2017-12-19 17:21:02 +00:00
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/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkSGEffectNode.h"
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namespace sksg {
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EffectNode::EffectNode(sk_sp<RenderNode> child)
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: fChild(std::move(child)) {
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fChild->addInvalReceiver(this);
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}
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EffectNode::~EffectNode() {
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fChild->removeInvalReceiver(this);
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}
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void EffectNode::onRender(SkCanvas* canvas) const {
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fChild->render(canvas);
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}
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2018-01-05 00:21:58 +00:00
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Node::RevalidationResult EffectNode::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
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2018-01-03 21:17:29 +00:00
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SkASSERT(this->hasInval());
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2018-01-05 00:21:58 +00:00
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return { fChild->revalidate(ic, ctm), Damage::kDefault };
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2017-12-19 17:21:02 +00:00
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}
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} // namespace sksg
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