..
ArrayComparison.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
ArrayComparison.glsl
Implement array == and != on SPIR-V.
2021-04-09 15:33:57 +00:00
ArrayComparison.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
ArrayConstructors.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
ArrayConstructors.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
ArrayConstructors.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
ArrayIndexTypes.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
ArrayIndexTypes.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
ArrayIndexTypes.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
ArrayTypes.asm.frag
Fix array-of-struct name mangling in Pipeline stage.
2021-04-28 21:02:36 +00:00
ArrayTypes.glsl
Fix array-of-struct name mangling in Pipeline stage.
2021-04-28 21:02:36 +00:00
ArrayTypes.metal
Fix array-of-struct name mangling in Pipeline stage.
2021-04-28 21:02:36 +00:00
Assignment.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
Assignment.glsl
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
Assignment.metal
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
Caps.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Caps.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
Caps.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
CastsRoundTowardZero.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
CastsRoundTowardZero.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
CastsRoundTowardZero.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Clockwise.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Clockwise.glsl
Clockwise.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
CommaMixedTypes.asm.frag
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
CommaMixedTypes.glsl
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
CommaMixedTypes.metal
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
CommaSideEffects.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
CommaSideEffects.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
CommaSideEffects.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
ComplexDelete.asm.frag
Revert "Vectorize scalars in SPIR-V using ConstructorSplat."
2021-05-14 14:29:33 +00:00
ComplexDelete.glsl
Revert "Disable control-flow analysis in SkSL. (Performance experiment)"
2021-03-04 15:20:09 +00:00
ComplexDelete.metal
Reland "Implement operator== and != for Metal structs and arrays."
2021-04-29 22:55:58 +00:00
ConstantIf.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
ConstantIf.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
ConstantIf.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
ConstArray.asm.frag
Enable proper testing of const arrays.
2021-05-14 13:37:12 +00:00
ConstArray.glsl
Enable proper testing of const arrays.
2021-05-14 13:37:12 +00:00
ConstArray.metal
Enable proper testing of const arrays.
2021-05-14 13:37:12 +00:00
ConstVariableComparison.asm.frag
Cleanup TODO for constant-expression handling.
2021-05-14 13:36:33 +00:00
ConstVariableComparison.glsl
Cleanup TODO for constant-expression handling.
2021-05-14 13:36:33 +00:00
ConstVariableComparison.metal
Cleanup TODO for constant-expression handling.
2021-05-14 13:36:33 +00:00
Control.asm.frag
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
Control.glsl
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
Control.metal
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
DeadDoWhileLoop.asm.frag
Perform the loop-exit test when continuing from inside a do-while.
2021-04-16 22:36:14 +00:00
DeadDoWhileLoop.glsl
DeadDoWhileLoop.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
DeadIfStatement.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
DeadIfStatement.glsl
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
DeadIfStatement.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
DeadLoopVariable.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
DeadLoopVariable.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
DeadLoopVariable.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
DeadReturn.asm.frag
Reland "Eliminate unreachable code during optimization."
2021-05-20 20:02:15 +00:00
DeadReturn.glsl
Reland "Eliminate unreachable code during optimization."
2021-05-20 20:02:15 +00:00
DeadReturn.metal
Reland "Eliminate unreachable code during optimization."
2021-05-20 20:02:15 +00:00
DeadReturnES3.asm.frag
Reland "Eliminate unreachable code during optimization."
2021-05-20 20:02:15 +00:00
DeadReturnES3.glsl
Reland "Eliminate unreachable code during optimization."
2021-05-20 20:02:15 +00:00
DeadReturnES3.metal
Reland "Eliminate unreachable code during optimization."
2021-05-20 20:02:15 +00:00
DeadStripFunctions.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
DeadStripFunctions.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
DeadStripFunctions.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
DependentInitializers.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
DependentInitializers.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
DependentInitializers.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Derivatives.glsl
DerivativesFlipY.glsl
DerivativesFlipYStandaloneSettings.glsl
DerivativesStandaloneSettings.glsl
DerivativesUnused.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
DerivativesUnused.glsl
DerivativesUnused.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Discard.asm.frag
Reland "Eliminate unreachable code during optimization."
