skia2/include/gpu/graphite/Context.h

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/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_Context_DEFINED
#define skgpu_graphite_Context_DEFINED
#include "include/core/SkRefCnt.h"
#include "include/core/SkShader.h"
#include "include/gpu/graphite/GraphiteTypes.h"
class SkBlenderID;
class SkCombinationBuilder;
class SkRuntimeEffect;
namespace skgpu::graphite {
class BackendTexture;
class CommandBuffer;
class Context;
class ContextPriv;
class GlobalCache;
class Gpu;
struct MtlBackendContext;
class Recorder;
class Recording;
class TextureInfo;
class Context final {
public:
Context(const Context&) = delete;
Context(Context&&) = delete;
Context& operator=(const Context&) = delete;
Context& operator=(Context&&) = delete;
~Context();
#ifdef SK_METAL
static std::unique_ptr<Context> MakeMetal(const skgpu::graphite::MtlBackendContext&);
#endif
BackendApi backend() const { return fBackend; }
std::unique_ptr<Recorder> makeRecorder();
void insertRecording(const InsertRecordingInfo&);
void submit(SyncToCpu = SyncToCpu::kNo);
/**
* Checks whether any asynchronous work is complete and if so calls related callbacks.
*/
void checkAsyncWorkCompletion();
// TODO: add "SkShaderID addUserDefinedShader(sk_sp<SkRuntimeEffect>)" here
// TODO: add "SkColorFilterID addUserDefinedColorFilter(sk_sp<SkRuntimeEffect>)" here
SkBlenderID addUserDefinedBlender(sk_sp<SkRuntimeEffect>);
void preCompile(const SkCombinationBuilder&);
/**
* Creates a new backend gpu texture matching the dimensinos and TextureInfo. If an invalid
* TextureInfo or a TextureInfo Skia can't support is passed in, this will return an invalid
* BackendTexture. Thus the client should check isValid on the returned BackendTexture to know
* if it succeeded or not.
*
* If this does return a valid BackendTexture, the caller is required to use
* Context::deleteBackendTexture to delete that texture.
*/
BackendTexture createBackendTexture(SkISize dimensions, const TextureInfo&);
/**
* Called to delete the passed in BackendTexture. This should only be called if the
* BackendTexture was created by calling Context::createBackendTexture. If the BackendTexture is
* not valid or does not match the BackendApi of the Context then nothing happens.
*
* Otherwise this will delete/release the backend object that is wrapped in the BackendTexture.
* The BackendTexture will be reset to an invalid state and should not be used again.
*/
void deleteBackendTexture(BackendTexture&);
// Provides access to functions that aren't part of the public API.
ContextPriv priv();
const ContextPriv priv() const; // NOLINT(readability-const-return-type)
protected:
Context(sk_sp<Gpu>, BackendApi);
private:
friend class ContextPriv;
sk_sp<CommandBuffer> fCurrentCommandBuffer;
sk_sp<Gpu> fGpu;
sk_sp<GlobalCache> fGlobalCache;
BackendApi fBackend;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_Context_DEFINED