skia2/resources/sksl/shared/SwizzleByConstantIndex.sksl

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uniform half4 testInputs, colorGreen, colorRed;
half4 constant_swizzle() {
half4 v = testInputs;
half x = v[0];
half y = v[1];
half z = v[2];
half w = v[3];
return half4(x, y, z, w); // -1.25, 0, 0.75, 2.25
}
half4 foldable_index() {
const int ZERO = 0, ONE = 1, TWO = 2, THREE = 3;
half x = testInputs[ZERO];
half y = testInputs[ONE];
half z = testInputs[TWO];
half w = testInputs[THREE];
return half4(x, y, z, w); // -1.25, 0, 0.75, 2.25
}
half4 foldable() {
half4 v = half4(0, 1, 2, 3);
half x = v[0];
half y = v[1];
half z = v[2];
half w = v[3];
return half4(x, y, z, w); // 0, 1, 2, 3
}
half4 main(float2 coords) {
half4 a = constant_swizzle();
half4 b = foldable_index();
half4 c = foldable();
return a == half4(-1.25, 0, 0.75, 2.25) &&
b == half4(-1.25, 0, 0.75, 2.25) &&
c == half4(0, 1, 2, 3) ? colorGreen : colorRed;
}