bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
11 lines
312 B
GLSL
11 lines
312 B
GLSL
#version 310es
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#extension GL_EXT_geometry_shader : require
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layout (points, invocations = 2) in ;
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layout (invocations = 3) in ;
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layout (line_strip, max_vertices = 2) out ;
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void main() {
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gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));
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EmitVertex();
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EndPrimitive();
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}
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