skia2/experimental/sksg/SkSGEffectNode.cpp
Florin Malita 0ebf4192f1 [sksg] More inval fiddling
Node subclasses can now control whether their bounds (changes)
contribute to damage.

Tristate:

  * Default:   The node bounds contribute to damage if the node itself was
               invalidated, observing hasSelfInval().  This is the default
               behavior.

  * ForceSelf: The node bounds contribute to damage, regardless of
               hasSelfInval().  Used for domain-boundary nodes (e.g. Draw),
               which gate blocked fragments (e.g. geometry, paint nodes).

  * BlockSelf: The node bounds do not contribute to damage, regardless of
               hasSelfInval().  Used for nodes which do not contribute
               damage directly (e.g. paints, geometry).

TBR=
Change-Id: I7c941c7ea12e14b008d846ec13108e66e34dbc73
Reviewed-on: https://skia-review.googlesource.com/91104
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-01-05 00:42:14 +00:00

32 lines
684 B
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkSGEffectNode.h"
namespace sksg {
EffectNode::EffectNode(sk_sp<RenderNode> child)
: fChild(std::move(child)) {
fChild->addInvalReceiver(this);
}
EffectNode::~EffectNode() {
fChild->removeInvalReceiver(this);
}
void EffectNode::onRender(SkCanvas* canvas) const {
fChild->render(canvas);
}
Node::RevalidationResult EffectNode::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
SkASSERT(this->hasInval());
return { fChild->revalidate(ic, ctm), Damage::kDefault };
}
} // namespace sksg