skia2/include/core/SkShader.h

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/*
Automatic update of all copyright notices to reflect new license terms. I have manually examined all of these diffs and restored a few files that seem to require manual adjustment. The following files still need to be modified manually, in a separate CL: android_sample/SampleApp/AndroidManifest.xml android_sample/SampleApp/res/layout/layout.xml android_sample/SampleApp/res/menu/sample.xml android_sample/SampleApp/res/values/strings.xml android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java experimental/CiCarbonSampleMain.c experimental/CocoaDebugger/main.m experimental/FileReaderApp/main.m experimental/SimpleCocoaApp/main.m experimental/iOSSampleApp/Shared/SkAlertPrompt.h experimental/iOSSampleApp/Shared/SkAlertPrompt.m experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig gpu/src/android/GrGLDefaultInterface_android.cpp gyp/common.gypi gyp_skia include/ports/SkHarfBuzzFont.h include/views/SkOSWindow_wxwidgets.h make.bat make.py src/opts/memset.arm.S src/opts/memset16_neon.S src/opts/memset32_neon.S src/opts/opts_check_arm.cpp src/ports/SkDebug_brew.cpp src/ports/SkMemory_brew.cpp src/ports/SkOSFile_brew.cpp src/ports/SkXMLParser_empty.cpp src/utils/ios/SkImageDecoder_iOS.mm src/utils/ios/SkOSFile_iOS.mm src/utils/ios/SkStream_NSData.mm tests/FillPathTest.cpp Review URL: http://codereview.appspot.com/4816058 git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-07-28 14:26:00 +00:00
* Copyright 2006 The Android Open Source Project
*
Automatic update of all copyright notices to reflect new license terms. I have manually examined all of these diffs and restored a few files that seem to require manual adjustment. The following files still need to be modified manually, in a separate CL: android_sample/SampleApp/AndroidManifest.xml android_sample/SampleApp/res/layout/layout.xml android_sample/SampleApp/res/menu/sample.xml android_sample/SampleApp/res/values/strings.xml android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java experimental/CiCarbonSampleMain.c experimental/CocoaDebugger/main.m experimental/FileReaderApp/main.m experimental/SimpleCocoaApp/main.m experimental/iOSSampleApp/Shared/SkAlertPrompt.h experimental/iOSSampleApp/Shared/SkAlertPrompt.m experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig gpu/src/android/GrGLDefaultInterface_android.cpp gyp/common.gypi gyp_skia include/ports/SkHarfBuzzFont.h include/views/SkOSWindow_wxwidgets.h make.bat make.py src/opts/memset.arm.S src/opts/memset16_neon.S src/opts/memset32_neon.S src/opts/opts_check_arm.cpp src/ports/SkDebug_brew.cpp src/ports/SkMemory_brew.cpp src/ports/SkOSFile_brew.cpp src/ports/SkXMLParser_empty.cpp src/utils/ios/SkImageDecoder_iOS.mm src/utils/ios/SkOSFile_iOS.mm src/utils/ios/SkStream_NSData.mm tests/FillPathTest.cpp Review URL: http://codereview.appspot.com/4816058 git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-07-28 14:26:00 +00:00
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkShader_DEFINED
#define SkShader_DEFINED
#include "SkBlendMode.h"
#include "SkColor.h"
#include "SkFilterQuality.h"
#include "SkFlattenable.h"
#include "SkImageInfo.h"
#include "SkMatrix.h"
class SkArenaAlloc;
class SkBitmap;
class SkColorFilter;
class SkColorSpace;
class SkColorSpaceXformer;
class SkImage;
class SkPath;
class SkPicture;
class SkRasterPipeline;
class GrContext;
class GrFragmentProcessor;
/** \class SkShader
*
* Shaders specify the source color(s) for what is being drawn. If a paint
* has no shader, then the paint's color is used. If the paint has a
* shader, then the shader's color(s) are use instead, but they are
* modulated by the paint's alpha. This makes it easy to create a shader
* once (e.g. bitmap tiling or gradient) and then change its transparency
* w/o having to modify the original shader... only the paint's alpha needs
* to be modified.
*/
class SK_API SkShader : public SkFlattenable {
public:
enum TileMode {
/**
* Replicate the edge color if the shader draws outside of its
* original bounds.
*/
kClamp_TileMode,
/**
* Repeat the shader's image horizontally and vertically.
*/
kRepeat_TileMode,
/**
* Repeat the shader's image horizontally and vertically, alternating
* mirror images so that adjacent images always seam.
*/
kMirror_TileMode,
/**
* Only draw within the original domain, return transparent-black everywhere else.
*/
kDecal_TileMode,
kLast_TileMode = kDecal_TileMode,
};
static constexpr int kTileModeCount = kLast_TileMode + 1;
/**
* Returns the local matrix.
