2021-01-30 16:08:13 +00:00
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uniform half4 colorGreen, colorRed;
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2021-04-21 18:27:08 +00:00
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half4 main(float2 coords) {
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2020-09-14 21:30:13 +00:00
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float x = 1, y = 2;
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int z = 3;
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2021-01-13 18:50:18 +00:00
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x = x - x + y * x * x * (y - x);
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y = x / y / x;
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2020-09-14 21:30:13 +00:00
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z = (z / 2 % 3 << 4) >> 2 << 1;
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2021-01-13 18:50:18 +00:00
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bool b = (x > 4) == x < 2 || 2 >= sqrt(2) && y <= x;
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2020-11-25 15:21:55 +00:00
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bool c = sqrt(2) > 2;
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bool d = b ^^ c;
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bool e = b && c;
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bool f = b || c;
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2020-09-14 21:30:13 +00:00
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x += 12;
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x -= 12;
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2021-01-13 18:50:18 +00:00
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x *= y /= 10;
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2020-09-14 21:30:13 +00:00
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z |= 0;
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z &= -1;
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z ^= 0;
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z >>= 2;
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z <<= 4;
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z %= 5;
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x = (float2(sqrt(1)), 6);
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2020-11-25 18:39:20 +00:00
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y = (float(b) * float(c) * float(d) * float(e) * float(f), 6.0);
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2020-09-14 21:30:13 +00:00
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z = (float2(sqrt(1)), 6);
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2021-01-30 16:08:13 +00:00
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return (x == 6 && y == 6 && z == 6) ? colorGreen : colorRed;
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2020-09-14 21:30:13 +00:00
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}
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