skia2/gm/largeglyphblur.cpp

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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BD-style license that can be
* found in the LICENSE file.
*/
#include "ToolUtils.h"
#include "gm.h"
#include "SkBlurMask.h"
#include "SkCanvas.h"
#include "SkMaskFilter.h"
#include "SkTextBlob.h"
// This test ensures that glyphs whose point size is less than the SkStrike's maxmium, but
// who have a large blur, are still handled correctly
DEF_SIMPLE_GM(largeglyphblur, canvas, 1920, 600) {
const char text[] = "Hamburgefons";
SkFont font(ToolUtils::create_portable_typeface(), 256);
auto blob = SkTextBlob::MakeFromText(text, strlen(text), font);
// setup up maskfilter
const SkScalar kSigma = SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(40));
SkPaint blurPaint;
blurPaint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, kSigma));
canvas->drawTextBlob(blob, 10, 200, blurPaint);
canvas->drawTextBlob(blob, 10, 200, SkPaint());
size_t len = strlen(text);
canvas->drawSimpleText(text, len, kUTF8_SkTextEncoding, 10, 500, font, blurPaint);
canvas->drawSimpleText(text, len, kUTF8_SkTextEncoding, 10, 500, font, SkPaint());
}