skia2/include/gpu/GrBackendEffectFactory.h

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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrBackendEffectFactory_DEFINED
#define GrBackendEffectFactory_DEFINED
#include "GrTypes.h"
#include "SkTemplates.h"
#include "SkThread.h"
#include "SkTypes.h"
#include "SkTArray.h"
class GrGLEffect;
class GrGLCaps;
class GrDrawEffect;
/**
* Used by effects to build their keys. It incorporates each per-effect key into a larger shader key.
*/
class GrEffectKeyBuilder {
public:
GrEffectKeyBuilder(SkTArray<unsigned char, true>* data) : fData(data), fCount(0) {
SkASSERT(0 == fData->count() % sizeof(uint32_t));
}
void add32(uint32_t v) {
++fCount;
fData->push_back_n(4, reinterpret_cast<uint8_t*>(&v));
}
/** Inserts count uint32_ts into the key. The returned pointer is only valid until the next
add*() call. */
uint32_t* SK_WARN_UNUSED_RESULT add32n(int count) {
SkASSERT(count > 0);
fCount += count;
return reinterpret_cast<uint32_t*>(fData->push_back_n(4 * count));
}
size_t size() const { return sizeof(uint32_t) * fCount; }
private:
SkTArray<uint8_t, true>* fData; // unowned ptr to the larger key.
int fCount; // number of uint32_ts added to fData by the effect.
};
/**
* Given a GrEffect of a particular type, creates the corresponding graphics-backend-specific
* effect object. It also tracks equivalence of shaders generated via a key. The factory for an
* effect is accessed via GrEffect::getFactory(). Each factory instance is assigned an ID at
* construction. The ID of GrEffect::getFactory() is used as a type identifier. Thus, a GrEffect
* subclass must always return the same object from getFactory() and that factory object must be
* unique to the GrEffect subclass (and unique from any further derived subclasses).
*
* Rather than subclassing this class themselves, it is recommended that GrEffect authors use
* the templated subclass GrTBackendEffectFactory by writing their getFactory() method as:
*
* const GrBackendEffectFactory& MyEffect::getFactory() const {
* return GrTBackendEffectFactory<MyEffect>::getInstance();
* }
*
* Using GrTBackendEffectFactory places a few constraints on the effect. See that class's comments.
*/
class GrBackendEffectFactory : SkNoncopyable {
public:
typedef uint32_t EffectKey;
/**
* Generates an effect's key. The key is based on the aspects of the GrEffect object's
* configuration that affect GLSL code generation. Two GrEffect instances that would cause
* this->createGLInstance()->emitCode() to produce different code must produce different keys.
*/
virtual void getGLEffectKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) const = 0;
/**
* Creates a GrGLEffect instance that is used both to generate code for the GrEffect in a GLSL
* program and to manage updating uniforms for the program when it is used.
*/
virtual GrGLEffect* createGLInstance(const GrDrawEffect&) const = 0;
/**
* Produces a human-reable name for the effect.
*/
Revert of Makes GrGLProgramDesc's key store the lengths as well as offsets of the effect keys. (https://codereview.chromium.org/379113004/) Reason for revert: Most likely candidate for Valgrind failures: [21:10:08.755668] ==3036== Use of uninitialised value of size 8 [21:10:08.755753] ==3036== at 0x734AB2: GrGpuGL::ProgramCache::getProgram(GrGLProgramDesc const&, GrEffectStage const**, GrEffectStage const**) (GrGpuGL_program.cpp:107) [21:10:08.755788] ==3036== by 0x734ED2: GrGpuGL::flushGraphicsState(GrGpu::DrawType, GrDeviceCoordTexture const*) (GrGpuGL_program.cpp:253) [21:10:08.755811] ==3036== by 0x6E81C2: GrGpu::setupClipAndFlushState(GrGpu::DrawType, GrDeviceCoordTexture const*, GrDrawState::AutoRestoreEffects*, SkRect const*) (GrGpu.cpp:350) [21:10:08.755837] ==3036== by 