*
* FIXME: This can be incorrect for a Shader with its own local matrix
* that is also wrapped via CreateLocalMatrixShader.
*/
const SkMatrix& getLocalMatrix() const;
/**
* Returns true if the shader is guaranteed to produce only opaque
* colors, subject to the SkPaint using the shader to apply an opaque
* alpha value. Subclasses should override this to allow some
Revert of Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/249643002/) Reason for revert: Chromium side change landed along side DEPS roll that includes r14323. Original issue's description: > Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/207683004/) > > Reason for revert: > This is blocking the DEPS roll into Chromium. Failures can be seen here: > > http://build.chromium.org/p/tryserver.chromium/builders/android_dbg/builds/174333 > > Original issue's description: > > Extract most of the mutable state of SkShader into a separate Context object. > > > > SkShader currently stores some state during draw calls via setContext(...). > > Move that mutable state into a separate SkShader::Context class that is > > constructed on demand for the duration of the draw. > > > > Calls to setContext() are replaced with createContext() which returns a context > > corresponding to the shader object or NULL if the parameters to createContext > > are invalid. > > > > TEST=out/Debug/dm > > BUG=skia:1976 > > > > Committed: http://code.google.com/p/skia/source/detail?r=14216 > > > > Committed: http://code.google.com/p/skia/source/detail?r=14323 > > TBR=scroggo@google.com,skyostil@chromium.org,tomhudson@chromium.org,senorblanco@chromium.org,reed@google.com,bungeman@google.com,dominikg@chromium.org > NOTREECHECKS=true > NOTRY=true > BUG=skia:1976 > > Committed: http://code.google.com/p/skia/source/detail?r=14326 R=scroggo@google.com, skyostil@chromium.org, tomhudson@chromium.org, senorblanco@chromium.org, reed@google.com, bungeman@google.com, dominikg@chromium.org TBR=bungeman@google.com, dominikg@chromium.org, reed@google.com, scroggo@google.com, senorblanco@chromium.org, skyostil@chromium.org, tomhudson@chromium.org NOTREECHECKS=true NOTRY=true BUG=skia:1976 Author: bsalomon@google.com Review URL: https://codereview.chromium.org/246403013 git-svn-id: http://skia.googlecode.com/svn/trunk@14328 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-23 19:10:51 +00:00
* optimizations.
*/
virtual bool isOpaque() const { return false; }
/**
* Iff this shader is backed by a single SkImage, return its ptr (the caller must ref this
* if they want to keep it longer than the lifetime of the shader). If not, return nullptr.
*/
SkImage* isAImage(SkMatrix* localMatrix, TileMode xy[2]) const;
bool isAImage() const {
return this->isAImage(nullptr, nullptr) != nullptr;
}
/**
* If the shader subclass can be represented as a gradient, asAGradient
* returns the matching GradientType enum (or kNone_GradientType if it
* cannot). Also, if info is not null, asAGradient populates info with
* the relevant (see below) parameters for the gradient. fColorCount
* is both an input and output parameter. On input, it indicates how
* many entries in fColors and fColorOffsets can be used, if they are
* non-NULL. After asAGradient has run, fColorCount indicates how
* many color-offset pairs there are in the gradient. If there is
* insufficient space to store all of the color-offset pairs, fColors
* and fColorOffsets will not be altered. fColorOffsets specifies
* where on the range of 0 to 1 to transition to the given color.
* The meaning of fPoint and fRadius is dependant on the type of gradient.
*
* None:
* info is ignored.
* Color:
* fColorOffsets[0] is meaningless.
* Linear:
* fPoint[0] and fPoint[1] are the end-points of the gradient
* Radial:
* fPoint[0] and fRadius[0] are the center and radius
* Conical:
* fPoint[0] and fRadius[0] are the center and radius of the 1st circle
* fPoint[1] and fRadius[1] are the center and radius of the 2nd circle
* Sweep:
* fPoint[0] is the center of the sweep.
*/
enum GradientType {
kNone_GradientType,
kColor_GradientType,
kLinear_GradientType,
kRadial_GradientType,
kSweep_GradientType,
kConical_GradientType,
kLast_GradientType = kConical_GradientType,
};
struct GradientInfo {
int fColorCount; //!< In-out parameter, specifies passed size
// of fColors/fColorOffsets on input, and
// actual number of colors/offsets on
// output.
SkColor* fColors; //!< The colors in the gradient.
SkScalar* fColorOffsets; //!< The unit offset for color transitions.
SkPoint fPoint[2]; //!< Type specific, see above.
SkScalar fRadius[2]; //!< Type specific, see above.
