skia2/tests/sksl/shared/SwizzleBoolConstants.glsl
John Stiles bfc9be0f77 Migrate SkSL test inputs to the resources/ directory.
This will allow us to load these inputs for unit testing in `dm`.

Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-01-22 18:57:29 +00:00

34 lines
1.2 KiB
GLSL

out vec4 sk_FragColor;
void main() {
bvec4 v = bvec4(sqrt(1.0) == 1.0);
bvec4 result;
result = bvec4(v.x, true, true, true);
result = bvec4(v.xy, false, true);
result = bvec4(v.x, true, true, false);
result = bvec4(false, v.y, true, true);
result = bvec4(v.xyz, true);
result = bvec4(v.xy, true, true);
result = bvec4(v.x, false, v.z, true);
result = bvec4(v.x, true, false, false);
result = bvec4(true, v.yz, false);
result = bvec4(false, v.y, true, false);
result = bvec4(true, true, v.z, false);
result = v;
result = bvec4(v.xyz, true);
result = bvec4(v.xy, false, v.w);
result = bvec4(v.xy, true, false);
result = bvec4(v.x, true, v.zw);
result = bvec4(v.x, false, v.z, true);
result = bvec4(v.x, true, true, v.w);
result = bvec4(v.x, true, false, true);
result = bvec4(true, v.yzw);
result = bvec4(false, v.yz, true);
result = bvec4(false, v.y, true, v.w);
result = bvec4(true, v.y, true, true);
result = bvec4(false, false, v.zw);
result = bvec4(false, false, v.z, true);
result = bvec4(false, true, true, v.w);
sk_FragColor = any(result) ? vec4(1.0) : vec4(0.0);
}