Revert "Revert "Shuffle SkSL sources around so compiler and bytecode can be used w/o GPU""

This reverts commit 37a59ef1af.

Change-Id: If38da265ebbb196e72c7d035ba51028438787e2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221541
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This commit is contained in:
Brian Osman 2019-06-18 10:14:20 -04:00 committed by Skia Commit-Bot
parent 34d63e6b4e
commit fb32ddf622
11 changed files with 65 additions and 27 deletions

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@ -501,6 +501,7 @@ if (skia_compile_processors) {
"src/sksl/SkSLMain.cpp",
]
sources += skia_sksl_sources
sources += skia_sksl_gpu_sources
include_dirs = [ "." ]
deps = [
":run_sksllex",
@ -578,7 +579,8 @@ optional("gpu") {
public_configs = []
public_deps = []
sources = skia_gpu_sources + skia_sksl_sources + skia_gpu_processor_outputs
sources =
skia_gpu_sources + skia_sksl_gpu_sources + skia_gpu_processor_outputs
if (!skia_enable_ccpr) {
sources -= skia_ccpr_sources
sources += [ "src/gpu/ccpr/GrCoverageCountingPathRenderer_none.cpp" ]
@ -635,11 +637,6 @@ optional("gpu") {
}
}
if (skia_enable_spirv_validation) {
deps += [ "//third_party/spirv-tools" ]
public_defines += [ "SK_ENABLE_SPIRV_VALIDATION" ]
}
cflags_objcc = []
if (skia_use_metal) {
public_defines += [ "SK_METAL" ]
@ -916,6 +913,7 @@ component("skia") {
}
sources += skia_effects_sources
sources += skia_effects_imagefilter_sources
sources += skia_sksl_sources
sources += [
"src/android/SkAndroidFrameworkUtils.cpp",
"src/android/SkAnimatedImage.cpp",
@ -1046,6 +1044,11 @@ component("skia") {
if (is_fuchsia) {
sources += [ "src/ports/SkDebug_stdio.cpp" ]
}
if (skia_enable_spirv_validation) {
deps += [ "//third_party/spirv-tools" ]
defines += [ "SK_ENABLE_SPIRV_VALIDATION" ]
}
}
# DebugCanvas used in experimental/wasm-skp-debugger
@ -1142,6 +1145,16 @@ group("modules") {
]
}
executable("cpu_modules") {
sources = [
"tools/cpu_modules.cpp",
]
deps = [
":skia",
"modules/particles",
]
}
# Targets guarded by skia_enable_tools may use //third_party freely.
if (skia_enable_tools) {
skia_public_includes = [

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@ -12,18 +12,10 @@ skia_sksl_sources = [
"$_src/sksl/SkSLByteCodeGenerator.cpp",
"$_src/sksl/SkSLCFGGenerator.cpp",
"$_src/sksl/SkSLCompiler.cpp",
"$_src/sksl/SkSLCPPCodeGenerator.cpp",
"$_src/sksl/SkSLCPPUniformCTypes.cpp",
"$_src/sksl/SkSLGLSLCodeGenerator.cpp",
"$_src/sksl/SkSLHCodeGenerator.cpp",
"$_src/sksl/SkSLIRGenerator.cpp",
"$_src/sksl/SkSLJIT.cpp",
"$_src/sksl/SkSLLexer.cpp",
"$_src/sksl/SkSLMetalCodeGenerator.cpp",
"$_src/sksl/SkSLOutputStream.cpp",
"$_src/sksl/SkSLParser.cpp",
"$_src/sksl/SkSLPipelineStageCodeGenerator.cpp",
"$_src/sksl/SkSLSPIRVCodeGenerator.cpp",
"$_src/sksl/SkSLString.cpp",
"$_src/sksl/SkSLUtil.cpp",
"$_src/sksl/ir/SkSLSymbolTable.cpp",
@ -32,7 +24,16 @@ skia_sksl_sources = [
"$_src/sksl/ir/SkSLVariableReference.cpp",
]
skia_sksl_gpu_sources = []
skia_sksl_gpu_sources = [
"$_src/sksl/SkSLCPPCodeGenerator.cpp",
"$_src/sksl/SkSLCPPUniformCTypes.cpp",
"$_src/sksl/SkSLGLSLCodeGenerator.cpp",
"$_src/sksl/SkSLHCodeGenerator.cpp",
"$_src/sksl/SkSLMetalCodeGenerator.cpp",
"$_src/sksl/SkSLOutputStream.cpp",
"$_src/sksl/SkSLPipelineStageCodeGenerator.cpp",
"$_src/sksl/SkSLSPIRVCodeGenerator.cpp",
]
skia_gpu_processor_sources = [
"$_src/gpu/effects/GrAARectEffect.fp",

