skia2/tools/PictureBenchmark.cpp

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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBenchLogger.h"
#include "BenchTimer.h"
#include "PictureBenchmark.h"
#include "SkCanvas.h"
#include "SkPicture.h"
#include "SkString.h"
#include "picture_utils.h"
namespace sk_tools {
PictureBenchmark::PictureBenchmark()
: fRepeats(1)
, fLogger(NULL)
, fRenderer(NULL)
, fTimerResult(TimerData::kAvg_Result)
, fTimerTypes(0)
, fTimeIndividualTiles(false)
, fPurgeDecodedTex(false)
{}
PictureBenchmark::~PictureBenchmark() {
SkSafeUnref(fRenderer);
}
void PictureBenchmark::setTimersToShow(bool wall,
bool truncatedWall,
bool cpu,
bool truncatedCpu,
bool gpu) {
fTimerTypes = 0;
fTimerTypes |= wall ? TimerData::kWall_Flag : 0;
fTimerTypes |= truncatedWall ? TimerData::kTruncatedWall_Flag : 0;
fTimerTypes |= cpu ? TimerData::kCpu_Flag : 0;
fTimerTypes |= truncatedCpu ? TimerData::kTruncatedCpu_Flag : 0;
fTimerTypes |= gpu ? TimerData::kGpu_Flag : 0;
}
BenchTimer* PictureBenchmark::setupTimer(bool useGLTimer) {
#if SK_SUPPORT_GPU
if (useGLTimer && fRenderer != NULL && fRenderer->isUsingGpuDevice()) {
return SkNEW_ARGS(BenchTimer, (fRenderer->getGLContext()));
}
#endif
return SkNEW_ARGS(BenchTimer, (NULL));
}
void PictureBenchmark::logProgress(const char msg[]) {
if (fLogger != NULL) {
fLogger->logProgress(msg);
}
}
PictureRenderer* PictureBenchmark::setRenderer(sk_tools::PictureRenderer* renderer) {
SkRefCnt_SafeAssign(fRenderer, renderer);
return renderer;
}
void PictureBenchmark::run(SkPicture* pict) {
SkASSERT(pict);
if (NULL == pict) {
return;
}
SkASSERT(fRenderer != NULL);
if (NULL == fRenderer) {
return;
}
fRenderer->init(pict, NULL, NULL, false);
// We throw this away to remove first time effects (such as paging in this program)
fRenderer->setup();
fRenderer->render(NULL);
fRenderer->resetState(true); // flush, swapBuffers and Finish
if (fPurgeDecodedTex) {
fRenderer->purgeTextures();
}
bool usingGpu = false;
#if SK_SUPPORT_GPU
usingGpu = fRenderer->isUsingGpuDevice();
#endif
uint32_t timerTypes = fTimerTypes;
if (!usingGpu) {
timerTypes &= ~TimerData::kGpu_Flag;
}
SkString timeFormat;
if (TimerData::kPerIter_Result == fTimerResult) {
timeFormat = fRenderer->getPerIterTimeFormat();
} else {
timeFormat = fRenderer->getNormalTimeFormat();
}
static const int kNumInnerLoops = 5;
int numOuterLoops = 1;
int numInnerLoops = fRepeats;
if (TimerData::kPerIter_Result == fTimerResult && fRepeats > 1) {
// interpret this flag combination to mean: generate 'fRepeats'
// numbers by averaging each rendering 'kNumInnerLoops' times
numOuterLoops = fRepeats;
numInnerLoops = kNumInnerLoops;
}
if (fTimeIndividualTiles) {
TiledPictureRenderer* tiledRenderer = fRenderer->getTiledRenderer();
Created my own flag parser, based off of gflags. Share common code between bench_ and render_ to set up the PictureRenderer. Fix an include error in SkPictureRenderer.h. Simplified parameter passing in render_pictures_main. Switch to using an SkAutoTUnref for the PictureRenderer. I also changed the input format somewhat, so the buildbots need to be updated as well: https://codereview.appspot.com/7441044/ Fixed a bug in PictureBenchmark where calling setTimeIndividualTiles(false) sets the member variable to true. Removed setDeviceType from PictureBenchmark, since only the PictureRenderer needs to know which device type to use. Some changes to the input format: '--logPerIter' no longer takes a 1 or 0. Instead, '--logPerIter' turns it on and '--nologPerIter' turns it off (with off as the default). (Note that this is for bench_pictures; bench still uses the old format) Change '--device' to '--config' and 'bitmap' to '8888' to be the same as gm. Requires '--r' before inputs (to match gm), though there can be multiple inputs following it. Changed --enable-deferred-image-decoding (which no one uses but me yet anyway) to --deferImageDecoding, since the former is incompatible with the flag parser. Changes to behavior: Show a short error message on failure (rather than the explanation of all flags). BUG=https://code.google.com/p/skia/issues/detail?id=1094 Review URL: https://codereview.appspot.com/7230053 git-svn-id: http://skia.googlecode.com/svn/trunk@7961 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-03-04 16:41:06 +00:00
SkASSERT(tiledRenderer && tiledRenderer->supportsTimingIndividualTiles());
if (NULL == tiledRenderer || !tiledRenderer->supportsTimingIndividualTiles()) {
return;
}
int xTiles, yTiles;
if (!tiledRenderer->tileDimensions(xTiles, yTiles)) {
return;
}
// Insert a newline so that each tile is reported on its own line (separate from the line
// that describes the skp being run).
this->logProgress("\n");
int x, y;
while (tiledRenderer->nextTile(x, y)) {
// There are two timers, which will behave slightly differently:
// 1) longRunningTimer, along with perTileTimerData, will time how long it takes to draw
// one tile fRepeats times, and take the average. As such, it will not respect the
// logPerIter or printMin options, since it does not know the time per iteration. It
// will also be unable to call flush() for each tile.
