bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
34 lines
1.2 KiB
GLSL
34 lines
1.2 KiB
GLSL
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out vec4 sk_FragColor;
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void main() {
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bvec4 v = bvec4(sqrt(1.0) == 1.0);
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bvec4 result;
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result = bvec4(v.x, true, true, true);
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result = bvec4(v.xy, false, true);
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result = bvec4(v.x, true, true, false);
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result = bvec4(false, v.y, true, true);
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result = bvec4(v.xyz, true);
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result = bvec4(v.xy, true, true);
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result = bvec4(v.x, false, v.z, true);
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result = bvec4(v.x, true, false, false);
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result = bvec4(true, v.yz, false);
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result = bvec4(false, v.y, true, false);
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result = bvec4(true, true, v.z, false);
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result = v;
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result = bvec4(v.xyz, true);
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result = bvec4(v.xy, false, v.w);
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result = bvec4(v.xy, true, false);
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result = bvec4(v.x, true, v.zw);
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result = bvec4(v.x, false, v.z, true);
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result = bvec4(v.x, true, true, v.w);
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result = bvec4(v.x, true, false, true);
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result = bvec4(true, v.yzw);
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result = bvec4(false, v.yz, true);
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result = bvec4(false, v.y, true, v.w);
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result = bvec4(true, v.y, true, true);
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result = bvec4(false, false, v.zw);
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result = bvec4(false, false, v.z, true);
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result = bvec4(false, true, true, v.w);
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sk_FragColor = any(result) ? vec4(1.0) : vec4(0.0);
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}
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