58134e1408
We were emitting this at global scope (not in Globals). That would lead to errors about the variable needing to be in the constant address space. (You can see the result in ConstArray.metal - the old code was invalid). Also, we were already making references use _globals, so the code was double-wrong (or half-right, depending on your perspective). After the core change, writeVarDeclaration was only used for local scope, and writeModifiers never used the 'globalContext' parameter. The removal of finishLine() changed every test output, unfortunately. Change-Id: Icc1356ba2cc3c339b2f5759b3d18523fd39395bc Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408356 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: John Stiles <johnstiles@google.com>
97 lines
3.3 KiB
Metal
97 lines
3.3 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 colorRed;
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float4 colorGreen;
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float unknownInput;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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bool test_int_b(Uniforms _uniforms) {
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bool ok = true;
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int4 inputRed = int4(_uniforms.colorRed);
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int4 inputGreen = int4(_uniforms.colorGreen);
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int4 x = inputRed + 2;
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ok = ok && all(x == int4(3, 2, 2, 3));
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x = inputGreen.ywxz - 2;
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ok = ok && all(x == int4(-1, -1, -2, -2));
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x = inputRed + inputGreen.y;
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ok = ok && all(x == int4(2, 1, 1, 2));
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x.xyz = inputGreen.wyw * 9;
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ok = ok && all(x == int4(9, 9, 9, 2));
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x.xy = x.zw / 3;
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ok = ok && all(x == int4(3, 0, 9, 2));
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x = (inputRed * 5).yxwz;
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ok = ok && all(x == int4(0, 5, 5, 0));
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x = 2 + inputRed;
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ok = ok && all(x == int4(3, 2, 2, 3));
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x = 10 - inputGreen.ywxz;
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ok = ok && all(x == int4(9, 9, 10, 10));
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x = inputRed.x + inputGreen;
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ok = ok && all(x == int4(1, 2, 1, 2));
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x.xyz = 9 * inputGreen.wyw;
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ok = ok && all(x == int4(9, 9, 9, 2));
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x.xy = 36 / x.zw;
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ok = ok && all(x == int4(4, 18, 9, 2));
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x = (36 / x).yxwz;
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ok = ok && all(x == int4(2, 9, 18, 4));
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x += 2;
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x *= 2;
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x -= 4;
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x /= 2;
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ok = ok && all(x == int4(2, 9, 18, 4));
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x = x + 2;
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x = x * 2;
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x = x - 4;
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x = x / 2;
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ok = ok && all(x == int4(2, 9, 18, 4));
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return ok;
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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bool _0_ok = true;
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float4 _1_inputRed = _uniforms.colorRed;
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float4 _2_inputGreen = _uniforms.colorGreen;
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float4 _3_x = _1_inputRed + 2.0;
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_0_ok = _0_ok && all(_3_x == float4(3.0, 2.0, 2.0, 3.0));
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_3_x = _2_inputGreen.ywxz - 2.0;
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_0_ok = _0_ok && all(_3_x == float4(-1.0, -1.0, -2.0, -2.0));
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_3_x = _1_inputRed + _2_inputGreen.y;
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_0_ok = _0_ok && all(_3_x == float4(2.0, 1.0, 1.0, 2.0));
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_3_x.xyz = _2_inputGreen.wyw * 9.0;
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_0_ok = _0_ok && all(_3_x == float4(9.0, 9.0, 9.0, 2.0));
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_3_x.xy = _3_x.zw / 0.5;
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_0_ok = _0_ok && all(_3_x == float4(18.0, 4.0, 9.0, 2.0));
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_3_x = (_1_inputRed * 5.0).yxwz;
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_0_ok = _0_ok && all(_3_x == float4(0.0, 5.0, 5.0, 0.0));
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_3_x = 2.0 + _1_inputRed;
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_0_ok = _0_ok && all(_3_x == float4(3.0, 2.0, 2.0, 3.0));
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_3_x = 10.0 - _2_inputGreen.ywxz;
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_0_ok = _0_ok && all(_3_x == float4(9.0, 9.0, 10.0, 10.0));
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_3_x = _1_inputRed.x + _2_inputGreen;
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_0_ok = _0_ok && all(_3_x == float4(1.0, 2.0, 1.0, 2.0));
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_3_x.xyz = 9.0 * _2_inputGreen.wyw;
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_0_ok = _0_ok && all(_3_x == float4(9.0, 9.0, 9.0, 2.0));
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_3_x.xy = 36.0 / _3_x.zw;
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_0_ok = _0_ok && all(_3_x == float4(4.0, 18.0, 9.0, 2.0));
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_3_x = (36.0 / _3_x).yxwz;
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_0_ok = _0_ok && all(_3_x == float4(2.0, 9.0, 18.0, 4.0));
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_3_x += 2.0;
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_3_x *= 2.0;
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_3_x -= 4.0;
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_3_x /= 2.0;
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_0_ok = _0_ok && all(_3_x == float4(2.0, 9.0, 18.0, 4.0));
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_3_x = _3_x + 2.0;
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_3_x = _3_x * 2.0;
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_3_x = _3_x - 4.0;
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_3_x = _3_x / 2.0;
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_0_ok = _0_ok && all(_3_x == float4(2.0, 9.0, 18.0, 4.0));
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_out.sk_FragColor = _0_ok && test_int_b(_uniforms) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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