TileMode fTileMode; //!< The tile mode used.
uint32_t fGradientFlags; //!< see SkGradientShader::Flags
};
virtual GradientType asAGradient(GradientInfo* info) const;
#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
struct ComposeRec {
const SkShader* fShaderA;
const SkShader* fShaderB;
SkBlendMode fBlendMode;
};
virtual bool asACompose(ComposeRec*) const { return false; }
#endif
//////////////////////////////////////////////////////////////////////////
// Methods to create combinations or variants of shaders
/**
* Return a shader that will apply the specified localMatrix to this shader.
* The specified matrix will be applied before any matrix associated with this shader.
*/
sk_sp<SkShader> makeWithLocalMatrix(const SkMatrix&) const;
/**
* Create a new shader that produces the same colors as invoking this shader and then applying
* the colorfilter.
*/
sk_sp<SkShader> makeWithColorFilter(sk_sp<SkColorFilter>) const;
//////////////////////////////////////////////////////////////////////////
// Factory methods for stock shaders
/**
* Call this to create a new "empty" shader, that will not draw anything.
*/
static sk_sp<SkShader> MakeEmptyShader();
/**
* Call this to create a new shader that just draws the specified color. This should always
* draw the same as a paint with this color (and no shader).
*/
static sk_sp<SkShader> MakeColorShader(SkColor);
/**
* Create a shader that draws the specified color (in the specified colorspace).
*
* This works around the limitation that SkPaint::setColor() only takes byte values, and does
* not support specific colorspaces.
*/
static sk_sp<SkShader> MakeColorShader(const SkColor4f&, sk_sp<SkColorSpace>);
/**
* Compose two shaders together, using two operators: mode and lerp. The resulting colors
* are computed by first combining the src and dst shaders using mode, and then linearly
* interpolating between the dst and result colors using lerp.
*
* result = dst * (1 - lerp) + (src (mode) dst) * lerp
*
* If either shader is nullptr, then this returns nullptr.
* If lerp is NaN then this returns nullptr, otherwise lerp is clamped to [0..1].
*/
static sk_sp<SkShader> MakeCompose(sk_sp<SkShader> dst, sk_sp<SkShader> src,
SkBlendMode mode, float lerp = 1);
/*
* DEPRECATED: call MakeCompose.
*/
static sk_sp<SkShader> MakeComposeShader(sk_sp<SkShader> dst, sk_sp<SkShader> src,
SkBlendMode mode) {
return MakeCompose(std::move(dst), std::move(src), mode, 1);
}
/**
* Compose two shaders together using a weighted average.
*
* result = dst * (1 - lerp) + src * lerp
*
* If either shader is nullptr, then this returns nullptr.
* If lerp is NaN then this returns nullptr, otherwise lerp is clamped to [0..1].
*/
static sk_sp<SkShader> MakeLerp(sk_sp<SkShader> dst, sk_sp<SkShader> src, float lerp) {
return MakeCompose(std::move(dst), std::move(src), SkBlendMode::kSrc, lerp);
}
/** Call this to create a new shader that will draw with the specified bitmap.
*
* If the bitmap cannot be used (e.g. has no pixels, or its dimensions
* exceed implementation limits (currently at 64K - 1)) then SkEmptyShader
* may be returned.
*
* If the src is kA8_Config then that mask will be colorized using the color on
* the paint.
*
* @param src The bitmap to use inside the shader
* @param tmx The tiling mode to use when sampling the bitmap in the x-direction.
* @param tmy The tiling mode to use when sampling the bitmap in the y-direction.
* @return Returns a new shader object. Note: this function never returns null.
*/
static sk_sp<SkShader> MakeBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy,
const SkMatrix* localMatrix = nullptr);
// NOTE: You can create an SkImage Shader with SkImage::newShader().
/** Call this to create a new shader that will draw with the specified picture.
*
* @param src The picture to use inside the shader (if not NULL, its ref count
* is incremented). The SkPicture must not be changed after
* successfully creating a picture shader.
* @param tmx The tiling mode to use when sampling the bitmap in the x-direction.
* @param tmy The tiling mode to use when sampling the bitmap in the y-direction.
* @param tile The tile rectangle in picture coordinates: this represents the subset
* (or superset) of the picture used when building a tile. It is not
* affected by localMatrix and does not imply scaling (only translation
* and cropping). If null, the tile rect is considered equal to the picture
* bounds.
* @return Returns a new shader object. Note: this function never returns null.
*/
static sk_sp<SkShader> MakePictureShader(sk_sp<SkPicture> src, TileMode tmx, TileMode tmy,
const SkMatrix* localMatrix, const SkRect* tile);
/**
* If this shader can be represented by another shader + a localMatrix, return that shader and
* the localMatrix. If not, return nullptr and ignore the localMatrix parameter.
*/
// TODO: clean up clients, move to SkShaderBase.
virtual sk_sp<SkShader> makeAsALocalMatrixShader(SkMatrix* localMatrix) const;
private:
SkShader() = default;
friend class SkShaderBase;
typedef SkFlattenable INHERITED;
};
#endif