SkParticleAffector.h"
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#include "modules/particles/include/SkParticleDrawable.h"
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#include "modules/particles/include/SkParticleEffect.h"
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#include "modules/particles/include/SkParticleSerialization.h"
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#include "modules/particles/include/SkReflected.h"
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// Doesn't do anything important; just exists to show we can use modules/particles without the GPU
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// backend being available.
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int main(int argc, char** argv) {
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// Register types for serialization
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REGISTER_REFLECTED(SkReflected);
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SkParticleAffector::RegisterAffectorTypes();
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SkParticleDrawable::RegisterDrawableTypes();
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return 0;
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}
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