skia2/include/gpu/GrRenderTarget.h

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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrRenderTarget_DEFINED
#define GrRenderTarget_DEFINED
#include "GrSurface.h"
#include "SkRect.h"
class GrDrawTarget;
class GrStencilAttachment;
class GrRenderTargetPriv;
/**
* GrRenderTarget represents a 2D buffer of pixels that can be rendered to.
* A context's render target is set by setRenderTarget(). Render targets are
* created by a createTexture with the kRenderTarget_SurfaceFlag flag.
* Additionally, GrContext provides methods for creating GrRenderTargets
* that wrap externally created render targets.
*/
class GrRenderTarget : virtual public GrSurface {
public:
// GrSurface overrides
GrRenderTarget* asRenderTarget() override { return this; }
const GrRenderTarget* asRenderTarget() const override { return this; }
// GrRenderTarget
/**
* On some hardware it is possible for a render target to have multisampling
* only in certain buffers.
* Enforce only two legal sample configs.
* kUnified_SampleConfig signifies multisampling in both color and stencil
* buffers and is available across all hardware.
* kStencil_SampleConfig means multisampling is present in stencil buffer
* only; this config requires hardware support of
* NV_framebuffer_mixed_samples.
*/
enum SampleConfig {
kUnified_SampleConfig = 0,
kStencil_SampleConfig = 1
};
/**
* @return true if the surface is multisampled in all buffers,
* false otherwise
*/
bool isUnifiedMultisampled() const {
if (fSampleConfig != kUnified_SampleConfig) {
return false;
}
return 0 != fDesc.fSampleCnt;
}
/**
* @return true if the surface is multisampled in the stencil buffer,
* false otherwise
*/
bool isStencilBufferMultisampled() const {
return 0 != fDesc.fSampleCnt;
}
/**
* @return the number of color samples-per-pixel, or zero if non-MSAA or
* multisampled in the stencil buffer only.
*/
int numColorSamples() const {
if (fSampleConfig == kUnified_SampleConfig) {
return fDesc.fSampleCnt;
}
return 0;
}
/**
* @return the number of stencil samples-per-pixel, or zero if non-MSAA.
*/
int numStencilSamples() const {
return fDesc.fSampleCnt;
}
/**
* @return true if the surface is mixed sampled, false otherwise.
*/
bool hasMixedSamples() const {
SkASSERT(kStencil_SampleConfig != fSampleConfig ||
this->isStencilBufferMultisampled());
return kStencil_SampleConfig == fSampleConfig;
}
/**
* Call to indicate the multisample contents were modified such that the
* render target needs to be resolved before it can be used as texture. Gr
* tracks this for its own drawing and thus this only needs to be called
* when the render target has been modified outside of Gr. This has no
* effect on wrapped backend render targets.
*
* @param rect a rect bounding the area needing resolve. NULL indicates
* the whole RT needs resolving.
*/
void flagAsNeedingResolve(const SkIRect* rect = NULL);
/**
* Call to override the region that needs to be resolved.
*/
void overrideResolveRect(const SkIRect rect);
/**
* Call to indicate that GrRenderTarget was externally resolved. This may
* allow Gr to skip a redundant resolve step.
*/
void flagAsResolved() { fResolveRect.setLargestInverted(); }
/**
* @return true if the GrRenderTarget requires MSAA resolving
*/
bool needsResolve() const { return !fResolveRect.isEmpty(); }
/**
* Returns a rect bounding the region needing resolving.
*/
const SkIRect& getResolveRect() const { return fResolveRect; }
/**
* Provide a performance hint that the render target's contents are allowed
* to become undefined.
*/
void discard();
// a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO
// 0 in GL), or be unresolvable because the client didn't give us the
// resolve destination.
enum ResolveType {
kCanResolve_ResolveType,
kAutoResolves_ResolveType,
kCantResolve_ResolveType,
};
virtual ResolveType getResolveType() const = 0;
/**
* Return the native ID or handle to the rendertarget, depending on the
* platform. e.g. on OpenGL, return the FBO ID.
*/
virtual GrBackendObject getRenderTargetHandle() const = 0;
// Checked when this object is asked to attach a stencil buffer.
virtual bool canAttemptStencilAttachment() const = 0;
// Provides access to functions that aren't part of the public API.
GrRenderTargetPriv renderTargetPriv();
const GrRenderTargetPriv renderTargetPriv() const;
void setLastDrawTarget(GrDrawTarget* dt);
GrDrawTarget* getLastDrawTarget() { return fLastDrawTarget; }
protected:
GrRenderTarget(GrGpu* gpu, LifeCycle lifeCycle, const GrSurfaceDesc& desc,
SampleConfig sampleConfig, GrStencilAttachment* stencil = nullptr)
: INHERITED(gpu, lifeCycle, desc)
, fStencilAttachment(stencil)
, fSampleConfig(sampleConfig)
, fLastDrawTarget(nullptr) {
fResolveRect.setLargestInverted();
}
// override of GrResource
void onAbandon() override;
void onRelease() override;
private:
// Allows the backends to perform any additional work that is required for attaching a
// GrStencilAttachment. When this is called, the GrStencilAttachment has already been put onto
// the GrRenderTarget. This function must return false if any failures occur when completing the
// stencil attachment.
virtual bool completeStencilAttachment() = 0;
friend class GrRenderTargetPriv;
GrStencilAttachment* fStencilAttachment;
SampleConfig fSampleConfig;
SkIRect fResolveRect;
// The last drawTarget that wrote to or is currently going to write to this renderTarget
// The drawTarget can be closed (e.g., no draw context is currently bound
// to this renderTarget).
// This back-pointer is required so that we can add a dependancy between
// the drawTarget used to create the current contents of this renderTarget
// and the drawTarget of a destination renderTarget to which this one is being drawn.
GrDrawTarget* fLastDrawTarget;
typedef GrSurface INHERITED;
};
#endif