0x6E9BE8: GrGpu::onDraw(GrDrawTarget::DrawInfo const&) (GrGpu.cpp:390) [21:10:08.755858] ==3036== by 0x6EEECE: GrInOrderDrawBuffer::flush() (GrDrawTarget.h:506) [21:10:08.755879] ==3036== by 0x6D0EB4: GrContext::flush(int) (GrContext.cpp:1327) [21:10:08.755900] ==3036== by 0x6D3F8F: GrContext::writeTexturePixels(GrTexture*, int, int, int, int, GrPixelConfig, void const*, unsigned long, unsigned int) (GrContext.cpp:1349) [21:10:08.755922] ==3036== by 0x6D39D7: GrContext::writeRenderTargetPixels(GrRenderTarget*, int, int, int, int, GrPixelConfig, void const*, unsigned long, unsigned int) (GrContext.cpp:1632) [21:10:08.755949] ==3036== by 0x6FFDF3: GrRenderTarget::writePixels(int, int, int, int, GrPixelConfig, void const*, unsigned long, unsigned int) (GrRenderTarget.cpp:45) [21:10:08.755978] ==3036== by 0x735563: SkGpuDevice::onWritePixels(SkImageInfo const&, void const*, unsigned long, int, int) (SkGpuDevice.cpp:280) [21:10:08.756003] ==3036== by 0x57A048: SkBaseDevice::writePixels(SkImageInfo const&, void const*, unsigned long, int, int) (SkDevice.cpp:106) [21:10:08.756025] ==3036== by 0x56D0AE: SkCanvas::writePixels(SkImageInfo const&, void const*, unsigned long, int, int) (SkCanvas.cpp:700) [21:10:08.756050] ==3036== by 0x56D156: SkCanvas::writePixels(SkBitmap const&, int, int) (SkCanvas.cpp:652) [21:10:08.756077] ==3036== by 0x5109B6: test_WritePixels(skiatest::Reporter*, GrContextFactory*) (WritePixelsTest.cpp:464) [21:10:08.756099] ==3036== by 0x51114C: skiatest::WritePixelsClass::onRun(skiatest::Reporter*) (WritePixelsTest.cpp:361) [21:10:08.756122] ==3036== by 0x406BE8: skiatest::Test::run() (Test.cpp:107) [21:10:08.756145] ==3036== by 0x4064C2: SkTestRunnable::run() (skia_test.cpp:109) [21:10:08.756167] ==3036== by 0x405D1A: tool_main(int, char**) (skia_test.cpp:221) [21:10:08.756189] ==3036== by 0x405F75: main (skia_test.cpp:239) [21:10:08.756211] ==3036== Uninitialised value was created by a stack allocation [21:10:08.756233] ==3036== at 0x734CC8: GrGpuGL::flushGraphicsState(GrGpu::DrawType, GrDeviceCoordTexture const*) (GrGpuGL_program.cpp:213) Original issue's description: > Makes GrGLProgramDesc's key store the lengths as well as offsets of the effect keys. > > Makes it possible to use GrBackendEffectFactories other than GrTBEF by moving meta-key generation out of GrTBEF. > > Cleans up docs around GrBackendEffectFactory. > > Committed: https://skia.googlesource.com/skia/+/c0ea398aff8254e31152cbb94c9ab6150428e252 R=robertphillips@google.com, jvanverth@google.com, bsalomon@google.com TBR=bsalomon@google.com, jvanverth@google.com, robertphillips@google.com NOTREECHECKS=true NOTRY=true Author: mtklein@google.com Review URL: https://codereview.chromium.org/394213002
2014-07-16 13:16:43 +00:00
virtual const char* name() const = 0;
/**
* A unique value for every instance of this factory. It is automatically incorporated into the
* effect's key. This allows keys generated by getGLEffectKey() to only be unique within a
* GrEffect subclass and not necessarily across subclasses.
*/
uint32_t effectClassID() const { return fEffectClassID; }
protected:
GrBackendEffectFactory() : fEffectClassID(GenID()) {}
virtual ~GrBackendEffectFactory() {}
private:
enum {
kIllegalEffectClassID = 0,
};
static uint32_t GenID() {
// fCurrEffectClassID has been initialized to kIllegalEffectClassID. The
// atomic inc returns the old value not the incremented value. So we add
// 1 to the returned value.
uint32_t id = static_cast<uint32_t>(sk_atomic_inc(&fCurrEffectClassID)) + 1;
if (!id) {
SkFAIL("This should never wrap as it should only be called once for each GrEffect "
"subclass.");
}
return id;
}
const uint32_t fEffectClassID;
static int32_t fCurrEffectClassID;
};
#endif