skia2/tests/sksl/shared/ArrayConstructors.glsl

11 lines
325 B
Plaintext
Raw Normal View History

out vec4 sk_FragColor;
Reland "Improve support for arrays in Metal." This reverts commit 38df4c8470ab3db7455005ab0c3599a95c791d2b. Reason for revert: updated ArrayTypes test for ES2 compatibility Original change's description: > Revert "Improve support for arrays in Metal." > > This reverts commit dd904af5666b4746d4b9af5c1f03b47ac3ec73b2. > > Reason for revert: breaks ANGLE > > Original change's description: > > Improve support for arrays in Metal. > > > > Arrays in Metal now use the `array<T, N>` type instead of the C-style > > `T[N]` type. This gives them semantics much more in line with GLSL, > > so they can be initialized and assigned like GLSL arrays. > > > > This allows the ArrayTypes and Assignment tests to pass, so they have > > been added to our dm SkSL tests. (ArrayConstructors also passes, but > > is not ES2-compliant so it is not enabled.) > > > > Change-Id: Id1028311963084befd0e044e11e223af6a064dda > > Bug: skia:10761, skia:10760, skia:11022, skia:10939 > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365699 > > Commit-Queue: John Stiles <johnstiles@google.com> > > Auto-Submit: John Stiles <johnstiles@google.com> > > Reviewed-by: Brian Osman <brianosman@google.com> > > TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com > > Change-Id: If6a18dea7d6a45fa7836e9129bf81c2e536f07e3 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: skia:10761 > Bug: skia:10760 > Bug: skia:11022 > Bug: skia:10939 > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365976 > Reviewed-by: John Stiles <johnstiles@google.com> > Commit-Queue: John Stiles <johnstiles@google.com> TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com Bug: skia:10761 Bug: skia:10760 Bug: skia:11022 Bug: skia:10939 Change-Id: Ia1c4917f5d3c41162d282b3093814d861707ad30 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366144 Reviewed-by: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
2021-02-04 15:57:08 +00:00
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
float test1[4] = float[4](1.0, 2.0, 3.0, 4.0);
vec2 test2[2] = vec2[2](vec2(1.0, 2.0), vec2(3.0, 4.0));
mat4 test3[1] = mat4[1](mat4(16.0));
return (test1[3] + test2[1].y) + test3[0][3].w == 24.0 ? colorGreen : colorRed;
}