skia2/include/gpu/GrDirectContext.h

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/*
* Copyright 2020 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrDirectContext_DEFINED
#define GrDirectContext_DEFINED
Reland "Reland "Take GrContext private, GrDDLContext inherit from GrRecordingContext"" This reverts commit cf43fc676856c4db0122ff3bcb49d90b0e7b1115. Reason for revert: Fixed g3 Original change's description: > Revert "Reland "Take GrContext private, GrDDLContext inherit from GrRecordingContext"" > > This reverts commit ff13ffbeacec5335cfdb84c8a9d20bb78e10da58. > > Reason for revert: Blink in g3 > > Original change's description: > > Reland "Take GrContext private, GrDDLContext inherit from GrRecordingContext" > > > > This reverts commit 89bdc90ac877dc8cd49c86c35a20d9df0d3b9016. > > > > Reason for revert: Fix metal > > > > Original change's description: > > > Revert "Take GrContext private, GrDDLContext inherit from GrRecordingContext" > > > > > > This reverts commit d2daa94edeca88281796524fae45f38f11a7bef2. > > > > > > Reason for revert: Metaru > > > > > > Original change's description: > > > > Take GrContext private, GrDDLContext inherit from GrRecordingContext > > > > > > > > Woo! > > > > > > > > Change-Id: I8d201b709343dc18cad31ea740575285dd035f35 > > > > Docs-Preview: https://skia.org/?cl=317436 > > > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317436 > > > > Reviewed-by: Robert Phillips <robertphillips@google.com> > > > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > > > Commit-Queue: Adlai Holler <adlai@google.com> > > > > > > TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com > > > > > > Change-Id: I9b58dee285fbdc49ebc8e76df5da0fe224cf9787 > > > No-Presubmit: true > > > No-Tree-Checks: true > > > No-Try: true > > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/318758 > > > Reviewed-by: Adlai Holler <adlai@google.com> > > > Commit-Queue: Adlai Holler <adlai@google.com> > > > > TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com > > > > > > Change-Id: Id4b10795193a904cd4ed8c36e60e74abe3b6702a > > Docs-Preview: https://skia.org/?cl=318759 > > Cq-Include-Trybots: luci.skia.skia.primary:Build-Mac10.15.5-Clang-arm64-Debug-iOS_Metal,Build-Mac-Clang-x86_64-Debug-Metal > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/318759 > > Commit-Queue: Adlai Holler <adlai@google.com> > > Reviewed-by: Adlai Holler <adlai@google.com> > > TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com > > Change-Id: Ib20fe933120d56b72efaec73a0bedec60bc28def > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319184 > Commit-Queue: Adlai Holler <adlai@google.com> > Reviewed-by: Adlai Holler <adlai@google.com> TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com Change-Id: I4f01291f4b3bfbb8fd7dd8cf2bf8415430c3392e Docs-Preview: https://skia.org/?cl=322437 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/322437 Reviewed-by: Adlai Holler <adlai@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Adlai Holler <adlai@google.com> Auto-Submit: Adlai Holler <adlai@google.com>
2020-10-06 18:04:35 +00:00
#include "include/private/GrContext.h"
class GrAtlasManager;
class GrSmallPathAtlasMgr;
class SK_API GrDirectContext : public GrContext {
public:
#ifdef SK_GL
/**
* Creates a GrDirectContext for a backend context. If no GrGLInterface is provided then the
* result of GrGLMakeNativeInterface() is used if it succeeds.
*/
static sk_sp<GrDirectContext> MakeGL(sk_sp<const GrGLInterface>, const GrContextOptions&);
static sk_sp<GrDirectContext> MakeGL(sk_sp<const GrGLInterface>);
static sk_sp<GrDirectContext> MakeGL(const GrContextOptions&);
static sk_sp<GrDirectContext> MakeGL();
#endif
#ifdef SK_VULKAN
/**
* The Vulkan context (VkQueue, VkDevice, VkInstance) must be kept alive until the returned
* GrDirectContext is destroyed. This also means that any objects created with this
* GrDirectContext (e.g. SkSurfaces, SkImages, etc.) must also be released as they may hold
* refs on the GrDirectContext. Once all these objects and the GrDirectContext are released,
* then it is safe to delete the vulkan objects.
*/
static sk_sp<GrDirectContext> MakeVulkan(const GrVkBackendContext&, const GrContextOptions&);
static sk_sp<GrDirectContext> MakeVulkan(const GrVkBackendContext&);
#endif
#ifdef SK_METAL
/**
* Makes a GrDirectContext which uses Metal as the backend. The device parameter is an
* MTLDevice and queue is an MTLCommandQueue which should be used by the backend. These objects
* must have a ref on them which can be transferred to Ganesh which will release the ref
* when the GrDirectContext is destroyed.
