skia2/tests/sksl/shared/SwizzleBoolConstants.glsl

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out vec4 sk_FragColor;
void main() {
bvec4 v = bvec4(sqrt(1.0) == 1.0);
bvec4 result;
result = bvec4(v.x, true, true, true);
result = bvec4(v.xy, false, true);
result = bvec4(v.x, true, true, false);
result = bvec4(false, v.y, true, true);
result = bvec4(v.xyz, true);
result = bvec4(v.xy, true, true);
result = bvec4(v.x, false, v.z, true);
result = bvec4(v.x, true, false, false);
result = bvec4(true, v.yz, false);
result = bvec4(false, v.y, true, false);
result = bvec4(true, true, v.z, false);
result = v;
result = bvec4(v.xyz, true);
result = bvec4(v.xy, false, v.w);
result = bvec4(v.xy, true, false);
result = bvec4(v.x, true, v.zw);
result = bvec4(v.x, false, v.z, true);
result = bvec4(v.x, true, true, v.w);
result = bvec4(v.x, true, false, true);
result = bvec4(true, v.yzw);
result = bvec4(false, v.yz, true);
result = bvec4(false, v.y, true, v.w);
result = bvec4(true, v.y, true, true);
result = bvec4(false, false, v.zw);
result = bvec4(false, false, v.z, true);
result = bvec4(false, true, true, v.w);
sk_FragColor = any(result) ? vec4(1.0) : vec4(0.0);
}