0ebf4192f1
Node subclasses can now control whether their bounds (changes) contribute to damage. Tristate: * Default: The node bounds contribute to damage if the node itself was invalidated, observing hasSelfInval(). This is the default behavior. * ForceSelf: The node bounds contribute to damage, regardless of hasSelfInval(). Used for domain-boundary nodes (e.g. Draw), which gate blocked fragments (e.g. geometry, paint nodes). * BlockSelf: The node bounds do not contribute to damage, regardless of hasSelfInval(). Used for nodes which do not contribute damage directly (e.g. paints, geometry). TBR= Change-Id: I7c941c7ea12e14b008d846ec13108e66e34dbc73 Reviewed-on: https://skia-review.googlesource.com/91104 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
32 lines
684 B
C++
32 lines
684 B
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkSGEffectNode.h"
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namespace sksg {
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EffectNode::EffectNode(sk_sp<RenderNode> child)
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: fChild(std::move(child)) {
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fChild->addInvalReceiver(this);
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}
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EffectNode::~EffectNode() {
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fChild->removeInvalReceiver(this);
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}
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void EffectNode::onRender(SkCanvas* canvas) const {
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fChild->render(canvas);
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}
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Node::RevalidationResult EffectNode::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
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SkASSERT(this->hasInval());
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return { fChild->revalidate(ic, ctm), Damage::kDefault };
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}
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} // namespace sksg
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