2021-03-16 14:40:11 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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2020-12-09 17:35:48 +00:00
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struct Inputs {
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};
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struct Outputs {
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2021-10-30 02:34:51 +00:00
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half4 sk_FragColor [[color(0)]];
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2020-12-09 17:35:48 +00:00
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};
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struct Globals {
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2021-10-30 02:34:51 +00:00
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half2 glob;
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2020-12-09 17:35:48 +00:00
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};
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2021-10-30 02:34:51 +00:00
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half4 fn_h4hh2h2h3(thread Outputs& _out, thread Globals& _globals, half a, thread half2& b, thread half2& c, thread half3& d);
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half4 _skOutParamHelper0_fn_h4hh2h2h3(thread Outputs& _out, thread Globals& _globals, half _var0, thread half3& b, thread half2& glob, thread half3x3& d) {
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half2 _var1;
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half2 _var2 = glob.yx;
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half3 _var3 = d[1].zyx;
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half4 _skResult = fn_h4hh2h2h3(_out, _globals, _var0, _var1, _var2, _var3);
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2020-12-09 17:35:48 +00:00
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b.yz = _var1;
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glob.yx = _var2;
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d[1].zyx = _var3;
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return _skResult;
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}
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2021-10-30 02:34:51 +00:00
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half4 fn_h4hh2h2h3(thread Outputs& _out, thread Globals& _globals, half a, thread half2& b, thread half2& c, thread half3& d) {
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2021-01-19 18:07:55 +00:00
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a = _out.sk_FragColor.x + a;
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b = _out.sk_FragColor.yz - _globals.glob.y;
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2020-12-09 17:35:48 +00:00
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c *= a;
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2021-01-19 18:07:55 +00:00
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d = _out.sk_FragColor.www / d;
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2021-10-30 02:34:51 +00:00
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return half4(a, b.x, c.y, d.x);
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2020-12-09 17:35:48 +00:00
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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2021-10-30 02:34:51 +00:00
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Globals _globals{half2(1.0h)};
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2021-01-22 03:24:28 +00:00
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(void)_globals;
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2021-01-19 18:07:55 +00:00
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Outputs _out;
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2021-01-22 03:24:28 +00:00
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(void)_out;
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2021-10-30 02:34:51 +00:00
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half2 a = half2(1.0h);
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half3 b = half3(2.0h);
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half3x3 d = half3x3(4.0h);
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2021-03-22 15:57:41 +00:00
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_out.sk_FragColor = _skOutParamHelper0_fn_h4hh2h2h3(_out, _globals, a.x, b, _globals.glob, d);
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2021-01-19 18:07:55 +00:00
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return _out;
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2020-12-09 17:35:48 +00:00
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}
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