12 lines
289 B
Plaintext
12 lines
289 B
Plaintext
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out vec4 sk_FragColor;
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in vec2 a;
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in vec4 b;
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void main() {
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sk_FragColor.x = float(packHalf2x16(a));
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sk_FragColor.x = float(packUnorm2x16(a));
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sk_FragColor.x = float(packSnorm2x16(a));
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sk_FragColor.x = float(packUnorm4x8(b));
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sk_FragColor.x = float(packSnorm4x8(b));
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}
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