2021-05-20 20:02:15 +00:00
Discard.glsl
Reland "Eliminate unreachable code during optimization."
2021-05-20 20:02:15 +00:00
Discard.metal
Reland "Eliminate unreachable code during optimization."
2021-05-20 20:02:15 +00:00
DoWhileControlFlow.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
DoWhileControlFlow.glsl
DoWhileControlFlow.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
EmptyBlocksES2.asm.frag
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
EmptyBlocksES2.glsl
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
EmptyBlocksES2.metal
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
EmptyBlocksES3.asm.frag
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
EmptyBlocksES3.glsl
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
EmptyBlocksES3.metal
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
Enum.asm.frag
Fix broken Enum unit test.
2021-04-09 19:07:27 +00:00
Enum.glsl
Fix broken Enum unit test.
2021-04-09 19:07:27 +00:00
Enum.metal
Fix broken Enum unit test.
2021-04-09 19:07:27 +00:00
ForLoopControlFlow.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
ForLoopControlFlow.glsl
ForLoopControlFlow.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
ForLoopMultipleInit.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
ForLoopMultipleInit.glsl
Simplify for init-stmts at the IR level.
2021-04-20 14:38:36 +00:00
ForLoopMultipleInit.metal
Simplify for init-stmts at the IR level.
2021-04-20 14:38:36 +00:00
FragCoordsFlipY.asm.frag
FragCoordsFlipY.glsl
FragCoordsFlipY.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
FragCoordsNew.asm.frag
FragCoordsNew.glsl
FragCoordsNew.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
FragCoordsOld.asm.frag
FragCoordsOld.glsl
FragCoordsOld.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
FunctionArgTypeMatch.asm.frag
Allow function declarations to take (void).
2021-05-21 19:21:23 +00:00
FunctionArgTypeMatch.glsl
Allow function declarations to take (void).
2021-05-21 19:21:23 +00:00
FunctionArgTypeMatch.metal
Allow function declarations to take (void).
2021-05-21 19:21:23 +00:00
FunctionPrototype.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
FunctionPrototype.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
FunctionPrototype.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
FunctionReturnTypeMatch.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
FunctionReturnTypeMatch.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
FunctionReturnTypeMatch.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Functions.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
Functions.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
Functions.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
GaussianBlur.asm.frag
Represent vector-cast constructors with ConstructorVectorCast.
2021-04-05 16:28:06 +00:00
GaussianBlur.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
GaussianBlur.metal
Mangle function names in Metal.
2021-03-22 17:23:21 +00:00
GeometricIntrinsics.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
GeometricIntrinsics.glsl
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
GeometricIntrinsics.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Geometry.asm.geom
Geometry.glsl
Geometry.metal
GeometryExtension.asm.geom
GeometryExtension.glsl
GeometryExtension.metal
GeometryGSInvocations.asm.geom
GeometryGSInvocations.glsl
GeometryGSInvocations.metal
GeometryNoGSInvocations.asm.geom
Revert "Inline functions of the form 'return (expr)' only."
2021-03-15 22:08:48 +00:00
GeometryNoGSInvocations.glsl
Revert "Inline functions of the form 'return (expr)' only."
2021-03-15 22:08:48 +00:00
GeometryNoGSInvocations.metal
GeometryNoGSInvocationsReorder.asm.geom
Revert "Inline functions of the form 'return (expr)' only."
2021-03-15 22:08:48 +00:00
GeometryNoGSInvocationsReorder.glsl
Revert "Inline functions of the form 'return (expr)' only."
2021-03-15 22:08:48 +00:00
GeometryNoGSInvocationsReorder.metal
HelloWorld.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
HelloWorld.glsl
HelloWorld.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Hex.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
Hex.glsl
Hex.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
HexUnsigned.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
HexUnsigned.glsl
HexUnsigned.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
InstanceID.asm.vert
InstanceID.glsl
InstanceID.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
InterfaceBlockNamed.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
InterfaceBlockNamed.glsl
InterfaceBlockNamed.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
InterfaceBlockNamedArray.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
InterfaceBlockNamedArray.glsl
InterfaceBlockNamedArray.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Matrices.asm.frag
Fix comma operator support with matrices in Metal.