*/
static sk_sp<GrDirectContext> MakeMetal(void* device, void* queue, const GrContextOptions&);
static sk_sp<GrDirectContext> MakeMetal(void* device, void* queue);
#endif
#ifdef SK_DIRECT3D
/**
* Makes a GrDirectContext which uses Direct3D as the backend. The Direct3D context
* must be kept alive until the returned GrDirectContext is first destroyed or abandoned.
*/
static sk_sp<GrDirectContext> MakeDirect3D(const GrD3DBackendContext&, const GrContextOptions&);
static sk_sp<GrDirectContext> MakeDirect3D(const GrD3DBackendContext&);
#endif
#ifdef SK_DAWN
static sk_sp<GrDirectContext> MakeDawn(const wgpu::Device&,
const GrContextOptions&);
static sk_sp<GrDirectContext> MakeDawn(const wgpu::Device&);
#endif
static sk_sp<GrDirectContext> MakeMock(const GrMockOptions*, const GrContextOptions&);
static sk_sp<GrDirectContext> MakeMock(const GrMockOptions*);
~GrDirectContext() override;
/**
* The context normally assumes that no outsider is setting state
* within the underlying 3D API's context/device/whatever. This call informs
* the context that the state was modified and it should resend. Shouldn't
* be called frequently for good performance.
* The flag bits, state, is dependent on which backend is used by the
* context, either GL or D3D (possible in future).
*/
void resetContext(uint32_t state = kAll_GrBackendState);
/**
* If the backend is GrBackendApi::kOpenGL, then all texture unit/target combinations for which
* the context has modified the bound texture will have texture id 0 bound. This does not
* flush the context. Calling resetContext() does not change the set that will be bound
* to texture id 0 on the next call to resetGLTextureBindings(). After this is called
* all unit/target combinations are considered to have unmodified bindings until the context
* subsequently modifies them (meaning if this is called twice in a row with no intervening
* context usage then the second call is a no-op.)
*/
void resetGLTextureBindings();
/**
* Abandons all GPU resources and assumes the underlying backend 3D API context is no longer
* usable. Call this if you have lost the associated GPU context, and thus internal texture,
* buffer, etc. references/IDs are now invalid. Calling this ensures that the destructors of the
* GrContext and any of its created resource objects will not make backend 3D API calls. Content
* rendered but not previously flushed may be lost. After this function is called all subsequent
* calls on the GrContext will fail or be no-ops.
*
* The typical use case for this function is that the underlying 3D context was lost and further
* API calls may crash.
*
* For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to
* create the context must be kept alive even after abandoning the context. Those objects must
* live for the lifetime of the context object itself. The reason for this is so that
* we can continue to delete any outstanding GrBackendTextures/RenderTargets which must be
* cleaned up even in a device lost state.
*/
void abandonContext() override;
/**
* Returns true if the context was abandoned or if the if the backend specific context has
* gotten into an unrecoverarble, lost state (e.g. in Vulkan backend if we've gotten a
* VK_ERROR_DEVICE_LOST). If the backend context is lost, this call will also abandon the
* GrContext.
*/
bool abandoned() override;
// TODO: Remove this from public after migrating Chrome.
sk_sp<GrContextThreadSafeProxy> threadSafeProxy();
/**
* Checks if the underlying 3D API reported an out-of-memory error. If this returns true it is
* reset and will return false until another out-of-memory error is reported by the 3D API. If
* the context is abandoned then this will report false.
*
* Currently this is implemented for:
*
* OpenGL [ES] - Note that client calls to glGetError() may swallow GL_OUT_OF_MEMORY errors and
* therefore hide the error from Skia. Also, it is not advised to use this in combination with
* enabling GrContextOptions::fSkipGLErrorChecks. That option may prevent the context from ever
* checking the GL context for OOM.
*
* Vulkan - Reports true if VK_ERROR_OUT_OF_HOST_MEMORY or VK_ERROR_OUT_OF_DEVICE_MEMORY has
* occurred.
*/
bool oomed();
/**
* This is similar to abandonContext() however the underlying 3D context is not yet lost and
* the context will cleanup all allocated resources before returning. After returning it will
* assume that the underlying context may no longer be valid.
*
* The typical use case for this function is that the client is going to destroy the 3D context
* but can't guarantee that context will be destroyed first (perhaps because it may be ref'ed
* elsewhere by either the client or Skia objects).
*
* For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to
* create the context must be alive before calling releaseResourcesAndAbandonContext.
*/
void releaseResourcesAndAbandonContext();
void freeGpuResources() override;
protected:
GrDirectContext(GrBackendApi backend, const GrContextOptions& options);
bool init() override;
GrAtlasManager* onGetAtlasManager() override { return fAtlasManager.get(); }
GrSmallPathAtlasMgr* onGetSmallPathAtlasMgr() override;
GrDirectContext* asDirectContext() override { return this; }
private:
std::unique_ptr<GrAtlasManager> fAtlasManager;
std::unique_ptr<GrSmallPathAtlasMgr> fSmallPathAtlasMgr;
using INHERITED = GrContext;
};
#endif