skia2/tools/gpu/gl/angle/GLTestContext_angle.cpp

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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GLTestContext_angle.h"
#define EGL_EGL_PROTOTYPES 1
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "gl/GrGLDefines.h"
#include "gl/GrGLUtil.h"
#include "gl/GrGLInterface.h"
#include "gl/GrGLAssembleInterface.h"
#include "../ports/SkOSLibrary.h"
#include <EGL/egl.h>
#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
using sk_gpu_test::ANGLEBackend;
using sk_gpu_test::ANGLEContextVersion;
namespace {
struct Libs {
void* fGLLib;
void* fEGLLib;
};
std::function<void()> context_restorer() {
auto display = eglGetCurrentDisplay();
auto dsurface = eglGetCurrentSurface(EGL_DRAW);
auto rsurface = eglGetCurrentSurface(EGL_READ);
auto context = eglGetCurrentContext();
return [display, dsurface, rsurface, context] {
eglMakeCurrent(display, dsurface, rsurface, context);
};
}
static GrGLFuncPtr angle_get_gl_proc(void* ctx, const char name[]) {
const Libs* libs = reinterpret_cast<const Libs*>(ctx);
GrGLFuncPtr proc = (GrGLFuncPtr) GetProcedureAddress(libs->fGLLib, name);
if (proc) {
return proc;
}
proc = (GrGLFuncPtr) GetProcedureAddress(libs->fEGLLib, name);
if (proc) {
return proc;
}
return eglGetProcAddress(name);
}
void* get_angle_egl_display(void* nativeDisplay, ANGLEBackend type) {
PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT;
eglGetPlatformDisplayEXT =
(PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
// We expect ANGLE to support this extension
if (!eglGetPlatformDisplayEXT) {
return EGL_NO_DISPLAY;
}
EGLint typeNum = 0;
switch (type) {
case ANGLEBackend::kD3D9:
typeNum = EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE;
break;
case ANGLEBackend::kD3D11:
typeNum = EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE;
break;
case ANGLEBackend::kOpenGL:
typeNum = EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE;
break;
}
const EGLint attribs[] = { EGL_PLATFORM_ANGLE_TYPE_ANGLE, typeNum, EGL_NONE };
return eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, nativeDisplay, attribs);
}
class ANGLEGLContext : public sk_gpu_test::GLTestContext {
public:
ANGLEGLContext(ANGLEBackend, ANGLEContextVersion, ANGLEGLContext* shareContext, void* display);
~ANGLEGLContext() override;
GrEGLImage texture2DToEGLImage(GrGLuint texID) const override;
void destroyEGLImage(GrEGLImage) const override;
GrGLuint eglImageToExternalTexture(GrEGLImage) const override;
std::unique_ptr<sk_gpu_test::GLTestContext> makeNew() const override;
private:
void destroyGLContext();
void onPlatformMakeCurrent() const override;
std::function<void()> onPlatformGetAutoContextRestore() const override;
void onPlatformSwapBuffers() const override;
GrGLFuncPtr onPlatformGetProcAddress(const char* name) const override;
void* fContext;
void* fDisplay;
void* fSurface;
ANGLEBackend fType;
ANGLEContextVersion fVersion;
#ifdef SK_BUILD_FOR_WIN
HWND fWindow;
HDC fDeviceContext;
static ATOM gWC;
#endif
};
#ifdef SK_BUILD_FOR_WIN
ATOM ANGLEGLContext::gWC = 0;
#endif
ANGLEGLContext::ANGLEGLContext(ANGLEBackend type, ANGLEContextVersion version,
ANGLEGLContext* shareContext, void* display)
: fContext(EGL_NO_CONTEXT)
, fDisplay(display)
, fSurface(EGL_NO_SURFACE)
, fType(type)
, fVersion(version) {
#ifdef SK_BUILD_FOR_WIN
fWindow = nullptr;
fDeviceContext = nullptr;
if (EGL_NO_DISPLAY == fDisplay) {
HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(nullptr);
if (!gWC) {
WNDCLASS wc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = nullptr;