// The goal of this timer is to make up for a system timer that is not precise enough to
// measure the small amount of time it takes to draw one tile once.
//
// 2) perTileTimer, along with perTileTimerData, will record each run separately, and
// then take the average. As such, it supports logPerIter and printMin options.
//
// Although "legal", having two gpu timers running at the same time
// seems to cause problems (i.e., INVALID_OPERATIONs) on several
// platforms. To work around this, we disable the gpu timer on the
// long running timer.
SkAutoTDelete<BenchTimer> longRunningTimer(this->setupTimer());
TimerData longRunningTimerData(numOuterLoops);
for (int outer = 0; outer < numOuterLoops; ++outer) {
SkAutoTDelete<BenchTimer> perTileTimer(this->setupTimer(false));
TimerData perTileTimerData(numInnerLoops);
longRunningTimer->start();
for (int inner = 0; inner < numInnerLoops; ++inner) {
perTileTimer->start();
tiledRenderer->drawCurrentTile();
perTileTimer->truncatedEnd();
tiledRenderer->resetState(false); // flush & swapBuffers, but don't Finish
perTileTimer->end();
SkAssertResult(perTileTimerData.appendTimes(perTileTimer.get()));
if (fPurgeDecodedTex) {
fRenderer->purgeTextures();
}
}
longRunningTimer->truncatedEnd();
tiledRenderer->resetState(true); // flush, swapBuffers and Finish
longRunningTimer->end();
SkAssertResult(longRunningTimerData.appendTimes(longRunningTimer.get()));
}
SkString configName = tiledRenderer->getConfigName();
configName.appendf(": tile [%i,%i] out of [%i,%i]", x, y, xTiles, yTiles);
// TODO(borenet): Turn off per-iteration tile time reporting for now.
// Avoiding logging the time for every iteration for each tile cuts
// down on data file size by a significant amount. Re-enable this once
// we're loading the bench data directly into a data store and are no
// longer generating SVG graphs.
#if 0
SkString result = perTileTimerData.getResult(timeFormat.c_str(), fTimerResult,
configName.c_str(), timerTypes);
result.append("\n");
this->logProgress(result.c_str());
#endif
if (fPurgeDecodedTex) {
configName.append(" <withPurging>");
}
configName.append(" <averaged>");
SkString longRunningResult = longRunningTimerData.getResult(
tiledRenderer->getNormalTimeFormat().c_str(),
TimerData::kAvg_Result,
configName.c_str(), timerTypes, numInnerLoops);
longRunningResult.append("\n");
this->logProgress(longRunningResult.c_str());
}
} else {
SkAutoTDelete<BenchTimer> longRunningTimer(this->setupTimer());
TimerData longRunningTimerData(numOuterLoops);
for (int outer = 0; outer < numOuterLoops; ++outer) {
SkAutoTDelete<BenchTimer> perRunTimer(this->setupTimer(false));
TimerData perRunTimerData(numInnerLoops);
longRunningTimer->start();
for (int inner = 0; inner < numInnerLoops; ++inner) {
fRenderer->setup();
perRunTimer->start();
fRenderer->render(NULL);
perRunTimer->truncatedEnd();
fRenderer->resetState(false); // flush & swapBuffers, but don't Finish
perRunTimer->end();
SkAssertResult(perRunTimerData.appendTimes(perRunTimer.get()));
if (fPurgeDecodedTex) {
fRenderer->purgeTextures();
}
}
longRunningTimer->truncatedEnd();
fRenderer->resetState(true); // flush, swapBuffers and Finish
longRunningTimer->end();
SkAssertResult(longRunningTimerData.appendTimes(longRunningTimer.get()));
}
SkString configName = fRenderer->getConfigName();
if (fPurgeDecodedTex) {
configName.append(" <withPurging>");
}
// Beware - since the per-run-timer doesn't ever include a glFinish it can
// report a lower time then the long-running-timer
#if 0
SkString result = perRunTimerData.getResult(timeFormat.c_str(),
fTimerResult,
configName.c_str(),
timerTypes);
result.append("\n");
this->logProgress(result.c_str());
#else
SkString result = longRunningTimerData.getResult(timeFormat.c_str(),
fTimerResult,
configName.c_str(),
timerTypes,
numInnerLoops);
result.append("\n");
this->logProgress(result.c_str());
#endif
}
fRenderer->end();
}
}