Implement additional Runtime Effect intrinsic tests.
Tested in dm:
- max(halfN, halfN)
- max(halfN, half)
- min(halfN, halfN)
- min(halfN, half)
- clamp(halfN, halfN, halfN)
- clamp(halfN, half, half)
- mix(halfN, halfN, halfN)
- mix(halfN, halfN, half)
Compiled outputs only (not in ES2):
- max(intN, intN)
- max(intN, int)
- min(intN, intN)
- min(intN, int)
- clamp(intN, intN, intN)
- clamp(intN, int, int)
- mix(halfN, halfN, boolN) - broken in Metal/SPIR-V (skia:11222)
- mix(intN, intN, boolN) - broken in Metal/SPIR-V (skia:11222)
Change-Id: Iaafc5429b16d2a8710b9d171ae281c268c0fd70d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361438
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-01-29 16:51:47 +00:00
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uniform half4 colorGreen, colorRed, colorBlack, colorWhite, testInputs;
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2021-04-21 18:27:08 +00:00
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half4 main(float2 coords) {
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Implement additional Runtime Effect intrinsic tests.
Tested in dm:
- max(halfN, halfN)
- max(halfN, half)
- min(halfN, halfN)
- min(halfN, half)
- clamp(halfN, halfN, halfN)
- clamp(halfN, half, half)
- mix(halfN, halfN, halfN)
- mix(halfN, halfN, half)
Compiled outputs only (not in ES2):
- max(intN, intN)
- max(intN, int)
- min(intN, intN)
- min(intN, int)
- clamp(intN, intN, intN)
- clamp(intN, int, int)
- mix(halfN, halfN, boolN) - broken in Metal/SPIR-V (skia:11222)
- mix(intN, intN, boolN) - broken in Metal/SPIR-V (skia:11222)
Change-Id: Iaafc5429b16d2a8710b9d171ae281c268c0fd70d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361438
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-01-29 16:51:47 +00:00
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int4 intGreen = int4(colorGreen * 100);
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int4 intRed = int4(colorRed * 100);
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Implement compile-time optimization for mix().
mix() has many overloads:
$genType mix($genType x, $genType y, $genType a);
$genType mix($genType x, $genType y, float a);
$genHType mix($genHType x, $genHType y, $genHType a);
$genHType mix($genHType x, $genHType y, half a);
$genType mix($genType x, $genType y, $genBType a);
$genHType mix($genHType x, $genHType y, $genBType a);
$genIType mix($genIType x, $genIType y, $genBType a);
$genBType mix($genBType x, $genBType y, $genBType a);
The top half were simple to implement via `evaluate_3_way_intrinsic`.
The bottom half--`x, y, $genBType`--required adding basic support into
`evaluate_n_way_intrinsic_of_type` for mixed argument types, since `x`
and `y` could be of any numeric type, but `a` is always boolean.
Fortunately, this didn't require major changes.
Change-Id: I015471f053c90d5a5c3ac67cc230d0f90950ff60
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414443
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-06-01 17:31:35 +00:00
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const int4 constIGreen = int4(0, 100, 0, 100);
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const int4 constIRed = int4(100, 0, 0, 100);
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const half4 constGreen = half4(0, 1, 0, 1);
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const half4 constRed = half4(1, 0, 0, 1);
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Implement additional Runtime Effect intrinsic tests.
Tested in dm:
- max(halfN, halfN)
- max(halfN, half)
- min(halfN, halfN)
- min(halfN, half)
- clamp(halfN, halfN, halfN)
- clamp(halfN, half, half)
- mix(halfN, halfN, halfN)
- mix(halfN, halfN, half)
Compiled outputs only (not in ES2):
- max(intN, intN)
- max(intN, int)
- min(intN, intN)
- min(intN, int)
- clamp(intN, intN, intN)
- clamp(intN, int, int)
- mix(halfN, halfN, boolN) - broken in Metal/SPIR-V (skia:11222)
- mix(intN, intN, boolN) - broken in Metal/SPIR-V (skia:11222)
Change-Id: Iaafc5429b16d2a8710b9d171ae281c268c0fd70d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361438
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-01-29 16:51:47 +00:00
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Implement compile-time optimization for mix().
mix() has many overloads:
$genType mix($genType x, $genType y, $genType a);
$genType mix($genType x, $genType y, float a);
$genHType mix($genHType x, $genHType y, $genHType a);
$genHType mix($genHType x, $genHType y, half a);
$genType mix($genType x, $genType y, $genBType a);
$genHType mix($genHType x, $genHType y, $genBType a);
$genIType mix($genIType x, $genIType y, $genBType a);
$genBType mix($genBType x, $genBType y, $genBType a);
The top half were simple to implement via `evaluate_3_way_intrinsic`.
