skia2/resources/sksl/intrinsics/Round.sksl

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uniform half4 input, expected;
uniform half4 colorGreen, colorRed;
half4 main(float2 coords) {
const half4 constVal = half4(-1.5, -0.5, 0.5, 1.5);
return (round(input.x) == expected.x &&
round(input.xy) == expected.xy &&
round(input.xyz) == expected.xyz &&
round(input.xyzw) == expected.xyzw &&
round(constVal.x) == expected.x &&
round(constVal.xy) == expected.xy &&
round(constVal.xyz) == expected.xyz &&
round(constVal.xyzw) == expected.xyzw) ? colorGreen : colorRed;
}