2021-05-20 18:08:35 +00:00
Matrices.glsl
Fix comma operator support with matrices in Metal.
2021-05-20 18:08:35 +00:00
Matrices.metal
Fix comma operator support with matrices in Metal.
2021-05-20 18:08:35 +00:00
MatricesNonsquare.asm.frag
Add GLSL workaround for 4x2 diagonal matrix bug.
2021-05-18 22:50:19 +00:00
MatricesNonsquare.glsl
Add GLSL workaround for 4x2 diagonal matrix bug.
2021-05-18 22:50:19 +00:00
MatricesNonsquare.metal
Add GLSL workaround for 4x2 diagonal matrix bug.
2021-05-18 22:50:19 +00:00
MatrixEquality.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
MatrixEquality.glsl
Revert "Inline functions of the form 'return (expr)' only."
2021-03-15 22:08:48 +00:00
MatrixEquality.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
MatrixScalarSplat.asm.frag
Enable proper testing of matrix-scalar ops.
2021-05-17 17:36:22 +00:00
MatrixScalarSplat.glsl
Enable proper testing of matrix-scalar ops.
2021-05-17 17:36:22 +00:00
MatrixScalarSplat.metal
Enable proper testing of matrix-scalar ops.
2021-05-17 17:36:22 +00:00
MultipleAssignments.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
MultipleAssignments.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
MultipleAssignments.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
NegatedVectorLiteral.asm.frag
Optimize splat constructors containing const vars.
2021-05-05 17:44:06 +00:00
NegatedVectorLiteral.glsl
Optimize splat constructors containing const vars.
2021-05-05 17:44:06 +00:00
NegatedVectorLiteral.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
NoFragCoordsPos.asm.vert
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
NoFragCoordsPos.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
NoFragCoordsPos.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
NoFragCoordsPosRT.asm.vert
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
NoFragCoordsPosRT.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
NoFragCoordsPosRT.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
NormalizationGeo.asm.geom
NormalizationGeo.glsl
NormalizationGeo.metal
NormalizationVert.asm.vert
Represent vector-cast constructors with ConstructorVectorCast.
2021-04-05 16:28:06 +00:00
NormalizationVert.glsl
NormalizationVert.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
NumberCasts.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
NumberCasts.glsl
NumberCasts.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
NumberConversions.asm.frag
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
NumberConversions.glsl
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
NumberConversions.metal
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
Offset.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Offset.glsl
Offset.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
OperatorsES2.asm.frag
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
OperatorsES2.glsl
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
OperatorsES2.metal
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
OperatorsES3.asm.frag
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
OperatorsES3.glsl
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
OperatorsES3.metal
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
Ossfuzz26167.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
Ossfuzz26167.glsl
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
Ossfuzz26167.metal
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
Ossfuzz26759.asm.frag
Fix up outdated tests.
2021-03-22 21:11:47 +00:00
Ossfuzz26759.glsl
Fix up outdated tests.
2021-03-22 21:11:47 +00:00
Ossfuzz26759.metal
Fix up outdated tests.
2021-03-22 21:11:47 +00:00
Ossfuzz28794.asm.frag
Implement compile-time optimization for sqrt(constant).
2021-05-25 04:43:10 +00:00
Ossfuzz28794.glsl
Implement compile-time optimization for sqrt(constant).
2021-05-25 04:43:10 +00:00
Ossfuzz28794.metal
Implement compile-time optimization for sqrt(constant).
2021-05-25 04:43:10 +00:00
Ossfuzz28904.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Ossfuzz28904.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
Ossfuzz28904.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Ossfuzz29085.asm.frag
Fix various fuzzer-generated tests.
2021-04-12 13:44:59 +00:00
Ossfuzz29085.glsl
Fix various fuzzer-generated tests.