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
wc.hIcon = LoadIcon(nullptr, IDI_APPLICATION);
wc.hInstance = hInstance;
wc.lpfnWndProc = (WNDPROC) DefWindowProc;
wc.lpszClassName = TEXT("ANGLE-win");
wc.lpszMenuName = nullptr;
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
gWC = RegisterClass(&wc);
if (!gWC) {
SkDebugf("Could not register window class.\n");
return;
}
}
if (!(fWindow = CreateWindow(TEXT("ANGLE-win"),
TEXT("The Invisible Man"),
WS_OVERLAPPEDWINDOW,
0, 0, 1, 1,
nullptr, nullptr,
hInstance, nullptr))) {
SkDebugf("Could not create window.\n");
return;
}
if (!(fDeviceContext = GetDC(fWindow))) {
SkDebugf("Could not get device context.\n");
this->destroyGLContext();
return;
}
fDisplay = get_angle_egl_display(fDeviceContext, type);
}
#else
SkASSERT(EGL_NO_DISPLAY == fDisplay);
fDisplay = get_angle_egl_display(EGL_DEFAULT_DISPLAY, type);
#endif
if (EGL_NO_DISPLAY == fDisplay) {
SkDebugf("Could not create EGL display!");
return;
}
EGLint majorVersion;
EGLint minorVersion;
if (!eglInitialize(fDisplay, &majorVersion, &minorVersion)) {
SkDebugf("Could not initialize display!");
this->destroyGLContext();
return;
}
EGLint numConfigs;
static const EGLint configAttribs[] = {
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_NONE
};
EGLConfig surfaceConfig;
if (!eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs)) {
SkDebugf("Could not create choose config!");
this->destroyGLContext();
return;
}
int versionNum = ANGLEContextVersion::kES2 == version ? 2 : 3;
const EGLint contextAttribs[] = {
EGL_CONTEXT_CLIENT_VERSION, versionNum,
EGL_NONE
};
EGLContext eglShareContext = shareContext ? shareContext->fContext : nullptr;
fContext = eglCreateContext(fDisplay, surfaceConfig, eglShareContext, contextAttribs);
if (EGL_NO_CONTEXT == fContext) {
SkDebugf("Could not create context!");
this->destroyGLContext();
return;
}
static const EGLint surfaceAttribs[] = {
EGL_WIDTH, 1,
EGL_HEIGHT, 1,
EGL_NONE
};
fSurface = eglCreatePbufferSurface(fDisplay, surfaceConfig, surfaceAttribs);
SkScopeExit restorer(context_restorer());
if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
SkDebugf("Could not set the context.");
this->destroyGLContext();
return;
}
sk_sp<const GrGLInterface> gl = sk_gpu_test::CreateANGLEGLInterface();
if (nullptr == gl.get()) {
SkDebugf("Could not create ANGLE GL interface!\n");
this->destroyGLContext();
return;
}
if (!gl->validate()) {
SkDebugf("Could not validate ANGLE GL interface!\n");
this->destroyGLContext();
return;
}
#ifdef SK_DEBUG
// Verify that the interface we requested was actually returned to us
const GrGLubyte* rendererUByte;
GR_GL_CALL_RET(gl.get(), rendererUByte, GetString(GR_GL_RENDERER));
const char* renderer = reinterpret_cast<const char*>(rendererUByte);
switch (type) {
case ANGLEBackend::kD3D9:
SkASSERT(strstr(renderer, "Direct3D9"));
break;
case ANGLEBackend::kD3D11:
SkASSERT(strstr(renderer, "Direct3D11"));
break;
case ANGLEBackend::kOpenGL:
SkASSERT(strstr(renderer, "OpenGL"));
break;
}
#endif
this->init(std::move(gl));
}
ANGLEGLContext::~ANGLEGLContext() {
this->teardown();
this->destroyGLContext();
}
GrEGLImage ANGLEGLContext::texture2DToEGLImage(GrGLuint texID) const {
if (!this->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
return GR_EGL_NO_IMAGE;
}
GrEGLImage img;
GrEGLint attribs[] = { GR_EGL_GL_TEXTURE_LEVEL, 0,
GR_EGL_IMAGE_PRESERVED, GR_EGL_TRUE,
GR_EGL_NONE };
// 64 bit cast is to shut Visual C++ up about casting 32 bit value to a pointer.
