#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float myHalf;
float4 myHalf4;
};
struct Inputs {
struct Outputs {
float4 sk_FragColor [[color(0)]];
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
_out.sk_FragColor = _uniforms.myHalf4 * _uniforms.myHalf;
return _out;
}