2021-04-12 13:44:59 +00:00
Ossfuzz29085.metal
Fix various fuzzer-generated tests.
2021-04-12 13:44:59 +00:00
Ossfuzz29494.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Ossfuzz29494.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
Ossfuzz29494.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
OutParams.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
OutParams.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
OutParams.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
OutParamsNoInline.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
OutParamsNoInline.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
OutParamsNoInline.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
OutParamsTricky.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
OutParamsTricky.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
OutParamsTricky.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Overflow.asm.frag
Prevent overflow of integral types during constant-folding.
2021-05-27 20:12:57 +00:00
Overflow.glsl
Prevent overflow of integral types during constant-folding.
2021-05-27 20:12:57 +00:00
Overflow.metal
Prevent overflow of integral types during constant-folding.
2021-05-27 20:12:57 +00:00
RectangleTexture.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
RectangleTexture.glsl
RectangleTexture.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
ResizeMatrix.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
ResizeMatrix.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
ResizeMatrix.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
ResizeMatrixNonsquare.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
ResizeMatrixNonsquare.glsl
Add GLSL workaround for 4x2 diagonal matrix bug.
2021-05-18 22:50:19 +00:00
ResizeMatrixNonsquare.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
ReturnBadTypeFromMain.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
ReturnBadTypeFromMain.glsl
ReturnBadTypeFromMain.metal
ReturnColorFromMain.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
ReturnColorFromMain.glsl
ReturnColorFromMain.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
ReturnsValueOnEveryPathES2.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
ReturnsValueOnEveryPathES2.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
ReturnsValueOnEveryPathES2.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
ReturnsValueOnEveryPathES3.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
ReturnsValueOnEveryPathES3.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
ReturnsValueOnEveryPathES3.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
SampleLocations.asm.vert
Convert division-by-literal in SPIR-V to multiplication.
2021-03-26 02:30:54 +00:00
SampleLocations.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
SampleLocations.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
ScalarConversionConstructorsES2.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
ScalarConversionConstructorsES2.glsl
ScalarConversionConstructorsES2.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
ScalarConversionConstructorsES3.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
ScalarConversionConstructorsES3.glsl
ScalarConversionConstructorsES3.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
ScopedSymbol.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
ScopedSymbol.glsl
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
ScopedSymbol.metal
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
StackingVectorCasts.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
StackingVectorCasts.glsl
StackingVectorCasts.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
StaticIf.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
StaticIf.glsl
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
StaticIf.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
StaticSwitch.asm.frag
Enable additional SkSL tests which require non-ES2 features.
2021-05-17 20:24:50 +00:00
StaticSwitch.glsl
Enable additional SkSL tests which require non-ES2 features.
2021-05-17 20:24:50 +00:00
StaticSwitch.metal
Enable additional SkSL tests which require non-ES2 features.
2021-05-17 20:24:50 +00:00
StaticSwitchWithBreak.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
StaticSwitchWithBreak.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
StaticSwitchWithBreak.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
StaticSwitchWithBreakInsideBlock.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
StaticSwitchWithBreakInsideBlock.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
StaticSwitchWithBreakInsideBlock.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
StaticSwitchWithConditionalBreak.asm.frag
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
StaticSwitchWithConditionalBreak.glsl
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
StaticSwitchWithConditionalBreak.metal
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
StaticSwitchWithConditionalBreakInsideBlock.asm.frag
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
StaticSwitchWithConditionalBreakInsideBlock.glsl
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
StaticSwitchWithConditionalBreakInsideBlock.metal
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
StaticSwitchWithContinue.asm.frag
Evaluate single-argument generic intrinsics at compile time.
2021-05-10 14:50:50 +00:00
StaticSwitchWithContinue.glsl
Evaluate single-argument generic intrinsics at compile time.