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@ -14,7 +14,7 @@
class SkString;
class SkParsePath {
class SK_API SkParsePath {
public:
static bool FromSVGString(const char str[], SkPath*);
static void ToSVGString(const SkPath&, SkString*);

View File

@ -10,6 +10,7 @@
#include "modules/particles/include/SkReflected.h"
#include "include/core/SkString.h"
#include "include/private/SkTArray.h"
#include "src/utils/SkJSON.h"
#include "src/utils/SkJSONWriter.h"

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@ -15,12 +15,9 @@
#include "modules/particles/include/SkCurve.h"
#include "modules/particles/include/SkParticleData.h"
#include "src/core/SkMakeUnique.h"
#if SK_SUPPORT_GPU
#include "src/sksl/SkSLByteCode.h"
#include "src/sksl/SkSLCompiler.h"
#include "src/sksl/SkSLExternalValue.h"
#endif
void SkParticleAffector::apply(const SkParticleUpdateParams& params,
SkParticleState ps[], int count) {
@ -439,7 +436,6 @@ private:
SkColorCurve fCurve;
};
#if SK_SUPPORT_GPU
static const char* kDefaultCode =
"// float rand; Every read returns a random float [0 .. 1)\n"
"layout(ctype=float) in uniform float dt;\n"
@ -527,7 +523,6 @@ private:
fRandomValue = std::move(rand);
}
};
#endif
void SkParticleAffector::RegisterAffectorTypes() {
REGISTER_REFLECTED(SkParticleAffector);
@ -541,9 +536,7 @@ void SkParticleAffector::RegisterAffectorTypes() {
REGISTER_REFLECTED(SkSizeAffector);
REGISTER_REFLECTED(SkFrameAffector);
REGISTER_REFLECTED(SkColorAffector);
#if SK_SUPPORT_GPU
REGISTER_REFLECTED(SkInterpreterAffector);
#endif
}
sk_sp<SkParticleAffector> SkParticleAffector::MakeLinearVelocity(const SkCurve& angle,

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@ -165,7 +165,11 @@ struct ByteCodeFunction {
void disassemble() const;
};
struct ByteCode {
struct SK_API ByteCode {
ByteCode() = default;
ByteCode(const ByteCode&) = delete;
ByteCode& operator=(const ByteCode&) = delete;
int fGlobalCount = 0;
// one entry per input slot, contains the global slot to which the input slot maps
std::vector<uint8_t> fInputSlots;

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@ -1379,6 +1379,8 @@ std::unique_ptr<Program> Compiler::specialize(
return result;
}
#if defined(SKSL_STANDALONE) || SK_SUPPORT_GPU
bool Compiler::toSPIRV(Program& program, OutputStream& out) {
if (!this->optimize(program)) {
return false;
@ -1497,6 +1499,8 @@ bool Compiler::toPipelineStage(const Program& program, String* out,
return result;
}
#endif
std::unique_ptr<ByteCode> Compiler::toByteCode(Program& program) {
if (!this->optimize(program)) {
return nullptr;

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@ -47,7 +47,7 @@ bool operator==(const char* s1, StringFragment s2);
bool operator!=(const char* s1, StringFragment s2);
class String : public std::string {
class SK_API String : public std::string {
public:
String() = default;
String(const String&) = default;

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@ -15,7 +15,7 @@
namespace SkSL {
#ifdef SKSL_STANDALONE
#if defined(SKSL_STANDALONE) || !SK_SUPPORT_GPU
StandaloneShaderCaps standaloneCaps;
#endif

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@ -80,7 +80,7 @@ struct Program {
int fValue;
};
#ifdef SKSL_STANDALONE
#if defined(SKSL_STANDALONE) || !SK_SUPPORT_GPU
const StandaloneShaderCaps* fCaps = &standaloneCaps;
#else
const GrShaderCaps* fCaps = nullptr;

22
tools/cpu_modules.cpp Normal file
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@ -0,0 +1,22 @@
/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "modules/particles/include/SkParticleAffector.h"
#include "modules/particles/include/SkParticleDrawable.h"
#include "modules/particles/include/SkParticleEffect.h"
#include "modules/particles/include/SkParticleSerialization.h"
#include "modules/particles/include/SkReflected.h"
// Doesn't do anything important; just exists to show we can use modules/particles without the GPU
// backend being available.
int main(int argc, char** argv) {
// Register types for serialization
REGISTER_REFLECTED(SkReflected);
SkParticleAffector::RegisterAffectorTypes();
SkParticleDrawable::RegisterDrawableTypes();
return 0;
}