The bottom half--`x, y, $genBType`--required adding basic support into
`evaluate_n_way_intrinsic_of_type` for mixed argument types, since `x`
and `y` could be of any numeric type, but `a` is always boolean.
Fortunately, this didn't require major changes.
Change-Id: I015471f053c90d5a5c3ac67cc230d0f90950ff60
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414443
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-06-01 17:31:35 +00:00
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return (mix(intGreen.x, intRed.x, false) == intGreen.x &&
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mix(intGreen.xy, intRed.xy, bool2(false)) == intGreen.xy &&
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mix(intGreen.xyz, intRed.xyz, bool3(false)) == intGreen.xyz &&
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mix(intGreen.xyzw, intRed.xyzw, bool4(false)) == intGreen.xyzw &&
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mix(intGreen.x, intRed.x, true) == intRed.x &&
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mix(intGreen.xy, intRed.xy, bool2(true)) == intRed.xy &&
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mix(intGreen.xyz, intRed.xyz, bool3(true)) == intRed.xyz &&
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mix(intGreen.xyzw, intRed.xyzw, bool4(true)) == intRed.xyzw &&
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mix(constIGreen.x, constIRed.x, false) == intGreen.x &&
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mix(constIGreen.xy, constIRed.xy, bool2(false)) == intGreen.xy &&
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mix(constIGreen.xyz, constIRed.xyz, bool3(false)) == intGreen.xyz &&
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mix(constIGreen.xyzw, constIRed.xyzw, bool4(false)) == intGreen.xyzw &&
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mix(constIGreen.x, constIRed.x, true) == intRed.x &&
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mix(constIGreen.xy, constIRed.xy, bool2(true)) == intRed.xy &&
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mix(constIGreen.xyz, constIRed.xyz, bool3(true)) == intRed.xyz &&
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mix(constIGreen.xyzw, constIRed.xyzw, bool4(true)) == intRed.xyzw &&
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mix(colorGreen.x, colorRed.x, false) == colorGreen.x &&
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mix(colorGreen.xy, colorRed.xy, bool2(false)) == colorGreen.xy &&
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mix(colorGreen.xyz, colorRed.xyz, bool3(false)) == colorGreen.xyz &&
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mix(colorGreen.xyzw, colorRed.xyzw, bool4(false)) == colorGreen.xyzw &&
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mix(colorGreen.x, colorRed.x, true) == colorRed.x &&
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mix(colorGreen.xy, colorRed.xy, bool2(true)) == colorRed.xy &&
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mix(colorGreen.xyz, colorRed.xyz, bool3(true)) == colorRed.xyz &&
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mix(colorGreen.xyzw, colorRed.xyzw, bool4(true)) == colorRed.xyzw &&
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mix(constGreen.x, constRed.x, false) == colorGreen.x &&
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mix(constGreen.xy, constRed.xy, bool2(false)) == colorGreen.xy &&
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mix(constGreen.xyz, constRed.xyz, bool3(false)) == colorGreen.xyz &&
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mix(constGreen.xyzw, constRed.xyzw, bool4(false)) == colorGreen.xyzw &&
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mix(constGreen.x, constRed.x, true) == colorRed.x &&
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mix(constGreen.xy, constRed.xy, bool2(true)) == colorRed.xy &&
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mix(constGreen.xyz, constRed.xyz, bool3(true)) == colorRed.xyz &&
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mix(constGreen.xyzw, constRed.xyzw, bool4(true)) == colorRed.xyzw) ? colorGreen
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: colorRed;
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Implement additional Runtime Effect intrinsic tests.
Tested in dm:
- max(halfN, halfN)
- max(halfN, half)
- min(halfN, halfN)
- min(halfN, half)
- clamp(halfN, halfN, halfN)
- clamp(halfN, half, half)
- mix(halfN, halfN, halfN)
- mix(halfN, halfN, half)
Compiled outputs only (not in ES2):
- max(intN, intN)
- max(intN, int)
- min(intN, intN)
- min(intN, int)
- clamp(intN, intN, intN)
- clamp(intN, int, int)
- mix(halfN, halfN, boolN) - broken in Metal/SPIR-V (skia:11222)
- mix(intN, intN, boolN) - broken in Metal/SPIR-V (skia:11222)
Change-Id: Iaafc5429b16d2a8710b9d171ae281c268c0fd70d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361438
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-01-29 16:51:47 +00:00
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}
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