2021-05-10 14:50:50 +00:00
StaticSwitchWithContinue.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
StaticSwitchWithFallthroughA.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
StaticSwitchWithFallthroughA.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
StaticSwitchWithFallthroughA.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
StaticSwitchWithFallthroughB.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
StaticSwitchWithFallthroughB.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
StaticSwitchWithFallthroughB.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
StaticSwitchWithStaticConditionalBreak.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
StaticSwitchWithStaticConditionalBreak.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
StaticSwitchWithStaticConditionalBreak.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
StaticSwitchWithStaticConditionalBreakInsideBlock.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
StaticSwitchWithStaticConditionalBreakInsideBlock.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
StaticSwitchWithStaticConditionalBreakInsideBlock.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
StructMaxDepth.asm.frag
StructMaxDepth.glsl
StructMaxDepth.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Structs.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Structs.glsl
Structs.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
StructsInFunctions.asm.frag
Reland "Implement operator== and != for Metal structs and arrays."
2021-04-29 22:55:58 +00:00
StructsInFunctions.glsl
Reland "Implement operator== and != for Metal structs and arrays."
2021-04-29 22:55:58 +00:00
StructsInFunctions.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Switch.asm.frag
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
Switch.glsl
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
Switch.metal
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
SwitchContainingDeadCode.asm.frag
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
SwitchContainingDeadCode.glsl
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
SwitchContainingDeadCode.metal
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
SwitchWithFallthrough.asm.frag
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
SwitchWithFallthrough.glsl
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
SwitchWithFallthrough.metal
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
SwizzleBoolConstants.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
SwizzleBoolConstants.glsl
Revert "Disable control-flow analysis in SkSL. (Performance experiment)"
2021-03-04 15:20:09 +00:00
SwizzleBoolConstants.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
SwizzleByConstantIndex.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
SwizzleByConstantIndex.glsl
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
SwizzleByConstantIndex.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
SwizzleByIndex.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
SwizzleByIndex.glsl
Revert "Inline functions of the form 'return (expr)' only."
2021-03-15 22:08:48 +00:00
SwizzleByIndex.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
SwizzleConstants.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
SwizzleConstants.glsl
Revert "Disable control-flow analysis in SkSL. (Performance experiment)"
2021-03-04 15:20:09 +00:00
SwizzleConstants.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
SwizzleLTRB.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
SwizzleLTRB.glsl
SwizzleLTRB.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
SwizzleOpt.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
SwizzleOpt.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
SwizzleOpt.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
SwizzleScalar.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
SwizzleScalar.glsl
Revert "Disable control-flow analysis in SkSL. (Performance experiment)"
2021-03-04 15:20:09 +00:00
SwizzleScalar.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
TernaryAsLValueEntirelyFoldable.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
TernaryAsLValueEntirelyFoldable.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
TernaryAsLValueEntirelyFoldable.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
TernaryAsLValueFoldableTest.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
TernaryAsLValueFoldableTest.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
TernaryAsLValueFoldableTest.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
TernaryExpression.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
TernaryExpression.glsl
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
TernaryExpression.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Texture1D.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Texture1D.glsl
Texture1D.metal
Texture2D.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Texture2D.glsl
Texture2D.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
TextureSharpen.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
TextureSharpen.glsl
TextureSharpen.metal
UnaryPositiveNegative.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
UnaryPositiveNegative.glsl
UnaryPositiveNegative.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
UniformArray.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
UniformArray.glsl
UniformArray.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
UniformBuffers.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
UniformBuffers.glsl
UniformBuffers.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Uniforms.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
Uniforms.glsl
Uniforms.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
UnusedVariables.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
UnusedVariables.glsl
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
UnusedVariables.metal
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
VectorConstructors.asm.frag
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
VectorConstructors.glsl
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
VectorConstructors.metal
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
VectorScalarMath.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
VectorScalarMath.glsl
Add SkSL test for vector-scalar math.
2021-03-25 23:30:34 +00:00
VectorScalarMath.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
VertexEarlyReturn.asm.vert
Represent vector-cast constructors with ConstructorVectorCast.
2021-04-05 16:28:06 +00:00
VertexEarlyReturn.glsl
VertexEarlyReturn.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
VertexID.asm.vert
VertexID.glsl
VertexID.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
WhileLoopControlFlow.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
WhileLoopControlFlow.glsl
WhileLoopControlFlow.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00