2021-03-16 14:40:11 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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2021-03-15 18:58:57 +00:00
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struct Uniforms {
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2020-12-09 21:19:37 +00:00
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float a;
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float b;
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float c;
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2020-12-30 19:53:17 +00:00
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float4 d;
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float4 e;
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2020-12-09 21:19:37 +00:00
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};
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2021-03-15 18:58:57 +00:00
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struct Inputs {
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};
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2020-12-09 21:19:37 +00:00
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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2021-03-15 18:58:57 +00:00
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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2021-01-19 18:07:55 +00:00
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Outputs _out;
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2021-01-22 03:24:28 +00:00
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(void)_out;
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2021-03-15 18:58:57 +00:00
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_out.sk_FragColor.x = (refract(float2(_uniforms.a, 0), float2(_uniforms.b, 0), _uniforms.c).x);
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_out.sk_FragColor = refract(_uniforms.d, _uniforms.e, _uniforms.c);
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2021-01-19 18:07:55 +00:00
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return _out;
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2020-12-09 21:19:37 +00:00
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}
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