2020-12-09 21:19:37 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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float a;
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float b;
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float c;
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2020-12-30 19:53:17 +00:00
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float4 d;
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float4 e;
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2020-12-09 21:19:37 +00:00
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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2020-12-30 19:53:17 +00:00
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2020-12-09 21:19:37 +00:00
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _outputStruct;
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thread Outputs* _out = &_outputStruct;
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2020-12-30 19:58:07 +00:00
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_out->sk_FragColor.x = (refract(float2(_in.a, 0), float2(_in.b, 0), _in.c).x);
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2020-12-30 19:53:17 +00:00
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_out->sk_FragColor = refract(_in.d, _in.e, _in.c);
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2020-12-09 21:19:37 +00:00
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return *_out;
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}
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