GrEGLClientBuffer clientBuffer = reinterpret_cast<GrEGLClientBuffer>((uint64_t)texID);
GR_GL_CALL_RET(this->gl(), img,
EGLCreateImage(fDisplay, fContext, GR_EGL_GL_TEXTURE_2D, clientBuffer,
attribs));
return img;
}
void ANGLEGLContext::destroyEGLImage(GrEGLImage image) const {
GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image));
}
GrGLuint ANGLEGLContext::eglImageToExternalTexture(GrEGLImage image) const {
GrGLClearErr(this->gl());
if (!this->gl()->hasExtension("GL_OES_EGL_image_external")) {
return 0;
}
typedef GrGLvoid (EGLAPIENTRY *EGLImageTargetTexture2DProc)(GrGLenum, GrGLeglImage);
EGLImageTargetTexture2DProc glEGLImageTargetTexture2D =
(EGLImageTargetTexture2DProc)eglGetProcAddress("glEGLImageTargetTexture2DOES");
if (!glEGLImageTargetTexture2D) {
return 0;
}
GrGLuint texID;
GR_GL_CALL(this->gl(), GenTextures(1, &texID));
if (!texID) {
return 0;
}
GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID));
if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
return 0;
}
glEGLImageTargetTexture2D(GR_GL_TEXTURE_EXTERNAL, image);
if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
return 0;
}
return texID;
}
std::unique_ptr<sk_gpu_test::GLTestContext> ANGLEGLContext::makeNew() const {
// For EGLImage sharing between contexts to work in ANGLE the two contexts
// need to share the same display
std::unique_ptr<sk_gpu_test::GLTestContext> ctx =
sk_gpu_test::MakeANGLETestContext(fType, fVersion, nullptr, fDisplay);
if (ctx) {
ctx->makeCurrent();
}
return ctx;
}
void ANGLEGLContext::destroyGLContext() {
if (EGL_NO_DISPLAY != fDisplay) {
if (eglGetCurrentContext() == fContext) {
// This will ensure that the context is immediately deleted.
eglMakeCurrent(fDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
if (EGL_NO_CONTEXT != fContext) {
eglDestroyContext(fDisplay, fContext);
fContext = EGL_NO_CONTEXT;
}
if (EGL_NO_SURFACE != fSurface) {
eglDestroySurface(fDisplay, fSurface);
fSurface = EGL_NO_SURFACE;
}
eglTerminate(fDisplay);
fDisplay = EGL_NO_DISPLAY;
}
#ifdef SK_BUILD_FOR_WIN
if (fWindow) {
if (fDeviceContext) {
ReleaseDC(fWindow, fDeviceContext);
fDeviceContext = 0;
}
DestroyWindow(fWindow);
fWindow = 0;
}
#endif
}
void ANGLEGLContext::onPlatformMakeCurrent() const {
if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
SkDebugf("Could not set the context 0x%x.\n", eglGetError());
}
}
std::function<void()> ANGLEGLContext::onPlatformGetAutoContextRestore() const {
if (eglGetCurrentContext() == fContext) {
return nullptr;
}
return context_restorer();
}
void ANGLEGLContext::onPlatformSwapBuffers() const {
if (!eglSwapBuffers(fDisplay, fSurface)) {
SkDebugf("Could not complete eglSwapBuffers.\n");
}
}
GrGLFuncPtr ANGLEGLContext::onPlatformGetProcAddress(const char* name) const {
return eglGetProcAddress(name);
}
} // anonymous namespace
namespace sk_gpu_test {
sk_sp<const GrGLInterface> CreateANGLEGLInterface() {
static Libs gLibs = { nullptr, nullptr };
if (nullptr == gLibs.fGLLib) {
// We load the ANGLE library and never let it go
#if defined _WIN32
gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.dll");
gLibs.fEGLLib = DynamicLoadLibrary("libEGL.dll");
#elif defined SK_BUILD_FOR_MAC
gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.dylib");
gLibs.fEGLLib = DynamicLoadLibrary("libEGL.dylib");
#else
gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.so");
gLibs.fEGLLib = DynamicLoadLibrary("libEGL.so");
#endif
}
if (nullptr == gLibs.fGLLib || nullptr == gLibs.fEGLLib) {
// We can't setup the interface correctly w/o the so
return nullptr;
}
return GrGLMakeAssembledGLESInterface(&gLibs, angle_get_gl_proc);
}
std::unique_ptr<GLTestContext> MakeANGLETestContext(ANGLEBackend type, ANGLEContextVersion version,
GLTestContext* shareContext, void* display){
ANGLEGLContext* angleShareContext = reinterpret_cast<ANGLEGLContext*>(shareContext);
std::unique_ptr<GLTestContext> ctx(new ANGLEGLContext(type, version,
angleShareContext, display));
if (!ctx->isValid()) {
return nullptr;
}
return ctx;
}
} // namespace sk_gpu_test